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riggs
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version 1.5 JBOY Dog [v1.5 - updated 12/21/2018]
riggs replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the quick response, it's appreciated. I was going to ask about the mine detection (I tried the snippet M1ke posted earlier in the thread but couldn't make it work, again, novice scripter!) - unfortunately that + the tracking group members are integral to what I want to achieve, so unless I somehow stumble into a solution with beginner's luck, I'll be eagerly awaiting the next version! It'll be a very small/basic mission as it's (potentially) going to be the first one I've ever finished...but I'll let you know when/if it's ever playable. Enjoy the vacation. :) -
version 1.5 JBOY Dog [v1.5 - updated 12/21/2018]
riggs replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Fantastic script Johnny! I'm running in to a couple of hurdles while trying to set up a situation where you are pursuing a group of enemies, but they aren't in formation (some have stopped moving or are positioned along the dog's 'trail', to act as rearguards etc). A few questions (please bear with me as I'm a total novice when it comes to scripting): - While tracking or 'heeling' is there a way to get the dog to detect enemies in the same group as the main target, and report them as a contact? I've tried defining them as 'prey' by adding them to the init.sqf e.g. but that returns errors (and is probably dumb). - Is there a way to modify the dog's HP (mission is taking place in hilly terrain, so he's accidentally injuring himself falling off of rocks/down slopes fairly often...) - Is there a way of tweaking/reducing the objects dropped by the quarry? Thanks again for the script! -
[CP4] Somewhere In Siberia - Stalkers/Testers wanted
riggs replied to surfer's topic in ARMA 3 - USER MISSIONS
Seconded. Been waiting for something like this for a while (long-time Stalker fan), I could rustle up some guys who would love to try out a Stalker-themed coop mission as well. -
Been waiting a while for this, thanks! Any chance of adding a decent sound effect? Not perfect by any stretch but something like this maybe
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Toadie's SmallArms and Animations for Arma3
riggs replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just made my day Toadie. Again. Thank you for your hard work, it's appreciated. Keep on truckin'! Would love to see your take on a couple of Vz.58s. Tacticool or vanilla versions... seconded for the 416/17s, also. -
NATO/Russian AK SOPMOD Pack WIP
riggs replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
:eek: Looking pretty smooth, WarLord. This pack is shaping up well! Any plans on adding AN-94s or some Vz.58s? The A2 tacticool versions could fit in pretty well with a good buff up, but then again I know nothing about modelling. I know neither are AKs too but screw it. :) Will your pack be JSRS compatible, also? -
First post here, long-time lurker. Looks great and just what myself and mates need, can't wait to try it out later!