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MJWalser73

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About MJWalser73

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  1. Roy (or anyone else who can help): I have figured out how to add new redeploy locations (I changed the location of the northern marina, and added a location to the hangar section of the main Altis airstrip, and altered them so that instead of going to a redeploy flag, you go to a locked Ghosthawk that has the redeploy option), but I am now running into a problem. I am building an altered version that includes JDog's USS Nimitz mod, and I am trying to add a redeploy location on the flight deck. I have added the Ghosthawk, the redeploy markers, and added the required lines in the mpsf\init.sqf file... but whenever I test it out, the redeploying soldier teleports to the bottom of the sea in the furthest southwest corner of the map... nowhere NEAR where the marker is placed. So two things: One, how can I set the marker height so that it will redeploy a soldier onto the actual flight deck, and two, how do I make it so that the soldier actually redeploys to the vicinity of the marker instead of literally as far away from it as you can get?
  2. Success! Many thanks, and sorry I missed the earlier mention.
  3. As easy as that? Considering the complexity of the rest of the coding, I was afraid to try that... but I will give it a go. (After making a backup of course.)
  4. I also play on a closed server where we have no problem allowing anyone to operate any vehicle, so thank you for the editing instructions. However, I wonder if it is possible to create a new type of "vehicle restriction" that does not rely on a player's role, but rather what they have equipped? As in, you can't fly a plane unless you are wearing a flight suit and helmet, you can't pilot a chopper unless you have pilot coveralls and a helo helmet, etc. Just wondering, since I do find it a little obnoxious when I see a jet pilot wearing a floppy boonie hat and fatigues. I have another request, and I apologize if it was covered already (I couldn't find/didn't see any earlier mention, but I might have missed it): How do you lift the equipment restrictions, and allow a standard Virtual Ammobox? I've searched through your codes and scripts, and however it is that you created the role-limited gear options, I either cannot find it or cannot understand it.
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