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imawesty

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About imawesty

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  1. imawesty

    bulldozer over sized terrain need help

    You could export your heightmap from L3DT to a format that CryEngine can read (From memory it uses .r16's). Fro mthe import into CE, do what you want to do with it and re-export. You may or may not have to reimport this into L3DT to re-export again into xyc or asc if CE3 doesn't allow you to export to anything other than raw/r16. That being said though, I don't see why you could just reduce the min/max within L3DT itself so you don't have such intense mountains. You can also do curvature/gradient smoothing within L3DT too. As for your textures, do you mean the sat image or that actual textures placed via the mask information? Ensure you have your mask create successfully, good practice (or at least, *my* good practice) would to only use primary type colours, e.g. Red, Blue, Green. Cyan and Yellow work well too. Check your layers file to make sure your textures are looking for the right colour. By default, the climates in L3DT use a variety of colours for the attributes maps. This can easily be changed in the climate editor, or in Photoshop by selecting the appropriate colour range and replacing it with your colour of choice. Edit: Also, just to give you the option - I feel exporting/importing to and from CE3 is the longer way to do things. If you just need to flatten terrain, L3DT can handle this quite easy. Just click the 'Edit' button on the toolbar. You can then 'Lower To' or 'Raise To' a certain height (As well as use the Level tool!) Finalising the project wrp is as easy as exporting your project from Terrain Builder to a .wrp and using Mikero's PboProject to convert it.
  2. imawesty

    Quantum GIS

    Do these help?
  3. Have you actually checked to see if the files that have been reported missing are actually there? If so (and the exist), it's possible it might be due to a small typo in the paths. For e.g. in your config file (and this is purely from my understanding, it could be wrong) you might need to add a forward slash '\' to the front of your EDU tag. pictureMap = "\EDU\EDU_cdhu\data\imagery\EDU_cdhu_pictureMap.paa"; worldName = "\EDU\EDU_cdhu\cdhu.wrp"; Like that. That being said though, cfgClutter seems to look okay so not sure why it's reporting missing files if the files are actually there :\
  4. Looking great! Hopefully the tiling problem gets resolved some time soon for you :) If you still need help with the mask/placing objects I'd be happy to help. New to the forum, but have a project I've been working on to showcase if need be. I look forward to future updates, great work ^_^
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