Crash_9
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The Eridanus Insurrection - An Arma 3 Total Modication
Crash_9 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You guys are bringing new people into Arma with this mod. I know it's just Alpha but this could be a big impact, awesome stuff guys! -
The Eridanus Insurrection - An Arma 3 Total Modication
Crash_9 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right, I was under the impression if I did it for personal use and never released anything I would be okay. Technically I could still do so but I wouldn't want to risk screwing things up. I wouldn't even know how to begin doing something like that though without breaking the weapons.pbo so I guess I'm out of luck. -
The Eridanus Insurrection - An Arma 3 Total Modication
Crash_9 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah i see, well I won't be messing with it at all then. I know the large mag and high rate of fire help but it still feels like a BB gun when clearing a house, aside from the damage the rate of fire feels really close to home with Halo 3 ODST, I absolutely love it. -
The Eridanus Insurrection - An Arma 3 Total Modication
Crash_9 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I feel like the M7 is a little underpowered. I'm hitting guys with no armor on and they still have time to turn around and put me down even if I sneak up behind them. Do you guys feel the M7 is fine as is? I'd change the damage myself for me personally but I'm not real sure how to do so. -
The Eridanus Insurrection - An Arma 3 Total Modication
Crash_9 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome awesome stuff guys, really love it. Knowing that the bugs will be fixed my only complaint is that the ODST Paramedic's armor seems a little bright, however that's just my opinion. Also, I'm not sure if it coincides with the Halo lore but suppressors for the rifle's would be awesome for some sneaky ODST missions. Once again just my opinions, I really can't thank you guys enough, I've been following this mod since the announcement and I'm loving it! And thank you for letting me achieve my dream of flying a Pelican -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
Crash_9 replied to Amit's topic in ARMA 3 - MODELLING - (O2)
Ah I see, well I'll wait and see in the new guide, in the meantime I'll be gaining some experience with uniforms and such, thank you! -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
Crash_9 replied to Amit's topic in ARMA 3 - MODELLING - (O2)
Hmmm, still not working. saved it as a .png as well, I'm just trying a simple retexture of the mx rifle. You said you're exporting it out of photoshop, I've been hitting save as could that be the problem? -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
Crash_9 replied to Amit's topic in ARMA 3 - MODELLING - (O2)
I'm having issues getting the texture in game for testing. I used photoshop, saved it as a .tga, converted to a .paa in texview then put it in my mission folder. I used the "setObjectTexture" command and yet it doesnt work. I'm lost on where I went wrong, Can someone clarify this portion of the process for me. -
Hi there, I have an issue that I've just noticed, that MCC has changed US Army(WEST) to US Army(EAST). This causes the soldiers to be hostile to the other western factions. I'm wondering how I could go about fixing this?