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fat_lurch

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Everything posted by fat_lurch

  1. fat_lurch

    Ammocan

    This addon modifies supported vehicles to use ammocan objects that can be loaded into a vehicle inventory. Players are able to manipulate these ammocans directly so extra ammocans can be added to the vehicle in the field. This also allows you to load more ammo than vehicles carry by default. Additionally, mounted weapons now reload more like other small arms in game, requiring you to hit R to reload and allowing you to reload partially expended magazines I have a bad habit of not keeping this info up to date. Check the Steam page for the latest features! Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2162698437 GitHub link: https://github.com/FatLurch/Ammocan YouTube Demonstration: This is designed to work in SP, MP and Dedicated with human and AI vehicle crews and gunners. More features are planned and more vehicles and their vehicle turrets will be supported. Please note that static turrets are not currently supported, due to their lack of inventory. Please note: I can incorporate any vehicle into my mod without REQUIRING that addon as a dependency - I just use classnames. With this in mind, I'd like to incorporate as many reasonable additions as possible, so keep 'em coming! ***For best results, use with the Vehicle Loadout mod, to save vehicle profiles with additional ammo! https://steamcommunity.com/sharedfiles/filedetails/?id=2161671937 Supported Addons: Vanilla West Prairie Fire DLC RHS USAF CUP 3CB Vurtual's HMMWV Foxhound's LPPV BWMod FFAA Mod HAFM Mod Supported Ammo Features: Manual reloads (press R) Support for SP, MP and Dedicated Ability to Load/Unload Turret Ammunition to/from ground vehicles Tested & compatible with ALiVE and Zeus spawned vehicles Support for (eventual) addon vehicles without mod dependency Should be compatible with Liberation, Antistasi, etc. (Would love testing feedback) Custom ammocan models Compatible with AI gunners Support for ACE Rearm and other reloading systems (ammo automatically converted when the vehicle inventory is closed) Help Wanted: If anyone is willing and able to model/texture some ammocan, box, magazine variants I'd greatly appreciate the help! I've tried and unfortunately it is just not in my skill set. It took me weeks to come up with the darn M2A1 ammocan model which isn't very good. The GitHub for the project outlines which assets I think are needed so far: https://github.com/FatLurch/Ammocan/issues/40
  2. As described in the video, I ran in to trouble finding any info on this and it was really handy, so I want to get the word out and try to make this easier for other folks to find in the future. BTW, if anyone can expand upon this (meaning of the colors, how to change the diagnostic window, etc.), please share! Thanks
  3. https://steamcommunity.com/sharedfiles/filedetails/?id=2635818948 This addon provides a framework for ARMA to communicate with Arduinos, Raspberry Pis and any other device that can connect to or emulate a Windows COM port This addon is not currently recognized by BattleEye - You will need to disable BattleEye to experiment with this addon (The addon has been submitted to BattleEye for review and whitelisting) This addon does not do anything on its own - it provides a framework for people to develop code to communicate with devices connected to COM ports. The extension that powers this framework is written by GoogleBen. For basic usage, reference: https://github.com/FatLurch/ARMACOM For more advanced usage, reference: https://github.com/googleben/ArmaCOM Discord to discuss ARMA peripherals in general: https://discord.gg/jKVNWQt7 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Example 1: LED Control (Switch an LED on the Arduino on and off using a laptop in game) Arduino Code: https://github.com/FatLurch/ARMA_LED ARMA Mission: https://github.com/FatLurch/TEST_ARMACOM.vr/ Example 2: LCD Display (Display in-game data onto an LCD connected to an Arduino) Arduino Code: https://github.com/FatLurch/Basic_Serial_Display Raspberry Pi code: https://github.com/FatLurch/RPi_Serial_Display ARMA Mission: https://github.com/FatLurch/TEST_ARMACOM_LCD.vr
  4. Added LCD example to original post. Also added link to Discord to discuss ARMA peripherals in general.
  5. Thanks KeyCat! I added the first example mission and sketch in the original post.
  6. This addon sets up all (supported) helicopters for ACE fast-roping by default when they spawn. This is intended to allow for fast-roping on assets spawned in the game without needing Zeus to add the FRIES system to a given helicopter. https://steamcommunity.com/sharedfiles/filedetails/?id=2634777508 https://github.com/FatLurch/FFA
  7. fat_lurch

    Ammocan

    Update 2021-10-17: Version: 1.1.1 Added: Prairie Fire DLC Support (Now built-in - external addon deprecated) Added "vn_m2_v_100_mag" to existing 100x 12.7x99 (For Prairie Fire M2, etc.) Added "vn_m60_v_100_mag" to existing 100x 7.62x51 (For Prairie Fire M60, etc.) Added "vn_m134_v_2000_mag" to existing 2000x 7.62x51 (For Prairie Fire M134, etc.)
  8. fat_lurch

    Ammocan

    Help Wanted: If anyone is willing and able to model/texture some ammocan, box, magazine variants I'd greatly appreciate the help! I've tried and unfortunately it is just not in my skill set. It took me weeks to come up with the darn M2A1 ammocan model which isn't very good. The GitHub for the project outlines which assets I think are needed so far: https://github.com/FatLurch/Ammocan/issues/40 Thanks!
  9. fat_lurch

    Ammocan

    Update 2021-10-16: Version 1.1.0 Added: Support for FFAA Mod Support for HAFM Mod Limited support for Global Modernization DLC CBA Version System CBA option to turn on/off verbose log output (off by default) "ffaa_32rnd_lag40" added to existing 32x 40mm HEDP for LAG 40 (FFAA) "ffaa_safeweapon" blasklisted (allows 12.7x99mm support for M2 etc.) (FFAA) "MG3_762V", "200Rnd_762x51_Belt" added to existing 200x 7.62x51 for MG3 series (HAFM) "gm_120Rnd_762x51mm_b_t_DM21A1_mg3_grn" to existing 120x 7.62x51 for MG3 series (GM) Changed: Slightly more robust compatibility check Reverted back to custom ammocan model
  10. fat_lurch

    Ammocan

    Update 2021-10-16: Fixed: Ammocans flipped the right direction when placed in Eden (Thanks TheJoDav!)
  11. fat_lurch

    Ammocan

    Update 2021-10-15: Added: Ammocans available in Eden and Zeus Extra ammocans are now visible in the Eden Equipment interface Support for CUP 32x 40mm ammo Support for CUP 200x 7.62x51 ammo Support for CUP 96x 40mm Fixed: Fixed magazine name case sensitivity issue in loadAmmoFromInventory
  12. fat_lurch

    Ammocan

    Thanks again for the info 10Dozen, Unfortunately my ignorance is getting in my way. I've gone as far as being able to download and dePBO the files. In the case of the AGS30 for example, I can see the .p3d in the folder but I can't view it in Oxygen/Bulldozer, etc. because it's binarized. What techniques do I need to read up on/study to be able to do something like reutilize the AGS30 magazine from these data packs? Thanks for your time and patience!
  13. fat_lurch

    Ammocan

    I'm interested in working on the mass of various ammocans for this addon. Does anyone have any recommendations beyond the "kg * 22" rule for object weight in ARMA? Thanks in advance!
  14. fat_lurch

    Ammocan

    Update 2021-10-13: Added: BWMod Support 32x 40mm (Added to existing Ammocan class) 120x 7.62x51 (New Ammocan class) 1200x 7.62x51 (New Ammocan class) Blacklist for "bwa3_dingo_smokelauncher"
  15. fat_lurch

    Ammocan

    Update 2021-10-12: Added: Support for Foxhound's LPPV Changed: Simplified reload function Update compatabilityCheck function Fixed: Issue where commanding a reload on the last mag would empty the magazine from the gun and cause a bug
  16. fat_lurch

    Ammocan

    Update 2021-10-10: Added: Added support for Vurtual's HMMWV Added "vurtual_200rnd_762x51_box" & "vurtual_200Rnd_762x51_box_heli" to "Ammocan_200Rnd_127x99_mag" Added "vurtual_48Rnd_40mm_G_belt"" to "Ammocan_RHS_48Rnd_40mm_MK19_M430A1" Added "vurtual_400Rnd_127x99_belt" to "Ammocan_rhs_mag_400rnd_127x99_mag" Added new "Ammocan_1000Rnd_762x51" to support "vurtual_1000rnd_762x51_box" Added "vurtual_96Rnd_40mm_G_belt" to "Ammocan_96Rnd_40mm_G_belt" Added new "Ammocan_900Rnd_127x99" to support "vurtual_900Rnd_127x99_belt" Added "vurtual_2000Rnd_762x51_belt_heli" & "vurtual_2000Rnd_762x51_belt" to "Ammocan_2000Rnd_762x51_Belt_T_Red" Added "rhsusf_weap_DummyLauncher" & "vurtual_smokelauncher_crows" to weaponBlacklist Changed: Changed compatable magazine lookup to CBA function to increase robustness Changed turret index lookup to CBA function to increase robustness Changed compatabilityCheck to accept turrets (mis)configured as FFV Changed converTurretAmmo to accept turrets (mis)configured as FFV Updated log entry for successfully configured assets to add more detail Removed: getTurretIndex function (replaced with CBA function)
  17. fat_lurch

    Ammocan

    Update 2021-10-10: Added: CUP support to class "Ammocan_RHS_48Rnd_40mm_MK19_M430A1" for magazine type "CUP_48Rnd_40mm_MK19_M" CUP support to class "Ammocan_rhs_mag_TOW2A" for magazine type "CUP_1Rnd_TOW2_M" CUP support for 100x 7.62x51 belts Blacklisted the RHS smoke launcher (rhsusf_weap_M259) to enable Ammocan support for assets like the M113A3 Unified weapon blacklist function Minor code tweaks to blasklist functions to improve robustness Fixed: Ammo config issue with RHS M1165A1 GMV, M1238A1, M1239 and anything else that utilized a 96 round M1001 belt
  18. fat_lurch

    Ammocan

    Update 2021-10-10: Added: Support for ACE Rearm and other re-arm methods (automatic turret ammo conversion on inventory close) Fixed: Reloading issues with 2nd turret/weapon on a vehicle Spam log messages from ammocan in Eden editor Changed: Fewer debug messages Better weapon blacklist handling Better method for getting turret weapon ammo Minor code cleanup
  19. fat_lurch

    Ammocan

    Update 2021-10-03: Changed: Supported weapons should no longer go through a reloading animation upon initialization
  20. fat_lurch

    Ammocan

    Update 2021-10-03: Added: Support for 3CB Support for 3CB 7.62x51 x200 ball and tracer Support for 3CB 40mm HEDP x32 Support for 3CB 12.7x99 x 100 Verbose output for unsupported ammo types per weapon (Ref "###" entries in diag log) Magazine conversion function (Mostly for 3CB - converts the 3CB magazines to ammocans for cross compatibility) Blacklists to skip weapon types that shouldn't be addressed by ammocan Changed: More robust handling of vehicle with multiple weapons per turret Less debugging (spamming) output to diag log
  21. fat_lurch

    Ammocan

    Thanks much!
  22. fat_lurch

    Ammocan

    Awesome, thanks for the info! I'll check this out.
  23. fat_lurch

    Ammocan

    Update 2021-09-29: Added: Compatibility Filter - no more errors when reloading a turret on a (currently) unsupported vehicle
  24. fat_lurch

    Ammocan

    Update 2021-09-27: Fixed: AI weren't reloading from vehicle inventory unless someone opened and closed the vehicle inventory The reload hint was showing up for the player if an AI had to reload An error would be generated if a turret tried to reload on a vehicle with zero magazines in its inventory
  25. fat_lurch

    Ammocan

    Here's a couple of quick videos detailing a few of the recent changes:
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