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jshock

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Posts posted by jshock


  1. Ah cool they must have updated it. I checked when it came out and I'm sure it wasn't there. Good spot btw. :)

    Only reason I knew it was there is having to answer a few threads :p.

    ---------- Post added at 14:46 ---------- Previous post was at 14:45 ----------

    May I ask for a clarification?

    I need to execute switchmove through Bis_fnc_MP, do I have to included it under class CfgRemoteExecCommands {} in description.ext?

    If the answer is yes, is it possible for a kind person to give me an example?

    Small example, if the others don't help you:

    [[player,"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDleft"],"switchMove",true,false,false] call BIS_fnc_MP;


  2. Ok, in that case, let's get the position of the player directly (in the action code), then just pass the position into your function:

    {_playerPos = getPos player; [[_playerPos],"APOC_srv_spawnVEH",false,false] call BIS_fnc_MP;}

    private [_player, _playerPOS, _vehicleChoice, _choiceCost];
    
    _playerPOS = _this select 0;
    //_vehicleChoice = _this select 1;
    
    _spawnPOS = [_playerPOS select 0, _playerPOS select 1 + 5, _playerPOS select 2 + 10];
    _veh = "Quadbike_01_base_F" createVehicle _spawnPOS;


  3. the conversation system with kbtell works in multiplayer ??

    I've never messed with it actually, but my educated guess would be yes, since the interaction for the conversation is already being handled in-between the two units via the command, but if your wanting everyone to see the conversation going at the same time, I wouldn't be qualified to respond.

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