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Posts posted by jshock
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Just wondering why commands like sidechat aren't in there - it's not really a mondo problem, but just asking is all.Hey Das, sideChat is on the list, down near the bottom :D.
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enableSentences false;
In your init.sqf.
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Ok, in that case, let's get the position of the player directly (in the action code), then just pass the position into your function:
{_playerPos = getPos player; [[_playerPos],"APOC_srv_spawnVEH",false,false] call BIS_fnc_MP;}
private [_player, _playerPOS, _vehicleChoice, _choiceCost]; _playerPOS = _this select 0; //_vehicleChoice = _this select 1; _spawnPOS = [_playerPOS select 0, _playerPOS select 1 + 5, _playerPOS select 2 + 10]; _veh = "Quadbike_01_base_F" createVehicle _spawnPOS;
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Try:
[[(_this select 1)],"APOC_srv_spawnVEH",false,false] call BIS_fnc_MP;
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building = nearestObject [getPos this,buildingID]; building allowDamage false;
In the game logic init field.
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Sorry was a bit confused by your wording:
_building = nearestObject [_somePos,buildingID]; _building allowDamage false;
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Well how are you placing the building? Script?
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Thanks for not using the search feature on these forums and contributing to the 5 other threads that have asked or answered the same question...
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Well this sucks Vas was my fav.Looks like all the moders are leaving for various reasons.
Guess the game is just dying now.
To many kiddies too, I do not even play coop anymore.
Sad, this used to be such a good game.
Don't see how a couple modders leaving = a dying game? :confused:
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Good intro tutorial:
http://www.armaholic.com/page.php?id=27141
Should help you move in the right direction with some features, and should be easy to transfer the knowledge learned to what your after.
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My question is, why is there no flashbang scripts in insurgency A3 Gamemode?!Maybe you should find that thread and request it there......
You should let the author know what's wrong with it so he can fix it.Thanks Das, was about to state the same :p.
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I'm not much into addons, but from what I understand anything that would have gone in the description.ext file goes into the config.cpp file.
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I believe after every change you make you have to restart the server, no way around it (AFAIK).
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Shouldn't be too much of a performance hit if you do it correctly.
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How about asking on the thread intended for iniDB:
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the conversation system with kbtell works in multiplayer ??I've never messed with it actually, but my educated guess would be yes, since the interaction for the conversation is already being handled in-between the two units via the command, but if your wanting everyone to see the conversation going at the same time, I wouldn't be qualified to respond.
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That would be the MRCO which is a fixed-zero scope, the numerical indicator is just there to tell you what that distance is.That's what I thought it was, but was just making sure I wasn't going cross-eyed :p.
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Certain scopes are "hard-zeroed", however some scopes (i.e. most of the marksman scopes) are capable of zeroing.
What scope are you using in the picture?
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Look up PBO manager.
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Better explaination, I was trying to keep it in more basic terms and may have over simplified :p.
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Report it on the MCC thread...
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You can just change the title of your first post with "RESOLVED" at the end of it, or just leave this all be :p.
CfgRemoteExecCommands. Need documentation
in ARMA 3 - TROUBLESHOOTING
Posted
Only reason I knew it was there is having to answer a few threads :p.
---------- Post added at 14:46 ---------- Previous post was at 14:45 ----------
Small example, if the others don't help you: