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Posts posted by jshock
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Search these forums for the A3Sync thread and asked there or look to see if it was already answered, unless this is just a sorry attempt to promote your unit.
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Should be a global effect, trying wrapping an isServer check around the code.
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It's really all personal preference, I prefer this style:
if (stuff) then { //code };
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Well yes the "base" of it is made in the vanilla editor, however, 90% of it is made with scripting. As far as settings, you would need to make mission parameters. And look up TADAST for Arma 3 for hosting a dedicated.
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The Arma 3 editor? And what do you mean by server tool?
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Just use addAction for each loadout that executes the certain loadout for that action.
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For future needs, you can look in the config viewer or for some mods they have their own wiki page that has all the necessary info.
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Make a box loadout script and loop it.
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I understand that, but I need more context and more specific information on how you have it setup, where and when the issue occurs.
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Only solution is to enable AiA TP, and then one by one, enable/disable the other mods to se the conflicting mod(s).
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You will meed to expand quite a bit more on every point.
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Could also do:
hint str(_myRNJesus);
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Condition:
{!((vehicle _x) iskindof 'AIR')} count thisList > 0
OnAct:
(thisList select 0) setDamage 1;
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Your second try is much closer but try replacing the "in list" with the following:
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Yea it's not possible, and same with Jackal I played A2 for a year or two and it wasn't possible there without something like PWS to download the necessary third party content. Textures/sounds/music/pictures and maybe a few other things are about as far as you can go without it being a third party download.
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Well I'm sure someone can play a singleplayer mission on a dedicated server....
If it is MP, another option is to use the initPlayerLocal.sqf and execute a switch statement based on the unit the player chose, then execute the desired loadout for that unit.
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try_x addMPEventHandler ["mpkilled", "{tws_nada2 = [_this] call tws_simpleRearm;}"];
If you have the braces the outer quotes are redundant.
Also, I believe if there is any sort of suspension within the function itself, you will need to spawn the call to function inside the EH.
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if (blah in ['0']) then {};
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A killed EH on all applicable units.
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Make the condition in austin's code with "==" not a single "=".
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instead of using and try &&Both should work in sqf.
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That's a bit complicated I believe, because you will need to create a logic vehicle, then attach all the necessary variables associated with the module, then alter/set those variables to your liking, a bit more trouble than it's worth IMO.
Where is the fireplace ,objects missing ?
in ARMA 3 - TROUBLESHOOTING
Posted
I think the fireplace is under "camping" and the chemlights under "mines" (or they are in the modules as well).