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Polymath820

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Posts posted by Polymath820


  1. Are you hitting 3.4ghz. (turbo) under load?

    "The Core i5-2400 is the spiritual successor to the quite popular Core i5-750. This mainstream quad-core processor features a default clock of 3.1Ghz, but it can Turbo Boost up to 3.4Ghz in lightly-threaded workloads. Much like the i5-2500K it does not support Hyper-Threading. However, unlike the aforementioned K-series chip, it does regrettably feature a locked CPU multiplier. Thankfully, Intel has thrown overclockers a bone, and have unlocked four additional Turbo multipliers above the highest Turbo frequency. As you will see in our overclocking section, this can be used to worthwhile effect in coordination with the base clock (BCLK)."

    http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/44339-intel-core-i3-2120-core-i5-2400-lga1155-processors-review.html

    And, "Turbo multipliers" sound like you can exceed 3.4ghz. stock.

    Overclocking is dangerous and not worth the risk I've been told my a computer technician to get an I7-3770k Ivy Bridge. But it's $450... I am not paying that to get a 10 - 20% performance increase, this is what eggs me people say "ohh I got a 30% increase in performance" yeah? You do know in 1994 - 1998 there was a 300% increase in performance?


  2. or FPS no matter what whether it's on Ultra or it's on low drop it down to the smallest rendering size nope still bad FPS bring it up to the highest better FPS than low what? Did all the "Snake Oil" settings -cpuCount=4 -exThreads=7,-maxMem=### maxVRAM=#### etc. GPU Frames ahead set to 1 still no avail.

    System Specifications are below:

    CPU:

    Intel Core i5 2400

    Cores 4

    Threads 4

    Name Intel Core i5 2400

    Code Name Sandy Bridge

    Package Socket 1155 LGA

    Technology 32nm

    Specification Intel Core i5-2400 CPU @ 3.10GHz

    Family 6

    Extended Family 6

    Model A

    Extended Model 2A

    Stepping 7

    Revision D2

    Instructions MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, Intel 64, NX, VMX, AES, AVX

    Virtualization Supported, Enabled

    Hyperthreading Supported, Disabled

    Fan Speed 1583 RPM

    Bus Speed 99.8 MHz

    Stock Core Speed 3100 MHz

    Stock Bus Speed 100 MHz

    Average Temperature 35 °C

    Caches

    L1 Data Cache Size 4 x 32 KBytes

    L1 Instructions Cache Size 4 x 32 KBytes

    L2 Unified Cache Size 4 x 256 KBytes

    L3 Unified Cache Size 6144 KBytes

    Core 0

    Core Speed 1596.3 MHz

    Multiplier x 16.0

    Bus Speed 99.8 MHz

    Temperature 34 °C

    Thread 1

    APIC ID 0

    Core 1

    Core Speed 1596.3 MHz

    Multiplier x 16.0

    Bus Speed 99.8 MHz

    Temperature 37 °C

    Thread 1

    APIC ID 2

    Core 2

    Core Speed 1596.3 MHz

    Multiplier x 16.0

    Bus Speed 99.8 MHz

    Temperature 33 °C

    Thread 1

    APIC ID 4

    Core 3

    Core Speed 1596.3 MHz

    Multiplier x 16.0

    Bus Speed 99.8 MHz

    Temperature 34 °C

    Thread 1

    APIC ID 6

    Motherboard:

    Manufacturer MSI

    Model H61M-P35 (MS-7680) (SOCKET 0)

    Version 5.0

    Chipset Vendor Intel

    Chipset Model Sandy Bridge

    Chipset Revision 09

    Southbridge Vendor Intel

    Southbridge Model H61

    Southbridge Revision B3

    System Temperature 28 °C

    BIOS

    Brand American Megatrends Inc.

    Version V28.3

    Date 10/01/2013

    Voltage

    +3.3V 3.360 V

    CPU CORE 1.040 V

    VIN2 0.064 V

    VIN3 1.411 V

    +5V 5.844 V

    +12V 8.184 V

    VIN6 2.080 V

    VSB3V 3.376 V

    CMOS BATTERY 3.280 V

    GPU:

    Name S27B370 on NVIDIA GeForce GTX 650

    Current Resolution 1920x1080 pixels

    Work Resolution 1920x1040 pixels

    State Enabled, Primary, Output devices support

    Monitor Width 1920

    Monitor Height 1080

    Monitor BPP 32 bits per pixel

    Monitor Frequency 60 Hz

    Device \\.\DISPLAY1\Monitor0

    NVIDIA GeForce GTX 650

    Manufacturer NVIDIA

    Model GeForce GTX 650

    Device ID 10DE-0FC6

    Revision A2

    Subvendor Gigabyte (1458)

    Current Performance Level Level 1

    Current GPU Clock 324 MHz

    Current Memory Clock 324 MHz

    Voltage 0.975 V

    Bus Interface PCI Express x16

    Temperature 28 °C

    Driver version 9.18.13.3221

    BIOS Version 80.07.35.00.58

    Physical Memory 2047 MB

    Virtual Memory 2048 MB

    HDD:

    WDC WD10EZEX-00KUWA0 ATA Device

    Manufacturer Western Digital

    Heads 16

    Cylinders 121,601

    Tracks 31,008,255

    Sectors 1,953,520,065

    SATA type SATA-III 6.0Gb/s

    Device type Fixed

    ATA Standard ATA8-ACS

    Serial Number WD-WCC1S4978060

    LBA Size 48-bit LBA

    Power On Count 261 times

    Power On Time 41.4 days

    Features S.M.A.R.T., NCQ

    Transfer Mode SATA III

    Interface SATA

    Capacity 931 GB

    Real size 1,000,204,886,016 bytes

    RAID Type None

    S.M.A.R.T

    Status Good

    Temperature 26 °C

    Temperature Range OK (less than 50 °C)

    01 Read Error Rate 200 (200) Data 0000000000

    03 Spin-Up Time 175 (174) Data 00000008B9

    04 Start/Stop Count 100 (100) Data 0000000106

    05 Reallocated Sectors Count 200 (200) Data 0000000000

    07 Seek Error Rate 200 (200) Data 0000000000

    09 Power-On Hours (POH) 099 (099) Data 00000003E1

    0A Spin Retry Count 100 (100) Data 0000000000

    0B Recalibration Retries 100 (100) Data 0000000000

    0C Device Power Cycle Count 100 (100) Data 0000000105

    C0 Power-off Retract Count 200 (200) Data 0000000016

    C1 Load/Unload Cycle Count 200 (200) Data 00000000EF

    C2 Temperature 119 (107) Data 0000000018

    C4 Reallocation Event Count 200 (200) Data 0000000000

    C5 Current Pending Sector Count 200 (200) Data 0000000000

    C6 Uncorrectable Sector Count 200 (200) Data 0000000000

    C7 UltraDMA CRC Error Count 200 (200) Data 0000000000

    C8 Write Error Rate / Multi-Zone Error Rate 200 (200) Data 0000000000

    Partition 0

    Partition ID Disk #0, Partition #0

    Size 350 MB

    Partition 1

    Partition ID Disk #0, Partition #1

    Disk Letter C:

    File System NTFS

    Volume Serial Number 0812C5FC

    Size 931 GB

    Used Space 75 GB (9%)

    Free Space 855 GB (91%)

    RAM:

    Memory slots

    Total memory slots 4

    Used memory slots 2

    Free memory slots 2

    Memory

    Type DDR3

    Size 16384 MBytes

    Channels # Dual

    DRAM Frequency 665.2 MHz

    CAS# Latency (CL) 9 clocks

    RAS# to CAS# Delay (tRCD) 9 clocks

    RAS# Precharge (tRP) 9 clocks

    Cycle Time (tRAS) 24 clocks

    Command Rate (CR) 1T

    Physical Memory

    Memory Usage 12 %

    Total Physical 16 GB

    Available Physical 14 GB

    Total Virtual 32 GB

    Available Virtual 30 GB

    SPD

    Number Of SPD Modules 2

    Slot #1

    Type DDR3

    Size 8192 MBytes

    Manufacturer Corsair

    Max Bandwidth PC3-10700 (667 MHz)

    Part Number CMV8GX3M1A1333C9

    Week/year 08 / 12

    JEDEC #3

    Frequency 685.7 MHz

    CAS# Latency 9.0

    RAS# To CAS# 9

    RAS# Precharge 9

    tRAS 25

    tRC 33

    Voltage 1.500 V

    JEDEC #2

    Frequency 533.3 MHz

    CAS# Latency 7.0

    RAS# To CAS# 7

    RAS# Precharge 7

    tRAS 20

    tRC 26

    Voltage 1.500 V

    JEDEC #1

    Frequency 457.1 MHz

    CAS# Latency 6.0

    RAS# To CAS# 6

    RAS# Precharge 6

    tRAS 17

    tRC 22

    Voltage 1.500 V

    Slot #2

    Type DDR3

    Size 8192 MBytes

    Manufacturer Corsair

    Max Bandwidth PC3-10700 (667 MHz)

    Part Number CMV8GX3M1A1333C9

    Week/year 08 / 12

    JEDEC #3

    Frequency 685.7 MHz

    CAS# Latency 9.0

    RAS# To CAS# 9

    RAS# Precharge 9

    tRAS 25

    tRC 33

    Voltage 1.500 V

    JEDEC #2

    Frequency 533.3 MHz

    CAS# Latency 7.0

    RAS# To CAS# 7

    RAS# Precharge 7

    tRAS 20

    tRC 26

    Voltage 1.500 V

    JEDEC #1

    Frequency 457.1 MHz

    CAS# Latency 6.0

    RAS# To CAS# 6

    RAS# Precharge 6

    tRAS 17

    tRC 22

    Voltage 1.500 V


  3. How do you know the 120Hz monitors are not a gimick? What solid information have you been given in regards to 120Hz monitors other than the companies specifications documentation? Condescending attitude is not going to resolve issues. It's not negative prejudgement it's just looking over the BF4 forums people are very disgruntled with the program and we are now way off topic. and I mean way, this is not "debate forum where nothing gets done". CPU and FPS issues only.


  4. I reserve judgement

    From an objective point DX has done things most people could never have dreamed of when I was about 16 - 17 I was tracking the work CryEngine were doing with Linear Lightning Calculation and DX 11 Image tessellation. I also got a taste of how anti-aliasing actually works and how bigger the mathematical function is to process it. No wonder PC's have trouble with it is a mixture of trigonmetric functions and base 2 logarithms.

    As stated in multiple PC magazines: PCAuthority,PCMag,APCMag,Atomic, they have said the juries out on whether mantle will mean anything.

    DirectX API was used to do CryEngines linear light calculation, and it was not easy, considering calculating ray-tracing in a manner that was efficient enough to be fast and stable enough to run on PC's without a hitch, but then you look at the "hacker central with all the Crysis games"... Sorry but I respect Microsoft and DirectX how can we just insult microsoft in their face over DirectX after 19 years of it's operation providing a framework for all PC games since 1994. And it would have taken millions and millions of dollars just to develop DirextX

    All the hype about Mantle is a "marketing" gimick just like 100Hz TV which were really (Subfield engines) and 200Hz TV's and 120Hz monitors I maintain objectivity and say that, if people start saying Mantle works then ok, and it needs to be a large enough statistical quantity that warrants it to be looked at. Other than that sit on the fence and observe. Waiting. Watching. Studying. Then and only then make a judgement. But even after you make a judgement things continue to change and maintaining a solid absolute judgement would be flawed in the lack of adaptability and moving with the updates.

    What I think would be truly "revolutionary" would be a "universal graphics development platform" that allowed both AMD and Nvidia to play nice. Sure they can have the proprietary hardware components and software, but have a universal platform in which games can use. Yet that's easier said than done.

    Just like I postponed purchasing BF4 while I wait for the class action to turn out and the quantity of people of keep complaining about crashing and malfunctioning to decrease.


  5. Gahh can't post links -_-

    P.S Thank you for the help Ranwer

    Mantle won't help, BF4 supports mantle it doesn't help the game is still as unstable and as buggy with no performance increase really in sight. Mantle is also very infant like and, DirectX took from 1994 till today to mature thats what... 19 years of development from DX6 to DX11.2 and mantle has had about 1-2months at most...

    Mantle: Immature Prepubescent child

    DirectX: Sophisicated Wise Oldman

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