Polymath820
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Posts posted by Polymath820
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Disk I/O is pretty quiet in arma 3 sitting at around 1 - 5% total capacity. So it must not be that.
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Are you hitting 3.4ghz. (turbo) under load?"The Core i5-2400 is the spiritual successor to the quite popular Core i5-750. This mainstream quad-core processor features a default clock of 3.1Ghz, but it can Turbo Boost up to 3.4Ghz in lightly-threaded workloads. Much like the i5-2500K it does not support Hyper-Threading. However, unlike the aforementioned K-series chip, it does regrettably feature a locked CPU multiplier. Thankfully, Intel has thrown overclockers a bone, and have unlocked four additional Turbo multipliers above the highest Turbo frequency. As you will see in our overclocking section, this can be used to worthwhile effect in coordination with the base clock (BCLK)."
And, "Turbo multipliers" sound like you can exceed 3.4ghz. stock.
Overclocking is dangerous and not worth the risk I've been told my a computer technician to get an I7-3770k Ivy Bridge. But it's $450... I am not paying that to get a 10 - 20% performance increase, this is what eggs me people say "ohh I got a 30% increase in performance" yeah? You do know in 1994 - 1998 there was a 300% increase in performance?
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or FPS no matter what whether it's on Ultra or it's on low drop it down to the smallest rendering size nope still bad FPS bring it up to the highest better FPS than low what? Did all the "Snake Oil" settings -cpuCount=4 -exThreads=7,-maxMem=### maxVRAM=#### etc. GPU Frames ahead set to 1 still no avail.
System Specifications are below:
CPU:
Intel Core i5 2400
Cores 4
Threads 4
Name Intel Core i5 2400
Code Name Sandy Bridge
Package Socket 1155 LGA
Technology 32nm
Specification Intel Core i5-2400 CPU @ 3.10GHz
Family 6
Extended Family 6
Model A
Extended Model 2A
Stepping 7
Revision D2
Instructions MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, Intel 64, NX, VMX, AES, AVX
Virtualization Supported, Enabled
Hyperthreading Supported, Disabled
Fan Speed 1583 RPM
Bus Speed 99.8 MHz
Stock Core Speed 3100 MHz
Stock Bus Speed 100 MHz
Average Temperature 35 °C
Caches
L1 Data Cache Size 4 x 32 KBytes
L1 Instructions Cache Size 4 x 32 KBytes
L2 Unified Cache Size 4 x 256 KBytes
L3 Unified Cache Size 6144 KBytes
Core 0
Core Speed 1596.3 MHz
Multiplier x 16.0
Bus Speed 99.8 MHz
Temperature 34 °C
Thread 1
APIC ID 0
Core 1
Core Speed 1596.3 MHz
Multiplier x 16.0
Bus Speed 99.8 MHz
Temperature 37 °C
Thread 1
APIC ID 2
Core 2
Core Speed 1596.3 MHz
Multiplier x 16.0
Bus Speed 99.8 MHz
Temperature 33 °C
Thread 1
APIC ID 4
Core 3
Core Speed 1596.3 MHz
Multiplier x 16.0
Bus Speed 99.8 MHz
Temperature 34 °C
Thread 1
APIC ID 6
Motherboard:
Manufacturer MSI
Model H61M-P35 (MS-7680) (SOCKET 0)
Version 5.0
Chipset Vendor Intel
Chipset Model Sandy Bridge
Chipset Revision 09
Southbridge Vendor Intel
Southbridge Model H61
Southbridge Revision B3
System Temperature 28 °C
BIOS
Brand American Megatrends Inc.
Version V28.3
Date 10/01/2013
Voltage
+3.3V 3.360 V
CPU CORE 1.040 V
VIN2 0.064 V
VIN3 1.411 V
+5V 5.844 V
+12V 8.184 V
VIN6 2.080 V
VSB3V 3.376 V
CMOS BATTERY 3.280 V
GPU:
Name S27B370 on NVIDIA GeForce GTX 650
Current Resolution 1920x1080 pixels
Work Resolution 1920x1040 pixels
State Enabled, Primary, Output devices support
Monitor Width 1920
Monitor Height 1080
Monitor BPP 32 bits per pixel
Monitor Frequency 60 Hz
Device \\.\DISPLAY1\Monitor0
NVIDIA GeForce GTX 650
Manufacturer NVIDIA
Model GeForce GTX 650
Device ID 10DE-0FC6
Revision A2
Subvendor Gigabyte (1458)
Current Performance Level Level 1
Current GPU Clock 324 MHz
Current Memory Clock 324 MHz
Voltage 0.975 V
Bus Interface PCI Express x16
Temperature 28 °C
Driver version 9.18.13.3221
BIOS Version 80.07.35.00.58
Physical Memory 2047 MB
Virtual Memory 2048 MB
HDD:
WDC WD10EZEX-00KUWA0 ATA Device
Manufacturer Western Digital
Heads 16
Cylinders 121,601
Tracks 31,008,255
Sectors 1,953,520,065
SATA type SATA-III 6.0Gb/s
Device type Fixed
ATA Standard ATA8-ACS
Serial Number WD-WCC1S4978060
LBA Size 48-bit LBA
Power On Count 261 times
Power On Time 41.4 days
Features S.M.A.R.T., NCQ
Transfer Mode SATA III
Interface SATA
Capacity 931 GB
Real size 1,000,204,886,016 bytes
RAID Type None
S.M.A.R.T
Status Good
Temperature 26 °C
Temperature Range OK (less than 50 °C)
01 Read Error Rate 200 (200) Data 0000000000
03 Spin-Up Time 175 (174) Data 00000008B9
04 Start/Stop Count 100 (100) Data 0000000106
05 Reallocated Sectors Count 200 (200) Data 0000000000
07 Seek Error Rate 200 (200) Data 0000000000
09 Power-On Hours (POH) 099 (099) Data 00000003E1
0A Spin Retry Count 100 (100) Data 0000000000
0B Recalibration Retries 100 (100) Data 0000000000
0C Device Power Cycle Count 100 (100) Data 0000000105
C0 Power-off Retract Count 200 (200) Data 0000000016
C1 Load/Unload Cycle Count 200 (200) Data 00000000EF
C2 Temperature 119 (107) Data 0000000018
C4 Reallocation Event Count 200 (200) Data 0000000000
C5 Current Pending Sector Count 200 (200) Data 0000000000
C6 Uncorrectable Sector Count 200 (200) Data 0000000000
C7 UltraDMA CRC Error Count 200 (200) Data 0000000000
C8 Write Error Rate / Multi-Zone Error Rate 200 (200) Data 0000000000
Partition 0
Partition ID Disk #0, Partition #0
Size 350 MB
Partition 1
Partition ID Disk #0, Partition #1
Disk Letter C:
File System NTFS
Volume Serial Number 0812C5FC
Size 931 GB
Used Space 75 GB (9%)
Free Space 855 GB (91%)
RAM:
Memory slots
Total memory slots 4
Used memory slots 2
Free memory slots 2
Memory
Type DDR3
Size 16384 MBytes
Channels # Dual
DRAM Frequency 665.2 MHz
CAS# Latency (CL) 9 clocks
RAS# to CAS# Delay (tRCD) 9 clocks
RAS# Precharge (tRP) 9 clocks
Cycle Time (tRAS) 24 clocks
Command Rate (CR) 1T
Physical Memory
Memory Usage 12 %
Total Physical 16 GB
Available Physical 14 GB
Total Virtual 32 GB
Available Virtual 30 GB
SPD
Number Of SPD Modules 2
Slot #1
Type DDR3
Size 8192 MBytes
Manufacturer Corsair
Max Bandwidth PC3-10700 (667 MHz)
Part Number CMV8GX3M1A1333C9
Week/year 08 / 12
JEDEC #3
Frequency 685.7 MHz
CAS# Latency 9.0
RAS# To CAS# 9
RAS# Precharge 9
tRAS 25
tRC 33
Voltage 1.500 V
JEDEC #2
Frequency 533.3 MHz
CAS# Latency 7.0
RAS# To CAS# 7
RAS# Precharge 7
tRAS 20
tRC 26
Voltage 1.500 V
JEDEC #1
Frequency 457.1 MHz
CAS# Latency 6.0
RAS# To CAS# 6
RAS# Precharge 6
tRAS 17
tRC 22
Voltage 1.500 V
Slot #2
Type DDR3
Size 8192 MBytes
Manufacturer Corsair
Max Bandwidth PC3-10700 (667 MHz)
Part Number CMV8GX3M1A1333C9
Week/year 08 / 12
JEDEC #3
Frequency 685.7 MHz
CAS# Latency 9.0
RAS# To CAS# 9
RAS# Precharge 9
tRAS 25
tRC 33
Voltage 1.500 V
JEDEC #2
Frequency 533.3 MHz
CAS# Latency 7.0
RAS# To CAS# 7
RAS# Precharge 7
tRAS 20
tRC 26
Voltage 1.500 V
JEDEC #1
Frequency 457.1 MHz
CAS# Latency 6.0
RAS# To CAS# 6
RAS# Precharge 6
tRAS 17
tRC 22
Voltage 1.500 V
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How do you know the 120Hz monitors are not a gimick? What solid information have you been given in regards to 120Hz monitors other than the companies specifications documentation? Condescending attitude is not going to resolve issues. It's not negative prejudgement it's just looking over the BF4 forums people are very disgruntled with the program and we are now way off topic. and I mean way, this is not "debate forum where nothing gets done". CPU and FPS issues only.
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I reserve judgement
From an objective point DX has done things most people could never have dreamed of when I was about 16 - 17 I was tracking the work CryEngine were doing with Linear Lightning Calculation and DX 11 Image tessellation. I also got a taste of how anti-aliasing actually works and how bigger the mathematical function is to process it. No wonder PC's have trouble with it is a mixture of trigonmetric functions and base 2 logarithms.
As stated in multiple PC magazines: PCAuthority,PCMag,APCMag,Atomic, they have said the juries out on whether mantle will mean anything.
DirectX API was used to do CryEngines linear light calculation, and it was not easy, considering calculating ray-tracing in a manner that was efficient enough to be fast and stable enough to run on PC's without a hitch, but then you look at the "hacker central with all the Crysis games"... Sorry but I respect Microsoft and DirectX how can we just insult microsoft in their face over DirectX after 19 years of it's operation providing a framework for all PC games since 1994. And it would have taken millions and millions of dollars just to develop DirextX
All the hype about Mantle is a "marketing" gimick just like 100Hz TV which were really (Subfield engines) and 200Hz TV's and 120Hz monitors I maintain objectivity and say that, if people start saying Mantle works then ok, and it needs to be a large enough statistical quantity that warrants it to be looked at. Other than that sit on the fence and observe. Waiting. Watching. Studying. Then and only then make a judgement. But even after you make a judgement things continue to change and maintaining a solid absolute judgement would be flawed in the lack of adaptability and moving with the updates.
What I think would be truly "revolutionary" would be a "universal graphics development platform" that allowed both AMD and Nvidia to play nice. Sure they can have the proprietary hardware components and software, but have a universal platform in which games can use. Yet that's easier said than done.
Just like I postponed purchasing BF4 while I wait for the class action to turn out and the quantity of people of keep complaining about crashing and malfunctioning to decrease.
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Gahh can't post links -_-
P.S Thank you for the help Ranwer
Mantle won't help, BF4 supports mantle it doesn't help the game is still as unstable and as buggy with no performance increase really in sight. Mantle is also very infant like and, DirectX took from 1994 till today to mature thats what... 19 years of development from DX6 to DX11.2 and mantle has had about 1-2months at most...
Mantle: Immature Prepubescent child
DirectX: Sophisicated Wise Oldman
Are you allowed? Learn from?
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Are you allowed to load bohemias weapons models into Oxygen 2 for the purpose of learning "where all the bits" go in arma 3's texture files? I don't want to alter / redistribute I just want to look at those files / with the textures loaded so I can work out where all the bits go?