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nadsv

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Posts posted by nadsv


  1. Hi, ive been searching for about two hours but I can't seem to understand how to do it.

     

    I am trying to activate some module only after some time when the mission has begun. I know that the Sleep function doen't work in the editior. So what I did is put a trigger to execute an sqf file but I cant write it correctly.

    If someone would be kind enough to help me; i have three module that I want to put to "sleep" for 120 second named "module1" "module2" "module3".

     

    Thanks!!


  2. Hi I am trying some stuff with the Alive mod. My problem is to create the BLUFOR_TAOR wich is a marker but not in the editor directly, but rather in game at the beginning upon the player choice of location. I have tired many time, but I am not that good with scripting. So i need to create a marker with a elipse shape with a specific name and get an object location.

    Can somebody help me?

    Thx


  3. What are you asking for, the classnames for the individual units? The units', classnames are plainly viewable in the configviewer with the CAF prefix.

    ie; cfgVehicles/CAF_RIFLEMAN_TW, CAF_GRENADIER_TW, CAF_OFFICER_TW, etc.

    is that what you are looking for? BTW if you drop a unit on the map in the Editor and preview it (as the unit player) then open the configurator, it shows the unit's classname right there in the bottom left of the screen. (Not sure what you need this info for but to each their own).

    The item names; uniforms, weapons, etc can also be found in the configviewer but its just easier to consult the classname list the mod author provided.

    I hope that helps.

    thank you! I knew i've missed something, way t much stuff to look around in the cfgviewer. Thanks alot!

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