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Indigowd

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About Indigowd

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  1. Indigowd

    Clutter me silly

    I made sure to follow your instructions to use AddonBuilder. It solved pretty much everything, except for the sound-error issue I had. So I dove deep into the config file and figured I try something crazy and add this to my Tiunda-class: class Sounds { sounds[] = {}; }; Now everything works like a charm, and I have my clutter. Thank you!
  2. I've gotten some great help and tips in these forums, of which I am very grateful. Thank you. However, I am still not successful in getting an island working with clutter. I've been following the Bush-guide, and downloaded his source files for Afghan Valley to get going. I believe I have a fair few issues hindering me, probably all stemming from the output result of BinPBO-packing. When I pack my "JOJ_Tiunda_data"-folder, everything looks ok until I get this: <model = "p:\joj_tiunda_data\c_GrassDead_Tuft_Stony.p3d"> Bad version 58 in p3d file 'p:\joj_tiunda_data\c_grassdead_tuft_stony.p3d' </model> Creating texture headers file... 7407 texture headers saved to file "C:\Users\Jojje\AppData\Local\Temp\ARMAaddons\joj_tiunda_data\texHeaders.bin" Moving on to packing my "JOJ_Tiunda"-folder, I get a few more errors in the log: <world = "p:\joj_tiunda\Tiunda.wrp"> Bad version 58 in p3d file 'core\default\default.p3d' Bad version 58 in p3d file 'core\skyobject\skyobject.p3d' Bad version 58 in p3d file 'a3\plants_f\clutter\c_grass_brushhigh_dry.p3d' Bad version 58 in p3d file 'a3\plants_f\plant\p_reeds_f.p3d' Bad version 58 in p3d file 'a3\plants_f\tree\t_pinuss2s_b_f.p3d' Bad version 58 in p3d file 'a3\plants_f\tree\t_fraxinusav2s_f.p3d' Bad version 58 in p3d file 'a3\plants_f\tree\t_broussonetiap1s_f.p3d' </world> Creating texture headers file... 1 texture headers saved to file "C:\Users\Jojje\AppData\Local\Temp\ARMAaddons\joj_tiunda\texHeaders.bin" w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' Specifically the last line is what scares me the most. It looks dangerous. When I launch the game and open the island in the in-game editor I get to place a starting point, but when I click preview, it boots me right back into the editor again, with a message it can't find Tiunda.Sounds. Very strange. By my description, is anyone able to easily tell what I am doing wrong, or do I need to provide more information? Thank you!
  3. This is awesome! Thank you kindly, M1lkm8n!
  4. Thanks, yeah, I am now able to make threads. The "grass question" is actually related to Clutter. For some reason I cannot get my clutter to appear. The ground is textured, but it is all flat. I have googled and followed instructions that have worked for others, but sadly without success. I haven't given up though, and will probably start a new test-island from scratch tonight, to see if I can get it right. You don't happen to know of a specific clutter-guide by any chance? I am using Mondkalb's terrain guide atm. Thank you :)
  5. Yeah, Mondkalbs guide got me pretty far actually. But it took a while to find it. On another note, how come I cant create new threads in this forum? I had a question regarding placing grass, but don't really want to hijack someone elses thread :/ Thanks!
  6. I am in awe of how great the modding community is surrounding Arma, but there's a BIG flaw. I have searched for and read several guides on the topic of making new terrains (or islands), but have yet to succeed. Every guide links to another guide, often outdated and often with Arma2-dependencies. Is there not one kind soul out there who has a step by step tutorial of how to make a simple terrain and get it into game? Written for someone who doesn't have a background in Arma2. I am losing hope :/ Thanks!
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