

michaelny
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Everything posted by michaelny
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
michaelny replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First of all thanks for your quick answer. So there is no way to access the Commander Console as long as this conflict exists or unless I play without CBA? Thanks -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
michaelny replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey there, we used already the MCC 4 r12 a little while ago and stopped for some time using ARMA 3. No we got back to ARMA 3 and now got MCC r15 but there seems to be a problem. All the shortcut keys and combos don't want to work .... regardless what combo I set. When I use the mouse wheel than the MCC option shows up and I can login into MCC and can use everything as usual but where am I going wrong in order to get the Commander Console? there is no way for me to get it going or to show up. Same with the shortcut keys .... not one is working for me. I hope someone can point me in the right direction. Thanks -
Hey there, I would like to add via the 3d editor (yes its working just fine as in A2 OA) some roads and runway segments and would like to know where I can get them. As I recall in Arma 2 there was a addon what enabled me to add such things but I was so far not able to find this for Arma 3 but hopefully someone here knows how or where to get this. Thanks
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aehm no thx I did not like them beside the fact that the dont have this stuff either
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
michaelny replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx is working now .... -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
michaelny replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx will try that ..... -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
michaelny replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So? this does not answer my legit question. I asked nicely if these are already included or if I have to add these. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
michaelny replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey there, I downloaded this version http://gameupdates.org/details.php?id=6023 AiA TP 2015-01-01 Full (6.4 GB) and need to know if these two AiA TP 2015-01-01 Patch (135 MB) and the AiA TP 2015-01-01 Hotfix 1 (99 MB) there are already included? The reason for asking is this, that everytime I get close to cherno my system locks up ........ Thanks -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
michaelny replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks about the PDF info and about the LHD but to be honest I have not the slightest idea what you are talking about at Point 2. What MCC Console? what 3D Editor? Never mind .... my bad :rolleyes: But where for the love of pete will I find the MCC Console? ( I mean the one metioned to use for the AC 130)or is this something obsolete as well and if so how was it replaced or by what? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
michaelny replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi there, we just discovered MCC Sandbox 4 for us but there is something unclear. The included PDF contains infos about functions we do not have 1 - Menue 2 to get the LHD 2 - Create Box Gen. Button but we dont have this one beside the fact that the main menue looks different as pictured in the PDF Thanks -
RHS Escalation (AFRF and USAF)
michaelny replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the effort.- 16574 replies
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RHS Escalation (AFRF and USAF)
michaelny replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Damian90 do you got any news for me regarding the tail lights on the M2 IFV? Thanks- 16574 replies
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RHS Escalation (AFRF and USAF)
michaelny replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks a lot. Keep up the good work and thanks for doing this for us players.- 16574 replies
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RHS Escalation (AFRF and USAF)
michaelny replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, yes on the BUSK III there are no rear lights at all and on the Busk I there are so extremly dimm that they are hardly visible at all ...... the headlights seem sort of milky like on old headlights but that could be just me bt yes the tail lights are the real problem- 16574 replies
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RHS Escalation (AFRF and USAF)
michaelny replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey there, this is a absolut beauty!! Love your work and apreciate it so much that you put your spare time in this to make this game even more fun for us! Having said this I still got a question ... you did a good job on the lights for the HMMWV as well as on the M1 but for some reason you did more or less leave the M2 out in the rain and thats kind of sad - is there any way of fixing this? Yeah I know some will start now " in war there is no need for lights" but like it or not there is need for this and I am only asking nicely and not demanding anything. If I would know how than I would fix it myself and contribute it to the makers but could not find where to do so. Thx Michael- 16574 replies
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Thank you so much for your help. Please excuse my ignorance and stupidity!! This is getting a major annoyance that someone asks a question for help and people have nothing better to do to tell people to go and search for it rather than to help. If I would have done so everytime a question was asked by someone than a lot of computer systems would be turned into rubbish or people would not be able to do a lot of things on their systems.
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How Can I have the dead bodies removed??
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To be honest I don't know at all how to use the simplecache and would like to know how to. I did place a marker and then placed a trigger for militarize ( there I added in the onAct field the parameters from the AISSP Tool ) - so the guys are spawning and fighting but because of permanent respawn in the area of combat I had to increase the trigger area so we would not by accident leave the trigger zone and this way piling up new spawns .... One other thing thats bothering me is this that we get in a nice firefight but after we start cleaning the streets, alley ways and so un we suddenly stumble across non responsive soldiers - they just walk by and make no attempt to fight us even though we engage them for the sake of provocation.
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RHS Escalation (AFRF and USAF)
michaelny replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey there, this might sound stupid but because it will not work I have to ask. I downloaded both files, after unpacking I added the @ and uploaded them to our server and of corse moved them to the Arma 3 directory. I was hoping I could use the vehicles within wasteland ....... so I added them to the start parameter but It will not take me all the way to the lobby! What am I doing wrong ?- 16574 replies
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Burnes Armories Tanks and Deployment Vehicles
michaelny replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ Yoshi .... I am well aware of that but there is usually different settings of lights on a tank ( battle/covered lighting, convoy lights and public road / travel lights ). Especially when they are traveling outside of enclosed proving or training grounds or away from combat. I did see this many times in the USA and here in Germany or the Netherlands... -
Burnes Armories Tanks and Deployment Vehicles
michaelny replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
here I got some nice shot about lights on the chally https://farm3.staticflickr.com/2939/14466521065_c5b9825e93_o.jpg -
Burnes Armories Tanks and Deployment Vehicles
michaelny replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
That sounds pretty cool and I am greatfull that you take my wishes in to consideration. I always liked your mods and currently the Chally is by far the nicest tank out there but having said this I look forward to your reworked Abrahams as well. Thanks a lot and have a nice and lovely x-mas -
Burnes Armories Tanks and Deployment Vehicles
michaelny replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you please give me a hint where I could find what I have to look for in order to try to fix this myself? -
Burnes Armories Tanks and Deployment Vehicles
michaelny replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey there, merry x-mas to all. about the challenger .... its really nice and well done but why are there no rear or tail lights? or am I missing something? -
Hey there, I did install this into my map for A3 epoch altis but no units show up ...... To be honest I am unsure that I did evrything right ...... I only moved the LV Folder into my epoch.altis.pbo ( beside the map editing part of course ) but is there any other place where this needs to go? server or client side? any init.sqf or something else? I did this once under wasteland but for the love of pete I cant recall how I did it .
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