badder
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Everything posted by badder
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
badder replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys, I read somewhere about HC being broken, is it true? Sometimes spawning enemies into HC won't work. -
The Iraqi Warfare Mod [Alpha]
badder replied to Marve_XT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I changed the folder name to @Iraq and it worked for me. -
The Iraqi Warfare Mod [Alpha]
badder replied to Marve_XT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your mod is great! Thanks for providing us with good quality OPFOR units! Just an idea, what if you create configs to use Reyhard Statics Weapons and Tanks? -
C'mon, you guys are more concerned than the authors itself, don't worry, if he is lying (which I don't believe), the authors will contact the administrators for sure. Nice job man! Great initiative!
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JSRS: DragonFyre -- WIP Thread
badder replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think BI should invite you to make part of their sound team, your job is amazing! Good luck! -
Wow! There we go! Congrats on the release mate.
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Islamic State & Guerrilla Units Pack
badder replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice job, congratulations! -
JSRS: DragonFyre -- WIP Thread
badder replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow, we are all amazed!!!! Incredible piece of art, good luck on this project and you have our votes for the contest! -
Wow, people don't even read 2 pages back before posting. Cant' wait to play with new RH babies, your weapons are the best.
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Really happy to see you LJ, your sound mod is the best one out there (my opinion) and would be sad to play it with broken features. Really appreciate!!!
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ZBE_Cache AI & Vehicle caching script/addon
badder replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Zorrobyte, It would be possible to cache units placed after the mission started? I mean, If I spawn units using MCC, they won`t be cached. -
ZBE_Cache AI & Vehicle caching script/addon
badder replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congratulations, will check it for sure. -
Mate, I know that all these features can be found on another mods, but I want to use this mod ONLY, because is the best one and I don't want my dedicated server running several AI mods at the same time. The only possibility could be including TPWCAS which is a pretty nice mod and does not affect other AI mods, but the bCombat, ASR and the others I don't know if would work together. BTW, I know that you are TPWCAS developer and congratulations on this job.
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Hi Mapoule, To make this addon even more perfect, I think you guys could implement a suppression system that is really efective. Suppression is mandatory on military tactics. Also, a morale system would be nice. Thanks
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Authentic Gameplay Modification
badder replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Do you guys know if AGM ballistics would effect HLC, Massi and RH M4 weapons? -
Sorry, what I meant was, do we get even more improvement on AI behavior with 1.1 version? Also, I would like to know if it would create any kind of issue with AGM AI module. After several coop matches I can say that your addon is game modifier and is mandatory from now on. Congratulations
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
badder replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Would be happy to see more videos :D Your job is incredible, congratulations. -
Hi Team, Is there any difference between script and addon version?
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I got to say, congratulations on your job, it is 24Kb of the best AI behavior I have seen so far.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
badder replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Developers, It's been a while since your last update, I am sure you are preparing some incredible stuff. Good luck!! -
Authentic Gameplay Modification
badder replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Developers, I have a question, does your mod would create any kind of problem if we use the LKR ammo modification? And if we decideto remove your ballistics module, the wind module would effect LKR ammo? -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
badder replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Man, this simply perfect, can't wait to have it on my addons folder :p -
Brazilian Defence Forces (BDF) Released
badder replied to johnhansen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats on the release John! Downloading right now -
DAC V3.1 (Dynamic-AI-Creator) released
badder replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats, very much appreciated -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
badder replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MCC Team, Feature idea: Save cargo/box generator profiles, so we could save custom ammo boxes presets and add whenever we need very fast.