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WTHeckman

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Posts posted by WTHeckman


  1. thanks for this. it's definitely improving. just one thing: is it just me, or is it nearly impossible to save people now? it always says "no pulse" or "irregular pulse" and I just can't bring anyone back. CPR and defib don't work, they wake up for a second and then pass out again. I tried it on myself and my friend could stop my bleeding, but couldn't bring me back from unconsciousness

    I'm really glad to see more work being done, maybe I just don't know what to do in that situation. thanks man

    edit: Also, I don't know what "Fixed: Unit always gets knocked out" means, but people still get knocked out even from grenades. not sure what that's about, maybe I'm not reading it right. it seems they start bleeding faster if I shoot them on the ground, so at least something is going on

    We are having the same issue. Tried it with several people and all have the same problem.


  2. If you wanted to make it so people only died, as in forced to respawn or spectate, after the life timer expired how would you do that. I recently used this and we had people dying to explosions and various other things instantly. I'm sure it's just a variable just don't know which. Also we could no longer see the timer or blood percentage in the bottom right when perma knocked out.


  3. When I try run "X39_MedSys_var_Pain_AllowMorphineOverdoseEffect = false" it stops the color effect but gives a permanent blur to the outside of my screen at all times. Wondering if there is a way to fix that.

    I ask because I would like to be able to use one morphine to resolve all pain so I changed the morphine effect to give 100%. So everytime I use it I overdose. So I don't want an overdose effect.

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