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Everything posted by Raid
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So I'm guessing you are talking about an AI gunner. Are you locking onto the target?
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Sorry i'm not sure as to what "laying the gun" means?
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@penguin The first issue is really odd I'm not sure on it. The Second when the Turret is moving yes, the driver cannot turnout. This removes the possibility of getting the driver's head cut off. Not sure about the getting in.
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In the init line you could tell the animation to be 1 or 0. Complete or not Complete. _this animate ["wings", 1]; Try that in the init line of the empty B1B.
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Folding Stock Update http://prntscr.com/3txwpg http://prntscr.com/3ty4v4
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Somewhere during V1.6 and V1.7 I deleted a part of code that told the vehicles to use NVG/TI. This code was the base class for all Armoured Optics. This has been fixed for the next update.
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Let me know what you find as I think I have fixed the issue.
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Cheers Spartan. ---------- Post added at 20:08 ---------- Previous post was at 18:41 ---------- First part done. http://prntscr.com/3tbifn Spartan do you have an image of the other side. The bolt? Found one :)
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Can anyone provide me with some really good folding stock reference pictures? I mean of the actual joint.
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Are you talking about All in Arma? ---------- Post added at 14:14 ---------- Previous post was at 14:13 ---------- Effort....... And the Map Icons, I don't care dude if you think they are something you would like it's an easy replace.
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Hey people, I am a modder, Some people may know me from my M1A1 Port for A3. Now I'v been trying to contact various authors of certain vehicles from A2. I'm just wondering if anyone knows a author of either a Eurocopter Tiger or a CH-53 Pavelow / Super Stallion that would consider letting me port a Unbinarized version to A3. The reason I say unbinarized is that things like PhysX can only be obtained via that version. If anyone can help me please PM me here or add me on steam. :) Cheers, -Raid
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I don't know much on texturing for games let alone A3's Super Shader. These texture were for A2 and I know that they always turn out wrong in A3. If you have anything to contribute to the project you are always welcome to PM me with changes you decide might be more effectual. This goes to everyone, if you wan't to contribute to the project just ask. Sounds / Effects / New Textures / HD Normal maps. There is an extensive list of features this project doesn't have. Before you ask yes all credit would be appointed correctly. -Raid
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So I was talking to a friend and suddenly thought of quite a nice idea and would like some comments on it. I was thinking that I shall model the folding stock in and when everything is good and working I was think that I might add the weapon in as a launcher slot. This way (if A3 lets me) when you don't have the sniper equipped it will be on your back with the stock folded. Let me know any thoughts you have. Maybe even have two versions. One a Primary one a Launcher. Edit: Pic of the wip folding stock http://prntscr.com/3sytpa -Raid
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I'm Guessing you are talking to me.... It says Collateral Damage. -Raid
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You're welcome buddy, -Raid
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If you load V1.6 up. Yes you will be able to delete the tanks and Save. ---------- Post added at 13:16 ---------- Previous post was at 13:15 ---------- I had a look at the files themselves to confirm but Yes, A3's Coax are derived from the same base class. It turns out so is the 2035 Com Gun. I'll take a look at it later and might include a change in a future update.
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Ohhh man. Not having any luck today. No it was not intended. :/
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*****V1.7.1 Update is Live*****
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Thanks Ronin :)
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No I haven't i'm busy at the moment. ---------- Post added at 23:02 ---------- Previous post was at 21:58 ---------- Ok so I did some testing and have seen for myself that the M1A1 is hovering and the M1A2 isn't. So I dug around and found that my PhysX memory points have moved. Somewhere along the line I have accidently moved them. Now I'm incredibly pissed off as I just updated the bloody thing and everyone else has too. Sincerely sorry guys but welcome to modding. -Raid Stand by hopefully I'll update it in about half an hour if everything goes accordingly.
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Cheers Sonsalt.
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You would have to talk to the creator of Blastcore as the tank is using effect's in A3's engine.
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That's truly bizarre.
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I have never seen this could you post a pic please?
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I maybe might be uploading V1.7. ---------- Post added at 17:07 ---------- Previous post was at 16:54 ---------- *****V1.7 released*****