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Raid

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Everything posted by Raid

  1. I say GO FOR YOUR LIFE MAN!!! Who cares what people say, If you wan't to do it, do IT/ Looks great even if it is WIP.
  2. Question. Arma 2 or Arma 3 Weapons? Which means no Zeroing or Zeroing?
  3. I'm not too sure how PhysX works. But as far as I'v seen it is incorporated in the config file but I'm not sure how that would go importing it. As for the sample tank, link?? I do wan't to address what they call the seesaw effect but it's to the fact that I am a beginner and pretty much have no idea what i'm doing and simply teaching myself as I go. So if you have any information jst add me on Steam: Raid and we will discuss any issues. <This goes for everyone, I'll update the first thread to say this as well.
  4. Stupidly I didn't check all the textures. Turns out the third and fourth textures were out by 1 pixel. Thanks for your help. -Raid
  5. Raid

    [WIP] USAF Air Asset MOD

    I love reading these huge debates about how good this is but no no no this is better. It's quite a laugh but anyway if we are on the F-22 stealth capabilities subject looks like china's going to be coming in or above the F-22's standard. Chengdu J-20 <--- Good little read if you can find some good sources. -Raid
  6. Yes both the original and the custom are 1024 x 1024.
  7. Raid

    [WIP] USAF Air Asset MOD

    Oh I see I must have missed this memo and I send my sincere apologies.
  8. Raid

    [WIP] USAF Air Asset MOD

    Anyone saying anything about the C-17 should get their facts right. The C-17 model was abandoned by a modder by the name of Desktop Muckep (I was not aware of the Desktop situation). This certain C-17 was being made for Arma 2 and now two other modders have ported it to Arma 3. The thing is it's not exactly a drag and drop situation. fuller and randomslap have put their time into making this mod playable, so don't hate because there is two, love because they are spending their own time to give everyone something to do. BTW the C-17 was given out to select people and I didn't see random having ago at fuller, so why should anyone else be different. This is a modding community not a pre-school, grow up or GTFO. -Raid
  9. Raid

    [WIP] USAF Air Asset MOD

    It's one thing to texture a model, it's another whole process to texture a UV map but in saying this you should PM the creators of ADF UNCUT. They have one of the best texture artists I have ever seen / know. I can't guarantee that they will help, this is just a suggestion.
  10. Yeh P1nGa don't worry about it I kinda just rammed straight into it and managed to get something that looks half decent. Edit: Forgot the ceiling Noooooo.
  11. Hey I'm looking for someone to model the windshield and cockpit for a B-52H. I just can't get my head around on how to do so. http://i.imgur.com/braqwwq.png (107 kB) If you are keen to sit down and teach me I'm in or if you would like to do it yourself All credit for that section will be properly assigned.
  12. Raid

    Hellcat PSD Template

    Thats really sick mate.
  13. Hey P1nGa I see you are doing quite well but anyway yeh I havn't used 3ds Max I have it I just don't know how to use it. If you could lend a hand any time I would much appreciate it, just jump up a channel man. P.S Aussies Rule, that is all.
  14. Um can I just say MINT?
  15. No no, I'm re-doing the model that's why you can see triangulation.
  16. Raid

    [WIP] USAF Air Asset MOD

    I'm just going to step in here. Now we all respect what Fullerpj is doing and I think I can speak for the community here and say that we all believe that you should take your time but in saying that I don't think every man and his dog has to comment. Fuller knows we are behind him and anyone that isn't and thinks he should hurry up doesn't belong on the Bohemia Forums. We all wish Fuller the best can we please get the thread back on topic. -Raid ---------- Post added at 20:28 ---------- Previous post was at 20:25 ---------- Just wondering are the bombers going to have the Bomb trace camera on a MFD or something? (Sorry don't know the specific name.)
  17. Sorry guys I haven't uploaded any updates in awhile but it's due to I'v decided to fix the body model up. I have decided not to use a sub divider so now I am going along and re-doing it. If you look below the body is currently sitting at just over 1000 poly's. http://i.imgur.com/wK00myE.png (122 kB)
  18. About the Fidelity I just realized what you meant. High-Fidelity is sound but you were talking about High Fidelity which means accurate sorry about that.
  19. Hi First of all High-Fidelity is to do with sound, in saying that I have been contacted by the creator of @RealSoundMod and he will be creating the Sound. Second of all I'm trying my best to make the model as accurate as possible but due to the fact that I am a beginner I'm not too sure if it will be 100%.
  20. Raid

    [WIP] USAF Air Asset MOD

    I extend my thanks and I'm looking forward to that C-17 / B1-Lancer :)
  21. No i don't have anyone for the config yet.
  22. Raid

    [WIP] USAF Air Asset MOD

    No you are completely right. Someone was asking for a F-22 and I'm working on one. I'm sorry if that offends you. I wasn't trying to be a dick just trying to inform the community not in just the fact that a F-22 is being worked on but also in the fact that even people with no idea on how to make a mod can actually try and hopefully with the rest of the community with them, everyone could enjoy the outcome.
  23. Raid

    [WIP] USAF Air Asset MOD

    http://forums.bistudio.com/showthread.php?174374-WIP-F-22-Raptor-A3
  24. Alright so I'v downed the poly count of the main hull (grey) to about 18-19k and have done a whole lot of sharpening edges like the wing tips. http://i.imgur.com/ru5KCRO.png (249 kB) ---------- Post added at 02:24 ---------- Previous post was at 02:21 ---------- How much smoother do you think I can get it? As you can see where the wings attach it's a bit awkward.
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