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Raid

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Everything posted by Raid

  1. Really slow. Can't get it to look right. What ever I try just doesn't work. Canopy Update: http://i.imgur.com/xrNQ3DO.png (147 kB)
  2. This mod is postponed until further notice. I'm really busy at the moment but rest assured I will release this mod. Just give me some time. As for the M1A2 if someone that is good with animations contacts me I don't believe I will be able to present a working M1A2. -Raid
  3. It would of coarse have to be it's own mod to either 1. Overwrite the original NVG's or 2. Make new NVG's. @Warlord if what you say is true about the opticsZoom @Doc should be able to use such commands as initFov = "(36 / 120)"; minFov = "(36 / 120)"; maxFov = "(36 / 120)"; Hopefully this helps you Doc. -Raid
  4. Any Image files you do in PS save as | .tga | Then simply drag and drop the .tga into such programs as TexView2 or ImageToPAA and save as | .paa | Side Note | To my understanding the night vision you seek when applied will increase your FOV. So simply changing the standard Night Vision black overlay will not be giving the goggle the true function you wish. I personally would not be able to tell you how to change the FOV with coding so that you will have to figure out. What I can tell you is that the Green "Overlay" is actually part of the engine so getting that to work is pretty simple. I suggest looking at the Night Vision Goggle config. I believe it is in Weapons (Someone correct me if i'm wrong). -Raid
  5. Raid

    United States Air Force

    Anyone else notice that the B-1B doesn't get anywhere near it's low level flight speed of 700mph (~1100kmh). Even with Afterburner and wings swept back. Edit: Config files backs me up. Fuller you have set the max speed to 900km/h. Is there a reason? Just curious. Side Note: Can someone test the afterburner, in my quick flight test I don't think it was doing much.
  6. Raid

    United States Air Force

    Alright man, looks like I'll cease on that model. Thanks for letting me know ;)
  7. Raid

    United States Air Force

    Nice job Fuller & Peral. I just read that a B-52 is in your future plans. Do you have a model because I would like to know as I am currently modelling one.
  8. Thanks for clearing that Issue Unit. Seems I won't be getting rid of it. I'm using the A2 FireGeometry atm. After some testing I will either update it in the future or leave as is.
  9. Truthfully I haven't tested it.
  10. Raid

    [WIP] USAF Air Asset MOD

    Well let's just say I'm waiting patiently.
  11. V1.4 | Zeroing only on the Main / Coax Guns White Hot / Black Hot TI | Driver White Hot / Black Hot TI | Commander Green Hot / Green Black Hot TI | Gunner Quick Thermal Maps All seat's Turn Out Gunner Optics changed to the right side of the tank Tail Light texture added
  12. For everyone that want's to know. http://prntscr.com/3cpv4i (383 kb)
  13. I wan't to release this but still can't get rid of the Target reticle while in the Driver's seat.
  14. Really 20,000??? Wow didn't think Raid was popular. I'm sorry just realized my steam link is broken :/
  15. I had a look but that wasn't the problem. I don't have the pre \ in the path. ---------- Post added at 02:53 ---------- Previous post was at 02:45 ---------- Sooooooo FML.... Turns out that I forgot to put the rvmat's exception in my addon builder. So when I binarized the mod it would binarize the rvmat's hence they wouldn't of been able to be read. Caution: Swearing Ahead
  16. Well... I am quite annoyed at the moment. This M1A1 would be in your games right now but when I decided to Binarize the Pbo for release I get surprised by a new error... So for some reason It won't load the Main Texture RVMAT's..... For E.g. Warning Message: Cannot load material file ca\tracked\data\detailmapy\m1_abrams_01_metal_damage.rvmat. Cannot load material file ca\tracked\data\detailmapy\m1_abrams_01_metal_damage.rvmat
  17. It's just whenever I binarize the mod it kicks up an error that it cannot load the main texture rvmat's.
  18. Raid

    [WIP] USAF Air Asset MOD

    The plane "handling" in A3 is controlled by PhysX. A better question to ask is has he incorporated PhysX to these model's? I myself am quite curious to this question as well. Second note: It isn't just a copy and paste. You have to create the Geometry for the Model. Personally I would like the Plane's landing gears to actually work and compress when touch down has been made. A lot of A2 port's when you touch down the plane say hit's one wheel on the tarmac and because there is no compression the plane slams down on the other wheel straight away. PhysX Code Example Wipeout Code
  19. This is my first Port / Mod... On another note: Does anyone know if the damage rvmat's for the main model textures need to have TI??
  20. From the top of my head I know the loader is standing holding an invisible gun lol.
  21. I tried including the M1A2 but all the animations are messed up.
  22. Raid

    [WIP] USAF Air Asset MOD

    Was that a Go, Go, Gadget reference? I'm sorry I'm old school ;)
  23. Sooooooo realized just now that I have standard soldiers as the crew in the config lol but anyway SNEAK PEEK TIME!
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