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Raid

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Everything posted by Raid

  1. Raid

    M1A1 MBT A2 Port

    The one place I don't look haha. You see I had it at 1200 Rnd's because I knew that was the case size just didn't know how many cases. Thanks for that.
  2. Raid

    M1A1 MBT A2 Port

    Oh yes forgot about that. The stabilizedaxis has already been done. As for the Coax any ideas as to how much munition it holds?
  3. Raid

    M1A1 MBT A2 Port

    No I haven't. I'll have a look at the code and inform. -Raid
  4. Raid

    M1A1 MBT A2 Port

    V1.6 has a US Tan Camo. You would know this if you read the Update Notes.
  5. Raid

    M1A1 MBT A2 Port

    Fair enough bro, you will find me on the Day0 TS all the time. 39th Channel.
  6. Raid

    M1A1 MBT A2 Port

    @Lala14 GunnerOutOptics is to do with the Gunner not the Commander. Optics model is usually just an overlay. It is what the Driver uses when turned in. The stabalizedaxis had no idea what that was. I'll look into it if I must.
  7. Raid

    M1A1 MBT A2 Port

    You have lost me? I no what this does and it is supposed to be empty.
  8. Raid

    M1A1 MBT A2 Port

    Maybe. If I have some time somewhere. Hows that Winter Camo? Edit: Even better get altin to help me with the M1A2 Animations of the Loader and I'll turn that into the M1A3. ---------- Post added at 15:56 ---------- Previous post was at 15:43 ---------- I understand what you are trying to say but I did name them as I did so that the tank will fit in conjunction with ADF Uncut. As for Altis DF thats not my fault. @Shep_FR | As for Altis DF If what you say is true that means it conflicts with ADF Uncut as well...
  9. I am so keen to work on the B-52 if you do not plan to finish it. :) Would be amazing to fly around in arma 3's lighting.
  10. Raid

    M1A1 MBT A2 Port

    I see what you mean... Not sure on how to go about that.
  11. Raid

    M1A1 MBT A2 Port

    The commander turret was a big debate in my WIP thread. Apparently the M1A1 Commander turret was always able to be controlled when turned in. I'm talking about real life. As for the radar I know what you mean about the NSEW but I don't know how to fix that sorry.
  12. Raid

    M1A1 MBT A2 Port

    Update V1.6 is LIVE. Check first post.
  13. Raid

    M1A1 MBT A2 Port

    I'll keep that in mind but again no promises.
  14. Raid

    M1A1 MBT A2 Port

    At the current moment no. There are animation issues with the M1A2 that I do not know how to fix in any way.
  15. Raid

    M1A1 MBT A2 Port

    You are referring to the M1A2 Tusk.
  16. Raid

    M1A1 MBT A2 Port

    BUG REPORT V1.6 | M2 RoF - Now Properly firing at 635 Rounds/Min. Same RoF as the M2HB. M1A1 Tracks - Now looks a lot better No Ammo - Should be fixed M2 No Reload - Fixed Original Sights - I wen't with the A3 sights as I had problems with the A2 ones. Considering that A3 sights are using smarter code I'm going to keep it that way. However you will notice that the Main Cannon sights are White and the Commanders are Green. This is intentional. You will notice that the main cannon is using Green Hot / Green Black Hot TI and the Commander is using White Hot / Black Hot TI. This way you can see the sights when using thermal. Damage - I didn't touch the hit points on the M1 as I don't really know what to do in this area. I might look into it in the future but as it stands it is using A2's hit points. M2 Iron Sights - Don't know how to accomplish that. I will hopefully get an update out later this week. Just keep posting in issues :)
  17. Raid

    M1A1 MBT A2 Port

    I might jump in TS with them one day but no promises. Oh I just noticed you are from AEF. I'm keen for the Combined Op :D
  18. Raid

    M1A1 MBT A2 Port

    It's completely fine, there is only so much one person can test. Note: I did send it out to testers and they did find problems that I fixed but without a larger crowd can't find them all.
  19. Raid

    M1A1 MBT A2 Port

    Hmm I might have an idea on the No ammo. As for the fire rate it's set at 850 Rounds/Min. I'm not sure on the tracks subject.
  20. Raid

    M1A1 MBT A2 Port

    Thanks everyone means a lot.
  21. <****************RELEASED****************> http://forums.bistudio.com/showthread.php?177666-M1A1-MBT-A2-Port
  22. RELEASED http://forums.bistudio.com/showthread.php?177666-M1A1-MBT-A2-Port BRIEF How's it going again just showing off some more stressful work YAY. Alright so I'v ported A2's M1A1 into A3 with A2's weapons and animation and stuff, the only thing that I really wasn't able to do was port over the original optics. So instead It has arma 3's tank optics. Now I wan't to ask everyone is there anything else needed? M1A1 will be released with a separate config that includes the ADF Camo and Tan Textures. SIDE NOTES Weapons have no Zeroing | Help Needed Working Weapons have no naming | Help Needed Working Lights don't work | Help Needed Fixed Bug: When shooting the M2 the M240's Barrel Smoke activates... Tank Physics are a bit weird | Think this might be a bit hard to fix??? PhysX is Finished All HiddenSelections are available If anyone want's to help either post here\PM me\or Steam = Raid CHANGE LOG V1.4 | Zeroing only on the Main / Coax Guns White Hot / Black Hot TI | Driver White Hot / Black Hot TI | Commander Green Hot / Green Black Hot TI | Gunner Quick Thermal Maps All seat's Turn Out Gunner Optics changed to the right side of the tank Tail Light texture added CREDITS Porting to A3 | Raid ADF Texture | Python.au Original M1A1 | Bohemia Interactive PhysX Help | Reyhard
  23. So I managed to do some work on it today and was almost about to release it. I have completely re-path everything so now it should be compatible with all mods. I go to binarize it and somewhere between something has gone wrong with the .p3d's and they won't binarize anymore. YAY!!!
  24. Haha well seeing as I have never done a mod from the ground up I might ask him when I'm ready to help me get it in game. Custom loadout... Unfortunately that would probably be the very last thing to happen as well would solely be up to John_Spartan as I am in no position to start writing code that in depth. -Raid
  25. Loving the FB-22 haha but thanks. Update | Flaps, Ailerons and Rudders have been completed. http://i.imgur.com/W1Hps3a.png (114 kB)
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