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jagardaniel

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About jagardaniel

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  1. Did you use any parameters like beta or developer when you were using the app_update command in SteamCMD? Try to run it without any parameters at all, just app_update 233780. Can't you install MySQL at all or can't you get it to work together with the mission? I can probably help you get MySQL running, but I have never used altis life so I don't know how the connection between MySQL and the mission works.
  2. jagardaniel

    Issue with NAT and HC

    Same issue here, and I don't think there is a solution on this problem yet (they are working on it). Portforwarding doesn't work. All servers I have tried to reach, including my own, behind NAT, shows up as 2500 in ping. However, they work great to play on, and you can see your correct ping in-game. It was the same thing in ArmA 2 I think. You can see the correct ping in the server browser if you are running your client/steam as admin. That is because it is using ICMP instead of the other method... which doesn't work.
  3. I have never run an ArmA 3 server before, so I'm just a little bit curious... but those server requirements, they sound very high? What kind of game server application is using 8GB ram? And requires that CPU? I have played on many servers with this kind of hardware and there is no difference compared playing on servers with much lower performance. Feels like it is more about running an optimized mission than a server with the latest hardware. Or I am wrong? However, I don't play co-op missions, just Wasteland, so it could maybe be a diffrence between those two too. I guess AI's are pretty cpu heavy.
  4. Hello, I configured a server yesterday and has the same issue as many of you have. The server itself works great. Everyone can join and play without any issues. However, the server shows 2500 ping in the server list. Well, it isn't a "game breaking" issue, but it is hard to fill up a server when people can't see the ping correctly. People are afraid to join. I'm not a super good sys/network administrator, but I guess I know some basic stuff. I'm running the server at home on a vmware machine, WS2012, behind a linux router/nat. So nothing special about the setup. Have tried to google up the whole internet but I have not found something that has worked yet. A funny thing, which some people have noticed earlier, is that it works if you are running the game (or in our case, Steam) as admin. Then you see the server ping correctly without any issues at all. My guess is that ArmA 2 is using different methods of "pinging" the server depending on if you are running the game as admin or not. I could be very wrong. I used tcpdump on my router/nat and tried to catch some traffic. I asked a friend to refresh the server browser both with the game started as admin and not. When the game is started as admin, and the server list is refreshed, my server receives a ICMP echo request. And as you see, my server responds without any issues. In fact, this is actually my router responding since I don't redirect ICMP traffic in any kind of way. So, this is when the ping in the server browser works. 22:47:03.866071 IP 83.xxx.xx.xxx > 89.160.xx.xx: ICMP echo request, id 3368, seq 39430, length 14 22:47:03.866140 IP 89.160.xx.xx > 83.xxx.xx.xxx: ICMP echo reply, id 3368, seq 39430, length 14 When the same friend refresh the game without admin, and the ping goes up to 2500 (not responding), I don't receive any ICMP traffic at all. In fact, I don't see any kind of traffic from that source IP. So I guess there is some kind of relay server between the client and the server in this case? Or I'm wrong? Could it be different for different clients? I read something about that the standard method to measure "ping" is by sending a very small UDP packet instead of a ICMP-packet. Is that what I see below (with length 7)? I also see much traffic that follow this "scheme". It look like this (bottenskrap.xxxx.local is the server where arma is running). Can't confirm if those guys see the ping correctly or not. 05:08:20.818279 IP xxxxxxxxx.net.27767 > bottenskrap.xxxxxxx.local.2302: UDP, length 7 05:08:20.818673 IP bottenskrap.xxxxxx.local.2302 > xxxxxxxxxx.net.27767: UDP, length 16 05:08:21.095430 IP xxxxxxxxx.27767 > bottenskrap.xxxxxx.local.2302: UDP, length 15 05:08:21.095935 IP bottenskrap.xxxxx.local.2302 > xxxxxxx.27767: UDP, length 761 The last packet send back some information about the server (playercount, mode etc). So I'm just curious if some of you have solved this yet. I have found many topics, but no solution. All kind of firewalls are off, so the only thing that affects the network traffic is my NAT. I have portforwarded 2302, 2303, 2305, 8766 and 27016. If you have any tips how I can continue my troubleshooting and what I should look for, that would be awesome. I really want to solve this. Hate to give up. /Daniel
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