salatschleuder
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JSRS: DragonFyre -- WIP Thread
salatschleuder replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's right! But if you fire pistols, some of them (mainly recoil action weapons) will produce spring-like noises. -
RHS Escalation (AFRF and USAF)
salatschleuder replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice mod guys! But I don't know if it has been already reported but atm you can't fire the main gun of the Bradley APCs. Greetings! :-)- 16577 replies
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Authentic Gameplay Modification
salatschleuder replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For those who speak German: ;) -
SpeedofSound - Missing Files
salatschleuder replied to Ice_Rhino's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@JumpingHubert: Laxemann works with LordJarhead on JSRS DragonFyre now ;) -
JSRS: DragonFyre -- WIP Thread
salatschleuder replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thought the same :D -
Afghanistan Map - No Name.
salatschleuder replied to minimalaco's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are you still working on this map Minimalaco? -
Battledress A3 - Open Source Ports of Arma 2 Uniforms
salatschleuder replied to theevancat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Do you think of porting the German KSK, too? -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
salatschleuder replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sounds awesome! :-) Keep up the good work! ;-) -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
salatschleuder replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Laxemann! Very impressive work so far! But I'm interested if ES will add these echos and so on to EVERY weapon. And with that I mean if the echo-soundeffect will work on mod weapons (e.g. the mg4/5, g36 of the BWMod) -
But the G36 IdZ is like the one in reallife. And in reallife you can't see much to the right if you raise this weapon. With the G36A0 and G36A1 you can see even less than with the IdZ one. Therefor you got a contact position.
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Afghanistan Map - No Name.
salatschleuder replied to minimalaco's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Impressive work so far, Minimalaco! Do you have any news about it? :-) -
German Armed Forces Mod
salatschleuder replied to GalComT's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome work, guys! Will the mod be released once ALL assets are done? Or will it be released when only a few of the vehicles are done and ready? Greetings :-) -
German Weapon Pack for A3
salatschleuder replied to marseille77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work Marseille! But I have to report a few bugs though: - G36A1, G36K: Can't use the red-dot-sight - G82: unusable ironsights - G22: unusable scope You could work with Spectrobr together on the G36 (http://forums.bistudio.com/showthread.php?172323-G36A1-and-G36K-Arma-2-Port-with-JSRS-Soundpatch) Imo he uses a better fitting sound and he's got a working reddot sight Keep up the good work! :-) -
To all who have the problem with TMR optics: Just delete the "tmr_optics.pbo" and the "tmr_optics.pbo.tmr.bisign" from your "AddOns"-Folder of your TMR-Mod. Works fine for me and you can still use the weapon resting etc :-)
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I second that! But nice work though!