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4Firmament

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10 Good

About 4Firmament

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  1. I have a problem with this mod: soldiers' uniforms simply don't appear in the inventory, nor in corpses when looting them. To clarify a little: the actual uniform works fine in 3rd person view and also you can see it on any soldier's model. Problem is, there's absolutely nothing in the inventory where there should be my uniform (this isn't even an issue with missing image or something like that, as I've even tried to select the empty slot or place stuff in there and nothing happened. According to the inventory, I'm not owning an uniform, while I can see it perfectly in 3rd person view. Weird.)
  2. 4Firmament

    Jurassic Arma

    Thanks for releasing it! Obviousy, there's little content at the moment, but it's very promising. I've killed 40 raptors in the mission, and I can't wait to kill my first T-Rex if ever you release it some time (which I hope you will!). Great job.
  3. 4Firmament

    TMR Modular Realism

    All right, then it's all fine!
  4. 4Firmament

    Jurassic Arma

    Still totally amazing...
  5. 4Firmament

    TMR Modular Realism

    Wait, don't supressors actually reduce damages in real life? Technically, don't they reduce bullets' speed, and thus fire range as well (basically, damages)...? I'm kind of interested in your mod because it has some really great features making the whole game more realistic, but supressors still giving 100% damages of a said weapon is just something I don't want to see back in Arma. Unless that's actually how they work in real life, but I highly doubt on that (I'm not an expert either, though...).
  6. 4Firmament

    Jurassic Arma

    Your mod looks absolutely fantastic, and I mean it. Way superior to any other current project for Arma 3, imo! :o:
  7. Thank you for this mod! Very helpful, easy to use and works without any problem, as far as I can tell. I do however have a question: I am using the script version, and I would like to know if it's possible to make an artillery NOT TO shot automatically. I know it sounds weird, but I need this for a mission. Basically, the problem I have is that calling your script makes all artillery units to shot at spotted targets. Fine. But, I do have a rallied Ai artillery in my mission that I would like to be able to guide manually (via laser marker), if you know what I mean (well, like in Arma: mark a target, call the command menu, ect...). Is there any way to do so? Ideally, I think such scripts should be used individually on each unit you want to improve, rather than all of them on the map. Because otherwise, it may be a pain for us mission makers with very little knowledge in scripts to have our scenario working as planned!
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