altis
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Everything posted by altis
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Somehow the vehicle configs are deleted each time i start the game and have to keep pasting them back in?
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Thats true but i have a good feeling about this squad, they have not had much time together and were able to soak up the pressure from a strong Argentinian team. Anyway no one expects them to win world cups any more, at least not me, they are great chokers in that arena... such a great side can sweep through Europe unbeaten in hostile environments :P seem to trip up each time on the world stage.
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The ABs cruised through that second half in third gear while Argentina gave their all but didnt really threaten, you have to play the full 80 against them.
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this stamina system makes AI very bloody useless...
altis replied to Tyl3r99's topic in ARMA 3 - GENERAL
That would be ok if they could drive! but they cant drive for shit so they are better off running... unless of course there are vehicles driving close by, if so then guaranteed deduct at least 2 or 3 from hit and run :ph34r: -
A plea from someone with lazy, stubborn friends
altis replied to SpaceNavy's topic in ARMA 3 - GENERAL
I guess we will never know :) and i dont wanna know, but i do know how much i make on my own websites. Anyway its ot and its more about distribution of mods. -
A plea from someone with lazy, stubborn friends
altis replied to SpaceNavy's topic in ARMA 3 - GENERAL
Fs.. even Armaholics making money through its ads, good on them... of course its all commercial, its the fuckn system we live in. I hope steam or something as efficient becomes the norm soon, it will only help this game grow instead of hiding in the closet. -
Great update, look forward to seeing them in vehicles.. I really like the guerrilla setting, the only thing is i use them in Alive, all three factions and its a bit hard to distinguish between the factions.. i know it sounds cheesy and probably not possible in the scope of things but coloured arm bands might help? Anyway thanks ;)
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Thank You :)
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Run script on spawned units [Alive]
altis replied to altis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks again Spyderblack, the snippet works perfectly. :) -
I have asked this question over on the Alive thread and also want to ask here. How might i be able to apply the script below to all Opfor units that may spawn during a mission. { if ((side _x == EAST) && (vehicle _x == _x)) then { _x unassignItem "NVGoggles_OPFOR"; _x addGoggles "Mask_M50"; } } forEach allUnits;
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ALiVE - Advanced Light Infantry Virtual Environment
altis replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you Spyderblack, that works perfectly :) -
Run script on spawned units [Alive]
altis replied to altis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Perfect, thank you, i missed that. For anyone else searching: Adding Custom Inits to Spawned UnitsThe following is one method for adding custom scripts to every spawned unit or object of that class, for example running a script that adds custom gear to a class of units. This will work for units spawned with MP/MCP, the Profiles system and any other spawning method such as Zeus. HEALTH WARNING: you will need to know the basics of scripting to setup the gear script so it only applies to AI (and not players) or specific factions. Place the following in description.ext and create my_code.sqf with whatever code you want to add to the spawned units. Also be aware that anything added to player units will duplicate if player persistence is on, so it's better to use regular methods for players (or include isPlayer check in your script). class Extended_Init_EventHandlers {class Man { init = "_this call (compile preprocessFileLineNumbers 'my_script.sqf')"; }; }; This is an example my_script.sqf thanks to SpyderBlack723 on the BI Forums: private "_this";_this = _this select 0; if ((side _this == west) and (!isPlayer _this)) then { removeallweapons _this; removeGoggles _this;removeHeadgear _this;removeVest _this;removeUniform _this;removeAllAssignedItems _this;removeBackpack _this; _this addHeadgear 'Helmet_ACU';_this addUniform 'Uniform_ACU';_this addVest 'Vest_ACU';_this addBackPack 'ACU_Backpack'; { _this addItemToBackpack"rhs_mag_30Rnd_556x45_M855A1_Stanag"; } forEach [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,18, 19, 20, 21]; { _this addItemToBackpack "rhs_mag_m67"; } forEach [1, 2, 3, 4]; { _this addItemToBackpack "SmokeShell"; } forEach [1, 2, 3, 4]; { _this addItem "FirstAidKit"; } forEach [1, 2, 3, 4, 5]; _this addweapon 'rhs_m4_grip_acog';_this addPrimaryWeaponItem 'rhsusf_acc_ACOG';_this linkItem "ItemMap"; }; -
ALiVE - Advanced Light Infantry Virtual Environment
altis replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a question that maybe better served in mission editing but is specific to this, how might i apply the code below to work on all spawned Opfor during an Alive mission. { if ((side _x == EAST) && (vehicle _x == _x)) then { _x unassignItem "NVGoggles_OPFOR"; _x addGoggles "Mask_M50"; } } forEach allUnits; -
A plea from someone with lazy, stubborn friends
altis replied to SpaceNavy's topic in ARMA 3 - GENERAL
I really like Steam and its workshop... one stop shop and simple as fk! -
Thanks! just a note your download links are broken, 404 - no problem from your site though. Is there anyway to play this SP on Lan? or it expects to be on a server.
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Maybe don't put them in such situation :P I wouldn't want to move either.
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Yeah they look great, I love all the uniform mods, thanks :)
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I'm not sure, but maybe I'm missing something.. I think Cotex is maybe referring to the support modules? As opposed to giving a waypoint to a helo, and his issue is maybe when he calls for CAS the helo does not engage any targets?
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It's still got a long way to go with it needing to be ratified from both sides of the fence but it looks to be a done deal and there are those who are completely committed to derailing it but for now seems Iran will be open for business. http://www.nytimes.com/aponline/2015/07/14/world/europe/ap-iran-nuclear-talks-the-latest.html
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9 years, quite amazing that they can target it so precisely, exciting stuff :)
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Place a trigger down, set it to repeat and set the radius to cover the whole mission area, click on the 'Effects' button at the bottom of the triggers dialog box and in the 'trigger' drop down choose any options for ambient combat sounds, I think there is explosions and firefights so you may want to place a few triggers down around the mission area, and group them to the player, ambient combat sounds done easy :)
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California is now the second state in which Hispanics outnumber whites
altis replied to mistyronin's topic in OFFTOPIC
Probably because they literally got wiped out. -
Real Light V6 - ReShade Preset [WIP]
altis replied to Solano's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dunno man, seems brighter but still flat? it feels like i want to turn the brightness down a notch and crank the saturation up slightly.. haha i dunno ill leave it you experts, anything is an improvement :) -
Haha I think you guys are reading to much into it, I'm sure it's in stone and well underway. now that's just being silly :j:
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Real Light V6 - ReShade Preset [WIP]
altis replied to Solano's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just had a fresh look and they look pretty good IMO, I'm not seeing them as over saturated, least not on this device.