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thebuckfastwine

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Everything posted by thebuckfastwine

  1. thebuckfastwine

    [Terrain] Mach Loop

    Amazing stuff spooky, I was just the other day watching a program on forces tv about the machloop, here is a vid of me on various spots on your map with my camcorder watching various birds go past. Loopers may like it. https://www.youtube.com/watch?v=Mr3moXuyuHA
  2. thebuckfastwine

    Evolution 3

    Here ya go m8 before I get too drunk. Dirty Haz's Evolution 3: Revive System
  3. thebuckfastwine

    Arma 3 , project the cave

    Hello all, so I managed to scrape together some spare time to work on the cave. In this video it's time to get my feet wet, you will see that start of the underground river system and for those who like the diver aspect of the game at the end of the video is where it's time to sink or swim. cheers, Stu Part 11
  4. thebuckfastwine

    Control Platforms

    Hey m8, that looks great my wife has been bursting my balls for ages to get something like that as I always have a busy house and I sit at the dining table, and my screen is a 50 inch that and my keyboard flight stick and my g27 take up most of the table which she barks about all the time. When you are not using the g27 does the middle low shelf have enough room for a keyboard and the g27, I always find it a pain moving the g27 around from driving position to somewhere out the way when I and my monsters switch between driving and shooter games. What size of screen can fit on it, definitely looks like you got lots of space for all the toys, could see me sitting chilled playing games with a nice whiskey and a bottle of tonic wine at that set up.
  5. thebuckfastwine

    Arma 3 , project the cave

    @Goblin, I'm afraid it's just set to night time, On another note your Diver system is great, I'm working on my under water cave river system right now which will be good for those who like to dive and explore the dark deep water. Hello all sorry for the lack of updates as this is my busy period with work, here is a small video update starting from one of the many ways into the cave system. Cheers, Stu PART 10
  6. thebuckfastwine

    Arma 3 , project the cave

    Hello all, sorry for the lack of updates as I'm busy with work, but here is a short video of one of the large stairwells leading down to another huge cavern area. Part 9
  7. thebuckfastwine

    Arma 3 , project the cave

    @Angel, yes the AI can be a pain in the arse but AI combat is possible just very complicated, I have and do test it with AI and have my ass kicked by them a good few times I will try and post a video sometime tomorrow showing some combat action in the cave. Cheers Stu
  8. thebuckfastwine

    Arma 3 , project the cave

    Hello all, In this weeks video I will be showing one of the huge caverns inside the cave this is the place where confusion will set in but there are many hidden ways out leading to more areas throughout the cave you just need to find them. Cheers Stu Video 8
  9. thebuckfastwine

    United States Air Force

    Great job mate (and the USAF crew), it sure has came a long way well worth the sweat and endless stressful nights.
  10. thebuckfastwine

    Arma 3 , project the cave

    Hard to say how many meters it is but it would probably take you a good bit of time to cover what I have done so far. What I will say is there are many networks throughout the cave most have numerous ways in and ways out some link with other networks giving you the choice to go up down left or right and some are just dead ends to spice it up. Cheers Stu
  11. thebuckfastwine

    Arma 3 , project the cave

    lol yeah that dam light, I was just saying to SGT_SAVAGE the other week that lights a thorn in my side. Loving the Climb mod adds so much more to the game. Cheers stu
  12. thebuckfastwine

    Arma 3 , project the cave

    Hello all, in this weeks video we have some tight spaces and huge drops which will be great for some pvp. So it's time to get on my belly and crawl and try not fall off the edge. Cheers Stu Video 7
  13. thebuckfastwine

    Sangin WIP

    Cheers just watched the vid, you sure did put a lot of work into that cave looks great and will make a lot of people happy ,i'll try and catch you in ts sometime this week
  14. thebuckfastwine

    Arma 3 , project the cave

    Hello all, in this weeks video update i'll be showing some more of the cave system this time dropping down into the unknown where the cave system gets smaller and deeper into the maze. Video 6 ( screenshots to follow although they do not give or show the atmosphere i'm going for)
  15. thebuckfastwine

    Sangin WIP

    Excellent stuff mate there's light at the end of the tunnel. I can see me packing the wife and kid up and sending them to the mother in-laws for a week while I play. The water system is great, i've still got a good 100m drop before I hit my water system.
  16. thebuckfastwine

    Arma 3 , project the cave

    Hello all, in this weeks video update we are showing some more of the cave maze system, there are numerous ways in and ways out of the cave maze system leaving you with the choice to navigate up or down or left or right. Cheers Stu Video 5
  17. Looking good guys, that river looks great.
  18. thebuckfastwine

    HMNZS Te Kaha

    Excellent dezkit , we need more naval assets and it fits nicely with a project I have. Cheers Stu
  19. I've been working with Haz on this project although i'm newish to this type of gameplay. I can honestly say it's great for teamwork and solo play, fast action packed fun, Haz has put a lot of time and effort into keeping all types of players happy and has converted me, keep it up Haz good job. Cheers Stu
  20. thebuckfastwine

    Arma 3 , project the cave

    @Angel, We are planning on releasing it in both addon and mission format. (NB_UKAF (United Kingdom Armed Forces)good job on that, looks and sounds great) @Nevbox, That would be some size of a hole, the system could take you around 20/60 minutes or more if you like to explore to reach the bottom, that is if you don't get lost(which I have) or don't know your way around.
  21. thebuckfastwine

    Arma 3 , project the cave

    @Damian90, Yes that is possible but not in my current plans. @Dorak, Having AI moving around is in our plans and will be shown in a video at a later date. Hello all, Here is another small video update showing a small part of the cave maze system. Cheers, Stu Video 4
  22. thebuckfastwine

    Arma 3 , project the cave

    Hello all, As promised a video update, this video starts from the ending of video 1 and shows some of the storage and living areas within the cave bunker, I didn't want to show too much but there are secret rooms and other tunnels leading from and leading to other areas within the cave system. Cheers, Stu Video 3
  23. thebuckfastwine

    Arma 3 , project the cave

    Thanks for your interest but please stay on subject , there are other parts of the forums or pm each other about your stuff . Corporal_Lib[bR] (Put some Raptors from JurassicArmA inside this cave, some loot, jackass players to kill you on spawn and BAHM! We have a winner! lol) , Thankfully none of that stuff has crossed my mind, but your reply did give me a good laugh before work. Cheers Stu
  24. thebuckfastwine

    Arma 3 , project the cave

    @Papanowel , My point was not about the tom engine that was just an example link. I'm aware they are different , My point was that there is some interest within the Bi developers in general terms regarding caves . Like you said I'm sure Bis is capable which I agree with you about , maybe in the future we will see something regarding the hill side bunkers , thanks for your support . Cheers, stu
  25. thebuckfastwine

    Arma 3 , project the cave

    @meshcarver , oh if only ,but I'm afraid I'm having to work with the current system @Mattaustt , I totally agree, I've always wondered why Bi cave us those bunkers leading underground hoping that they would open them up for us . Although I did find this post from A BI developer http://forums.bistudio.com/showthread.php?175302-Would-a-Martian-cave-system-be-possible , which just adds to the confusion
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