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okurz

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About okurz

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  1. We observe what seems to be the same problem (still). When I am logged in as admin after loading a mission I can not select any slot from the lobby nor click "OK" to start the mission. Another player confirms that he sees me actually selecting a slot. What works as workaround so far is the following, needing a second player: 1. Admin selects mission 2. Second play joins lobby 1. Admin disconnects and reconnects, logs in as admin again and can slot themselves
  2. Hey Noma. It should show the same colors as the map display, including coordinates. The ACE-variant from last ACE beta changed the colors to look more "GPS-like" but loosing the coordinates. So with the most recent ACE beta plus my addon it should show actually the same display as vanilla ArmA2.
  3. DESCRIPTION: Overrides GPS (minimap) display config to revert to old behaviour of stable-ACE, i.e. showing same colors as map and also grid coordinates. Just a config-change, no script or similar included. The archive includes the source and is provided as open source under license CC BY-SA 4.0. VERSION: 1.0 FILES: ace_tweak_gps.pbo ace_tweak_gps.pbo.ace_tweak.bisign CREDITS AND THANKS: - nice-team.eu for testing and support REQUIRED ADDONS: Required: - Arma 2 CO (ArmA2 + ArmA2 OA) - ACE DOWNLOAD: https://www.dropbox.com/s/wa4343wunjo0pml/%40ACE_Tweak.7z?dl=0
  4. okurz

    Arma 2 AV-8B Harrier II Port

    Hi, great mod! Especially if paired with a LHD :-) One issue I have is that the vector thrust automatically sets itself back to zero degrees, i.e. forward thrust, if the wheels touch the ground and the aircraft is not moving for a moment. This poses a problem on vertical landing, especially, if the plane accelerates really fast and such. Sometimes this even seems to happen in flight. Only workaround I know of: Repeatedly switch back the thrust to downwards.
  5. It works for me to put both an ID from v1.62 non-steam as well as a v1.63 steam ID (longer one) in one squad.xml
  6. The AGM mod features map tools similar to the ones found in ArmA2 with the ACE mod. Maybe this could help.
  7. okurz

    MV-22 motor tilting?

    Might this be related to the two persons using a joystick? IMHO manual control of the rotor tilt only works for me using the joystick. Using keyboard everything is done automatically.
  8. Do you have the Steam-Version 1.63 installed? See http://forums.bistudio.com/showthread.php?179732-Arma-2-Operation-Arrowhead-Update-1-63&p=2719776#post2719776 Try to wait yet another minute. Since the switch to Steam many people report problems with the server browser.
  9. Finally someone stating the same problem ;-) I wrapped my head around this issue, too. Actually, your "dropping a cone"-solution sound pretty good. Maybe you can use an even less intrusive object and disable its simulation as soon it dropped on the floor or something? I am thinking of https://community.bistudio.com/wiki/enableSimulation One could try: - place droppable cone - wait until cone is on floor (just sleep 2 should be fine) - disableSimulation on cone to prevent kicking over Another - not working - approach which I tried in my init.sqf: // CAUTION: Most objects on the Nimitz carrier on dedicated server are 20 cm too high but not in SP or local server // Example: Mission briefing room is on 12.1 m altitude in SP but 11.9 on dedi, flight deck is 17.5 in SP. // But it looks like this also depends on the location of the carrier, e.g. outside the map border, these values differ and also the difference seems to differ! // set objects like this: //nul = this spawn { waitUntil{not isNil ""nimitz_offset""}; _this setPosASL [getPos _this select 0, getPos _this select 1, 17.38 + nimitz_offset]}; // but when I added this to all objects on the carrier and moved it out of map borders, I could not access boxes anymore! // Also this could incude a performance hit as every spawn in init is called as a thread // Only a single machine (the server) should broadcast the variable if (isServer) then { nimitz_offset = if (isDedicated) then {-0.02} else {-0.10}; // map placing specific offset, correct this one, if common for both host variants //nimitz_offset = nimitz_offset + 0.25; publicVariable "nimitz_offset"; }; a bit ugly and also not really working that good.
  10. okurz

    USS Nimitz

    Thank you TeTeT for your great contribution to an already existing addon. As I understood from JDog's post in the other thread he would support the idea to actually provide this as a new version to the already existing addon. Also, I am missing the updated version in the Six-Network. Any plans to merge these versions and provide yours as a real update to the old v0.93 beta from JDog?
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