okurz
Member-
Content Count
11 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout okurz
-
Rank
Private First Class
-
okurz started following Cannot select a role within the lobby
-
Cannot select a role within the lobby
okurz replied to Goshundai's topic in ARMA 3 - TROUBLESHOOTING
We observe what seems to be the same problem (still). When I am logged in as admin after loading a mission I can not select any slot from the lobby nor click "OK" to start the mission. Another player confirms that he sees me actually selecting a slot. What works as workaround so far is the following, needing a second player: 1. Admin selects mission 2. Second play joins lobby 1. Admin disconnects and reconnects, logs in as admin again and can slot themselves -
ace_tweak - use GPS minimap from stable ACE with grid coordinates
okurz replied to okurz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Noma. It should show the same colors as the map display, including coordinates. The ACE-variant from last ACE beta changed the colors to look more "GPS-like" but loosing the coordinates. So with the most recent ACE beta plus my addon it should show actually the same display as vanilla ArmA2. -
DESCRIPTION: Overrides GPS (minimap) display config to revert to old behaviour of stable-ACE, i.e. showing same colors as map and also grid coordinates. Just a config-change, no script or similar included. The archive includes the source and is provided as open source under license CC BY-SA 4.0. VERSION: 1.0 FILES: ace_tweak_gps.pbo ace_tweak_gps.pbo.ace_tweak.bisign CREDITS AND THANKS: - nice-team.eu for testing and support REQUIRED ADDONS: Required: - Arma 2 CO (ArmA2 + ArmA2 OA) - ACE DOWNLOAD: https://www.dropbox.com/s/wa4343wunjo0pml/%40ACE_Tweak.7z?dl=0
-
Arma 2 AV-8B Harrier II Port
okurz replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, great mod! Especially if paired with a LHD :-) One issue I have is that the vector thrust automatically sets itself back to zero degrees, i.e. forward thrust, if the wheels touch the ground and the aircraft is not moving for a moment. This poses a problem on vertical landing, especially, if the plane accelerates really fast and such. Sometimes this even seems to happen in flight. Only workaround I know of: Repeatedly switch back the thrust to downwards. -
squad.xml not working in Operation Arrowhead, working in vanilla Arma 2
okurz replied to sorophx's topic in ARMA 2 & OA - GENERAL
It works for me to put both an ID from v1.62 non-steam as well as a v1.63 steam ID (longer one) in one squad.xml -
[LFM] Land Navigation addons to make navigating more immersive.
okurz replied to J_ONeill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The AGM mod features map tools similar to the ones found in ArmA2 with the ACE mod. Maybe this could help. -
Might this be related to the two persons using a joystick? IMHO manual control of the rotor tilt only works for me using the joystick. Using keyboard everything is done automatically.
-
Do you have the Steam-Version 1.63 installed? See http://forums.bistudio.com/showthread.php?179732-Arma-2-Operation-Arrowhead-Update-1-63&p=2719776#post2719776 Try to wait yet another minute. Since the switch to Steam many people report problems with the server browser.
-
Filter effect used for Dslyecxi "Sandstorm Troopers" video.
okurz replied to EO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's what it says in the video comments: -
LHD Random placement different ASL. Cant place units on carrier...
okurz replied to vincentz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Finally someone stating the same problem ;-) I wrapped my head around this issue, too. Actually, your "dropping a cone"-solution sound pretty good. Maybe you can use an even less intrusive object and disable its simulation as soon it dropped on the floor or something? I am thinking of https://community.bistudio.com/wiki/enableSimulation One could try: - place droppable cone - wait until cone is on floor (just sleep 2 should be fine) - disableSimulation on cone to prevent kicking over Another - not working - approach which I tried in my init.sqf: // CAUTION: Most objects on the Nimitz carrier on dedicated server are 20 cm too high but not in SP or local server // Example: Mission briefing room is on 12.1 m altitude in SP but 11.9 on dedi, flight deck is 17.5 in SP. // But it looks like this also depends on the location of the carrier, e.g. outside the map border, these values differ and also the difference seems to differ! // set objects like this: //nul = this spawn { waitUntil{not isNil ""nimitz_offset""}; _this setPosASL [getPos _this select 0, getPos _this select 1, 17.38 + nimitz_offset]}; // but when I added this to all objects on the carrier and moved it out of map borders, I could not access boxes anymore! // Also this could incude a performance hit as every spawn in init is called as a thread // Only a single machine (the server) should broadcast the variable if (isServer) then { nimitz_offset = if (isDedicated) then {-0.02} else {-0.10}; // map placing specific offset, correct this one, if common for both host variants //nimitz_offset = nimitz_offset + 0.25; publicVariable "nimitz_offset"; }; a bit ugly and also not really working that good. -
Thank you TeTeT for your great contribution to an already existing addon. As I understood from JDog's post in the other thread he would support the idea to actually provide this as a new version to the already existing addon. Also, I am missing the updated version in the Six-Network. Any plans to merge these versions and provide yours as a real update to the old v0.93 beta from JDog?