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yankiedoodle45

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About yankiedoodle45

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  1. yankiedoodle45

    Real Armor Mod

    I tested it yesterday. First time with @A3MP, @ASR_AI, @Ivoryaircraft, john spartan's F-18, and his SU-35, the F-35B port, oh yeah the Nimitz too. Second time I removed all of these but the Nimitz, A3MP, and ASR_AI. Man I have a lot of addons mods for this game. I'll try it tomorrow with all my mods removed.
  2. yankiedoodle45

    Real Armor Mod

    Okay, I found a few interesting things while testing the mod in the editor. First the T-100 has a massive weak spot right under the 125mm gun. I think this is a vanilla hit box issue. Second, the PCML NATO's basic AT missile will one shot anything from the side, and I mean anything, but will take three shots to kill most MBTs to the rear:confused:, I think this is a vanilla hitbox issue. Three, Titan AT missiles appear to be completely ineffective against MBTs. Four, RPGs appear to be fine two hits to the rear of a MBT should kill it, four too the sides. Both ammo types seem to do the same amount of damage. Five, chopper missiles are completely ineffective against IFVs, APC,s, MBTs, and Mobile AA. I was firing the CSAT gunships ATGM at T-100s, BTR-Ks, and Marids from the, front, sides, and rear, little to no damage done. With the Blackfoot I was able too wheel a Marid APC, and its turret was red after firing about 80% of my hydras at it. I did not test planes. Six, 90 degree side shots are more deadly than rear shots. Again, must be a vanilla hit box issue. Seven, Panther APCs are really damn tough. I fired ten 125mm rounds at the front slope of a panther at 400m, all damage bars showed white. Seeing as this is just a Slammer MBT without a turret, I find this to be acceptable. Olds, I know you are most likely aware these things already but, I figured more test data never hurts. Hope you make progress on that Pact. vs NATO mod. I would love to fight some Cold War era battles again. :bounce3:
  3. yankiedoodle45

    Fixed Wing Flight Model (dev branch)

    Has anyone one else had problems getting the Buzzard too taxi or take off since the December 2 update? I just tried too play a couple of missions and it won't move on the ground at all.
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