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Merkury713@gmail.com

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About Merkury713@gmail.com

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  1. Of course. I am very aware of the fact that "official" moving of this AddOn over isn't on the top of the to do list, and I am fine with that. When I ask "if anyone has found a way" I just mean editing the files in the mod itself for personal use. I myself have done this with for example fixing the arming dialogue to work with the HEMTT Ammo truck, which is by no means difficult, but I was wondering if anyone knew a fix like that, such as altering a few lines of text here or there to accomadate for some of the changes in Arma 3, which for some things is really all that needs to be done. For most other things, I'm aware it takes a lot of hard work and time, and I can respect that. As for the flare launchers, I also know that the block II doesn't technically have one, but again I was wondering if there was a "ghetto" way to script in a half-assed version even in Arma 2, just for show. Regardless, love the addon a lot, excellent work Franze and NodUnit. One question I had was using FCR targeting mode to acquire targets. In TADS/HMD mode, you just basically look at where the enemy blips are on your IHADSS and hold the lock, but I was wondering exactly how to acquire targets when in FCR/G or FCR/A modes without using the vanilla function "target/zoom" and looking at the enemy in the world, unless that is just what you are supposed to do. Is there a way to get the "yellow H" on the target on the FCR when using the 114Ls without like looking at it or doing the default Arma keybind for target? Also, does RF HELLFIREs refer to 114Ls or is there a separate mode besides SAL1 or SAL2 that I don't know how to switch to? :confused: anyways, again great addon, hands down the best community made work I've seen in all my days in arma, truly outstanding. ;)
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