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toadie2k

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Everything posted by toadie2k

  1. toadie2k

    NIArms Release Thread

    Already done. NOW, panic hotfixing over, it's official word-of-bird update/release post time. Before the dump, it's not mentioned in the changelogs anywhere due to brainfart, but upcoming in (I believe) the next CBA release, CBA is is including it's own implementation of the Weapons Eventhandler Framework. In anticipation of this, all the NIArms weapons that make use of WEF(AWMs,M1903s, etc) are now switched over to CBA's handling. What this means right now is that currently you'll find they won't do the animation thing or sound thing, but as soon as its out, it's business as usual. Complete/All-in-one v9.3 (Now also oficially available through Steam Workshop ) Separate packs Core V1.33 (Important) AK Pack V2.3 ACR Pack V1.2 AUG Pack V1.85 AWM Pack V1.5 FAL Pack V1.98 G3 Pack V2.15 G36 Pack V1.3 M14 Pack V1.95 M60 Pack V13 MG3/42 Pack V1.2 MP5 Pack V1.65 P226 Pack V1.1 SAW Pack V1.41 SG510 Pack V1.3 M1903 Pack V1.4 Next, NEW thing- FN3011 More images available here FN3011 pack V1.0 Available on Steam Workshop
  2. toadie2k

    NIArms Release Thread

    not the bin file itself, no. That's all been run through a binariser as part of the PBO creation progcess. Grab the AWC Sources off Github - https://github.com/toadie2k/NIArms
  3. toadie2k

    NIArms Release Thread

    You are most certainly welcome. To be part of something that has some sentimental value like this, as well as covering a frankly WELL underrated gem, it's been a real experience.
  4. toadie2k

    NIArms Release Thread

    Seen and Heard. Not wanting to waste a post on 3 words, media and status reports for those not on twitter- Sg550s- 60-80% High-poly complete. Bakes within the fortnight. Then go back and do the Swiss Arms GL to go with. HK416s- couple more extra widgets to make and we're onto UV mapping C96- same as above TBH. replace widgets with the 712 specific features Next recursive update : coming within the next.. 2-ish weeks? fixes OTOH include: case-sensitivity in the magswitch script (mags disappearing), RHs AK103 compat issue, universal gunshot tail volumes, and a few visual effect tweaks that I think will please all. Oh and the public release for the FN3011(aka the "FN Sniper","the Untangling Machine") which, I think I've said several times is about the most fun I've have with a boltgun in Arma ( Someone ping Irving_mainway for some images here). Not most LETHAL, most FUN. WIP Images
  5. toadie2k

    NIArms Release Thread

    Yep that. It was a revision that was made to the Export models around 2006-07 in response to feedback they were getting on the XM8. As far as I can gather, that and ditching the integrated optic are largely what brought about the switch from the E to the V.
  6. toadie2k

    NIArms Release Thread

    Well, he's still right. I guess I've been around long enough that longtime readers kinda of have a feel for my stances on things. Ayhow- If I can't do a reasonable/feasibly close-enough pass at representing something, I don't do it. I don't have a STANAG adapter mesh around, I don't REALLY have time right now to correct that AND to add to that, doing STANAG mags means tying it into the Magazine switch script AND the Barrel Change script. So for number's sakes, that's 3(barrel lengths, plus 2 to include the current A3s)x3(stock colours)x2(different physical magazines, soon to be 3) x2(A1s and A2, 3 if you also throw in the SRs) actual weapon classes that need to be created to achieve this, and maintained, AND be bug checked. So 60-ish. Granted- some of the actual grunt work is lessened with things like hiddenselections, there's STILL a substantial gobbing amount of work there to work around one of the platform's long-standing trade-offs.
  7. toadie2k

    NIArms Release Thread

    This essentially.I did create altered ones, but the way Arma handles sidearm animations is .... Awkward... to say the least. Same reason why the second mag doesn't quite hit the mark in the reload,etc,etc,etc(speaking of which, don't ask for any more reloads done this way, please. Holy shit am I never doing that again ever). The bifurcation of animation systems in the engine can be a real fucking nightmare sometimes. I plan on redoing it at some point, yes.
  8. toadie2k

    NIArms Release Thread

    for the .556 mags? no. They share the common 5.56 NATO STANAG mags which use the standard GI mag model. Without creating a bunch of duplicate magazines, which is IMO kind of extraneous, there's no real way to do PMAGS there. As for the 6.8 SPC ones, that can be done for low effort, so look for it in the next patch (in a few months, probably) It did roll out. The fix was, centered around occulsion and volume issues(Midrange gunshots not being loud enough), which are now rolled out. I'm sorry if you feel the guns sound Underpowered, but they're probably not going to revert. Honestly, Navaro, IMO has been doing a fantastic job, bringing all the audio into one consistent, effectively HQ standard. Before that, I was literally just piecing together stuff from youtube and running them through DSPs and pitch/EQ passes.. which can sound fine in isolation, but they're a mess when mixed in with other, audio (listen to the AUGs as they are now and you'll see what I mean). Probably never. Not a HARD rule on that, might change my mind later, but the X91 mags do the same service, and IRL are more durable. Second part- no promises but I've written myself a post-it note to put those in the next update.
  9. toadie2k

    NIArms Release Thread

    Forum this is Tango Two Kilo- AllinOne V8 Rounds Complete, Out.
  10. toadie2k

    NIArms Release Thread

    Flash update- So there were two critical typos in AK and AR15 Packs that I missed, and they're not the innocent kind, so I've pushed out new versions of both. If you downloaded the previous versions, I recommend the switch AK pack V2.22 AR15 Pack V1.96 Critically fixes the RPK12 muzzleflash/animation issue, and a specific 300 Blackout issues. No longer needed. Also, still uploading it. Patience. Yep thats a thing. I missed, but it's a compat, so it's low priority.
  11. toadie2k

    NIArms Release Thread

    Minor, There's two typo corrections and the DLC icon was baked in. Otherwise it's 1:1
  12. toadie2k

    NIArms Release Thread

    Yes, Steam within the next few hours, All in One sometime tomorrow.. Armaholic when I ring up foxhound about it
  13. toadie2k

    NIArms Release Thread

    Is this the latest NIArms core? Hand animations and the Pistol sight textures are in Core.
  14. toadie2k

    NIArms Release Thread

    you know what they say, go hard or go home.
  15. toadie2k

    NIArms Release Thread

    Forums, this Tango Kilo, Rounds, Over. Raw Files now, Mirrors soon, Workshop versions will be completed over the next few hours automagically, and Complete will be in here by this time tomorrow (it's big and Australian internet is small) Core V1.2 (Important) AK Pack V2.22 AR15 Pack V1.96 ACR Pack V1.1 AUG Pack V1.7 AWM Pack V1.4 G3 Pack V2.05 G36 Pack V1.25 M14 Pack V1.95 M60 Pack V12 MG3/42 Pack V1.1 Minigun V1.15 FAL Pack V1.95 MP5 Pack V1.65 SAW Pack V1.35 M1903 Pack V1.35 SG510 Pack V1.25 Updates over, New things. https://sketchfab.com/models/2735d46f822040a1b2a08f0af5efab81 Static images, if 3d Wizardry is too futuristic for you. Cry "Sauer" and let slip the SIGs of war. Classnames Special Thanks to all my Patreons, who allow me to indulge my urge to overdo things. And an additional thanks to the Following, for whom which this release, and the updates, would absolutely NOT have been possible without.- Spartan0536 - Ballistics. Just.. a shitload of ballistics and number crunching Jonpas and Robalo - The Magswitch function and it's integration Navaro - Never-tiring sound engineer. (Check out his YT page https://www.youtube.com/channel/UCHJ9rdUDaAjsvXxi3E6bxUQ , or if you're looking for sound work hit up his twitter) P226 Pack V1
  16. toadie2k

    NIArms Release Thread

    HLC Core, for 99% of it. Some of the mags and guns use modifiers based on that, but the raw goods are in there. The raw input files are up on the NIarms github if you want the freshest detail on them.
  17. toadie2k

    NIArms Release Thread

    Forum, this is Tango Two Kilo, confirm for Fire Mission, standby - Ob Forum-Actual FDC: T-2-K Mission: FFE, Battery, Shift Location: 1 Version increment since last mission Target is 2 x file hosts, 1 x Steam Workshop Fire is Area, Danger Close, RARs, Open Sheaf. Fire Control is Time on Target: +24 Hours Confirm Mission,over.
  18. toadie2k

    NIArms Release Thread

    What he said.Bouncing between all the things right now, but as soon as I clean up the textures for the 226/8/9s, I want to push the major incremental updates out the door (which can't happen until they are for reasons that will be apparent once they roll out). Speaking of sigs, they're nearly ready for rollout- Pre-94 Rolled Stamping 226. If I had a personal favourite child in the pack, this is it. You can check out more images in the WIP album for them here, including a day/night comparison shots for the various addon sighting systems.
  19. toadie2k

    NIArms Release Thread

    It's not even that they paid for it. The stuff on the long public list is non-commisioned, and it just so happens that most of my patreon backer tend to fall in two camps: High-Speed Longcat Spaceshuttle Doorgunners, and Period-arms nerds, and the popularity of both tends to mean that two things generally sit at the top of the work list- Spec Ops Five-five-sixers and WW2 Infantry Weapons and the voting GENERALLY tends to be almost dead split on which items of those gets ahead. Commissions go through their own process, because of the nature of them.
  20. toadie2k

    NIArms Release Thread

    Yeah, SCARs are pretty high up the list, so there's a good chance that if not the one after next, it'll be top contender for the one immediately after that. Fortunately I've got myself out of complexity hell so I don't anticipate the wait being more than 6 months currently being made right now is SG550s, Something Terrible and H&K, AND Something old and FN. (For rough progress - the Pistols are like 95% good to go short texturing, the FN is about 2/3rds, 550s are somewhere just behind that, H&Ks are really just started.) Next on the List is the Short Lees, got a Commission for C96s and I've got a pretty interesting V-A-P-O-R-W-A-R-E project also commissioned that are next off the ranks Short answer is personal preference. Most WML setups I've seen tend to have them mounted left-side so they don't need additional pressure-switches to activate, and my own internal ergonomic sense agree with that aesthetic.I realise that's also at odds with how most people from LAMs specifically, but that's the reasoning, and sadly it's not one of those things you can just do both with so :S
  21. toadie2k

    NIArms Release Thread

    In that case, my B. Will be up within the next couple hours.
  22. toadie2k

    NIArms Release Thread

    To answer fully current plan is for the D10,14.5,16.5,20RS as factory released, M27 IAR Spec D16, the aformentioned parts above plus a couple more. The A5, for the moment ,isn't planned because that would require entire new uppers, lowers,handguards and sights. All of that takes extra time and considering this is a direct commission rather than patreon, I'm kind of inclined to hold off one tripling my workload for the price. That said, here's all the stuff going on right now- Sigs 226/8s - These are now all UV mapped and currently I'm going over the HPs for baking. Animations are done, sorting out the configs for that. SG550s - bout 75% done on the LP pieces. Currently adding Quadrails in 3 lengths. Probably will be the next release after the 226s, conveniently. Also coming is the visible magazine switching as part of the the next major recursive update(Late April?),which is solely possible because of Robalo. As part of that, I'm reanimating some stuff to leverage this a little. Currently on the AKs(video obviously Work in progress here), sounds by navaro- And there's another thing I'm working on that I can't show off here because it's supposed to be a surprise for someone, and they read here, so I'll just add that THAT is coming along well, and now has MIRS rails with it. Probably a good point to point out that this stuff doesn't come from a vacuum, and I'm basically at a full-time work load right now in between all these things, and the thing that's allowing me to do that by and large is Patreon. If you like what I do, even a buck a month is appreciated and lets me once in a while go for Premium ramen dinner instead of noodle cakes https://www.patreon.com/toadie2k
  23. toadie2k

    NIArms Release Thread

    Possibly. THere was talk of it actually being rolled into CBA too, but haven't heard anything on that front. Either way, it's contingent on Kerc giving the go-ahead.
  24. toadie2k

    NIArms Release Thread

    RSA-S/NVG/ General Bundeswehr-exclusive G36A2 gear is the additional G36 gear, yes. There's a bunch of it, and it's really nation specific stuff, so yeah, didn't fit the initial remit. Anyhowsers, Release day. ACRs. http://imgur.com/a/440wU Before anyone asks, yes- they're all done up with hiddenselections, so Gaudy Camo jobs are a possibility. and yes, like the G36s, these are likely candidates for additonal variants in the future. Have At it
  25. toadie2k

    Server monetization program

    Yeah, echoing the above, if the mod's anything more than a hack job or file compilation, the amount of raw man-hours for development STARTS at 5( and that's HELLA lowball) and goes up by a magnitude with every extra asset or aspect the mod takes on. It ignores post-release upkeep(BI patches breaking things is not uncommon), it ignores post-release community relations (comments,suggestions, bug reports), it ignores handling dealing ongoing with licensing violations and non-compliant server ops.It ignores the pre-sunk investment of time and money into having skills,tools and time(e.g, 3D software STARTS around $500, and can take days to get good enough with) to actually do mod work. To suggest it's a one-and-done affair is kind of myopic at best.
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