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zelectec

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Everything posted by zelectec

  1. i thought about the whole sitation again. when im not able to find the memorypoint of the turret i could possibly spawn and attach a mortar/object/vehicle to the commander position and i would delete the mortar when the commander is empty. that would be a workaround for the first problem but the second problem is still there
  2. zelectec

    Help with binarized P3D files

    Im interested in this topic too. I want a list of all memory points for the slammer. there are again czech words used for them. Is it allowed to use eliteness and just use it for memory points? thanks
  3. So i tried to add some stuff to a vehicle but i cant find a turret memorypoint. After a bit of time i discovered the tool memrpt for arma2. I got it workin but somehow it just delivers strange results. first try. memrpt not in the same folder as the binarized p3d i get pretty fast the message the command "memrpt" is either wrong or doesnt exists/cant be found i cant figure out why. But lets try a different method second try. memrpt in the same folder as the binarzied p3d i get memrpt workin but it fails and i get the message " out of memory exception " here is the code for the second try: ProcessSubfolders=false SearchPathspec=C:\Users\MyWay\Desktop\memrpt_v0.0.0.2\MBT_01 SearchFilespec=MBT_01_cannon_F.p3d Processing... Unhandled Exception: OutOfMemoryException. So was anyone able yet to get a readable comma seperated value file? Or how do u read Memory points? Thanks in advance
  4. So i tried memrpt in windows 7. It opens for 1 second and shuts down instantly....I tried adding startvalues etc. I wasnt able to start it. Was anyone able to read Memory Points in models like the slammer? I tried that list czech translation list. I got the standart main barel but that animation is somehow a bit different. its not a perfect circle....its more like an oval so whatever i attach to the tank it doesnt stay on top of the turret as i want it. Thanks in advance.
  5. Would like to see it too.
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