florianmuellerch
Member-
Content Count
57 -
Joined
-
Last visited
-
Medals
-
GUI Editor: Why are RSC-Classes not predefined?
florianmuellerch replied to florianmuellerch's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You serious?! Thank you very much! :-) -
florianmuellerch started following GUI Editor: Why are RSC-Classes not predefined?
-
GUI Editor: Why are RSC-Classes not predefined?
florianmuellerch posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am getting into ArmA 3 Scripting once again (after I've made some cool addons a few years ago, see this post). I recently found the GUI editor, which makes it a lot easier to create dialogs. However, the classes used by the Built-In editor (like RscText, RscButton, RscSlider, etc.) are not predefined and have to be defined by myself. I have to do this by searching youtube and forums for definitions of it, because I have no idea what it can do and what it can't. So, why for gods sake, is there no predefined definition of the classes used by the built in editor? Thanks for input mates, and a nice weekend. -PEGASUS -
Virtual Ammobox System (VAS)
florianmuellerch replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys I'm also facing the problem that no texts are shown. In the downloaded ZIP file from armaholic, there is no stringtable.xml? I've downloaded the version 2.91 (from m0nkey I guess), but this does not contain any stringtable. Could you please verify the downloadable zip? Thanks! EDIT: I've found a stringtable.xml of an older release which i've copied to the mission's main directory (I thought, not that much labels have changed in the releases) and the labels were working again. So it really is a matter of the missing stringtable.xml file. -
ArmA 3: Speed Radars!
florianmuellerch replied to florianmuellerch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe, yes... I believe you want to do something like that: Create a script that calls PEG_fnc_SpeedRadarFlash (you did this already), lets call it "flash.sqf". Create a function of that file (so you can call it). On the server, call BIS_fnc_MP with the flash if someone gets busted. Maybe you can pass the position of the radar with BIS_fnc_MP to your flash.sqf. In your flash.sqf you can check if the given position is nearby, and if so, you'll call PEG_fnc_SpeedRadarFlash. Just from the skratch, this should actually even work :) -
ArmA 3: Speed Radars!
florianmuellerch replied to florianmuellerch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Spyflo, this is the problem that I mentioned in my first post: You have to ensure that the Flash is executed on the Client's computer. Now, you execute it directly on the server, and the flash is local so only the server can "see" it. You'd have to write a script which gets called on the server but executed on the client which raced across the radar. You could go advanced and distribute the flash position to every client and then ask if the local player is nearby and then display the flash, even if another player has been too fast (would be more realistically). -
ArmA 3: Speed Radars!
florianmuellerch replied to florianmuellerch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What error message do you see? If you don't see any message, you may look at your log (at your AppData/Local/Arma 3 folder) -
Hi guys I've managed to create the ArmA-Side required files for a new font (Using Font2TGA). But reading the documentation, I cannot find any clue how I would include them (e.g. by description.ext for my multiplayer mission). I've tried CfgFonts and CfgFontFamilies, none of them gets any attention by ArmA 3. What am I overlooking? Thank you for your hints!
-
Basic Jet Ejector Seat Script
florianmuellerch replied to magicpanda's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Magicpanda! I've also just created an Addon (didn't see your forum post). Maybe you want to take a look at it: http://forums.bistudio.com/showthread.php?175838-Jet-Ejection-Seat The difficulties were that you get ejection in the correct direction if the plane has bank, for example, or if it is flying upwards down. You might take a look and tell me what you think about :) -
ArmA 3: Speed Radars!
florianmuellerch replied to florianmuellerch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK guys Version 1.2 is online :) I've fixed the error about the textures (so sorry!!) and added red flashlight, a rude mobile radar trap and some extra functionality. For a full description see my first post and the UPDATE note :) Thank you all for your feedback! -
After the latest update of A3 Tools, I got no buldozer.exe anymore? Where the heck has that gone? O2 can't display any preview anymore, this is goddamn annoying!
-
Hi Guys! New Addon is up! Ever got angry because of the ejection seat in ArmA 3, placing the pilot next to the plane instead of pushing him realistically out of that cockpit, like every jet should be able after 2030? Well, then this is for you! ArmA 3 Ejection Seats Features - Pushes you out of the cockpit with a realistic force - Works in all flight positions and even upside down - A non-steerable parachute will be added to the player and opened automatically after ejection - Collision with the jet is no more possible Download Mirror #1: dropbox.com Mirror #2: mega.co.nz Install - Copy the contained mod folder "@EjectionSeat" into your ArmA 3 directory (usually C:\Users\Yourname\Documents\Arma 3\) - Go to the game, to your extension settings and activate the mod "EjectionSeat" - Or you add the mod in your game start command (-mod=@EjectionSeat) You're almost done! Usage Before you can use the ejection seat, you have to add one line to your init.sqf server file: [] execVM "\EjectionSeat\EjectionSeat.sqf"; Have a try :) Should work with both single- and multiplayer (tested in SP). Have fun! Regards, Florian
-
ArmA 3: Speed Radars!
florianmuellerch replied to florianmuellerch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys Thanks for the replies, I'll take a look to that right away. Also, I may add some red flashlight if you want :) Regards and stay tuned, should be up in a short while... Florian -
Hi Scripters out there I'm trying to get the bank angle of a plane, but I didn't find out the best way. I've read about vectorUp but I didn't really understand the indicators (which vector is this?) I'm trying to do an ejection seat script, so I'd have to set the velocity of the player in the direction the canopy of the plane points. Is that somehow possible in an easy way? Thank you for your help! :) Regards, Flo ---------- Post added at 08:53 ---------- Previous post was at 08:38 ---------- Just found out :( too bad googling -.- The answer: BIS_fnc_getPitchBank
-
ArmA 3: Speed Radars!
florianmuellerch replied to florianmuellerch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This will only work if you let your players first download the speed radar and add it as a mod locally :/ This is because it contains a building (.p3d). You may take a look at my bug report (http://feedback.arma3.com/view.php?id=16737) and vote for it, to finally let the addons be synchronized automatically :) -
I'm sure I've read somewhere that Editors will be / (are?) able to develop their missions using Java instead of SQF scripting. I've fealt the wish quite often to have objects instead of multiple seperated functions. What is the progress of it? Is it possible in A3 right now? If not, when? Official BI information? Documentation? Thanks for the infos!