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Everything posted by 654wak654
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Oh it took me a whole night and then the morning of the next day to get mine working, you're still way faster :p.
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Link Link Link Every link another adventure, every link another lesson. I don't have a problem with your amateur video/blog series, I don't have a problem with the way you play, or the way you think other people play. Though insulting the genre that got me in video-games is a offence, punishable by a lot of resources.
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Whole point of my code is that the for is faster! Because we're only working with integers. Just something left from Java (Ironical thinking of yesterday's conversation ;)) Though I'd like to know your 2C. Wesley32 here is almost the same code with Iceman's way, hope you can get it to work: [color=#FF8040][color=#006400][i]//Will make myVeh_1's weapon cargo the same as myVeh_0's.[/i][/color] [color=#1874CD]_weapons[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getWeaponCargo[/b][/color] myVeh_0[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_index[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_weapons[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]0[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]clearWeaponCargoGlobal[/b][/color] myVeh_1[color=#8B3E2F][b];[/b][/color] [color=#191970][b]for[/b][/color] [color=#7A7A7A]"_i"[/color] [color=#191970][b]from[/b][/color] [color=#FF0000]0[/color] [color=#191970][b]to[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]count[/b][/color] [color=#1874CD]_index[/color][color=#8B3E2F][b])[/b][/color] [color=#8B3E2F][b]-[/b][/color] [color=#FF0000]1[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]do[/b][/color] [color=#8B3E2F][b]{[/b][/color] myVeh_1 [color=#191970][b]addWeaponCargoGlobal[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#8B3E2F][b]([/b][/color][color=#1874CD]_index[/color] [color=#191970][b]select[/b][/color] [color=#1874CD]_i[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]([/b][/color][color=#1874CD]_weapons[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]1[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]select[/b][/color] [color=#1874CD]_i[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter
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Yeah that's a really annoying issue that I also had to figure out while doing the crate saving functions for Boydee. Here is an example, hope it's clear enough: [color=#FF8040][color=#1874CD]_weapons[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getWeaponCargo[/b][/color] [color=#1874CD]_crate[/color][color=#8B3E2F][b];[/b][/color] [color=#006400][i]//Just get the contents like usual.[/i][/color] [color=#191970][b]clearWeaponCargoGlobal[/b][/color] [color=#1874CD]_crate[/color][color=#8B3E2F][b];[/b][/color] [color=#006400][i]//Clear cargo, then add everything back.[/i][/color] [color=#191970][b]for[/b][/color] [color=#7A7A7A]"_i"[/color] [color=#191970][b]from[/b][/color] [color=#FF0000]0[/color] [color=#191970][b]to[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]count[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_weapons[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]0[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b])[/b][/color] [color=#8B3E2F][b]-[/b][/color] [color=#FF0000]1[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]do[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_crate[/color] [color=#191970][b]addWeaponCargoGlobal[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]([/b][/color][color=#1874CD]_weapons[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]0[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]select[/b][/color] [color=#1874CD]_i[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]([/b][/color][color=#1874CD]_weapons[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]1[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]select[/b][/color] [color=#1874CD]_i[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter. Also thanks to the good old arrays thread.
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Politicians will be politicians! They did it before with GTA, and Max Payne and lot's of other gory games. They're just looking for things to blame to cover their own bullshit.
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I had no idea that existed, bad side of having ArmAHolic as primary resource I guess :p. Forked and working on the "fancy" direct voice effect now, just implementing my code. Though I gotta say the use of brackets is going to give me cancer, I will change every and each one of them again to a more like C#/ Java standard, hope that won't be a problem to you guys when I push it?
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Panimala whoever made the revive script or modification can do that by using TFAR, but Nkey isn't capable nor responsible of doing this. It whould require editing things in the "unconscious" state of that revive script/ medical system. As soon as we get a stable TFAR release, I'll try to change Farooq's revive script to do exactly that. Will release it to public too if I can get the permission.
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Need translations for stringtable.xml
654wak654 replied to iceman77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You said that like everyone here knows 5 :cool:. Anyway, I never worked with stringtable.xml things before, but if we get 2 different sections as "STR_VSYS_REQUESTED_A" and TR_VSYS_REQUESTED_AN" it whould be possible to script it even for the conditions ACyprus said. I wonder if any other languages here have any grammatical issues with the "%1" sections. -
Congratulations, you just woke the thread and going to give them more attention. Remember the old saying: There in no good or bad reputation, just reputation!
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Need translations for stringtable.xml
654wak654 replied to iceman77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
English is not my native language, so I don't know the situation by it's name but I think I can explain it to you. The thing is, if a word is starting with a vowel you should use an "an" (see?), but if it doesn't, you just put an "a" so there isn't 2 consonant sounds one after another. It's really easy notice the difference while speaking, "an slammer" doesn't sound right but with "a slammer" the switch between the words in your mouth is smoother. For example: a Bobcat a Translation an Iceman an Interface Best way of going around this issue is changing the sentence, but I'm sure you can code something like this since you're hardcore: if (first_letter_of_string in ["e","o","a","i","u"]) then {"an"} else {"a"}; Oh, and I'm also a fan :p. -
The changelog says "Added: Direct control over the landing gear of helicopters", and it's in the "Engine" section, that doesn't have to be a addAction or key-press feature; just like some choppers have the opening doors that have to be scripted. Yes they're still auto but the timing has been perfect for months, no need to complain about it. Random deployments mid take-off do look weird but they don't slow you down because of air resistance or anything, and if you're landing faster then the gear can open, that's not something the tiny wheels can handle, you're probably going to crash anyway.
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Controllers Unavailable (update 1.32 stable)
654wak654 replied to Rovka's topic in ARMA 3 - TROUBLESHOOTING
I'm using 64-bit W8.1 one too, actually upgraded from 8 to .1 because I thought it whould solve some ArmA related problems I had, but they got solved with BI updates and not the upgrade :P. I think someone mentioned somewhere in that thread we could just change USB settings from BIOS in some motherboards. Though I never tried it. -
Yep, Turkey's not really one of the war machines in the Middle-east, the last conflict the better for economy. Also because if there is no war to worry about, politicians can focus on waay more important things like if middle school and high school girls can wear turban in schools.
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Controllers Unavailable (update 1.32 stable)
654wak654 replied to Rovka's topic in ARMA 3 - TROUBLESHOOTING
Actually the controllers disappearing is a known issue. Not common, but known. You can read more here. I'm glad you got it working, I'm flying without a stick for 3 months. -
I'm assuming 2 things; If we don't intervene, IS will take Kobani. If we do intervene, they will be back. We can't fully get rid of them, that'll take the whole Syria and even beyond. @ProfTournesol: I whould say "We should intervene" early September, but the Kurds here are getting worse by day, after HDP (Which is the successor of an old PKK supporting party) asked them to protest, that's the one where they got a taste of the Gezi. They're eventually going to cause their own peoples slaughter by causing chaos inside the country which makes it so we can't focus on the outside. I whouldn't be surprised if they blamed us for the IS take-over in Kobani, while PKK is the one attacking us like the IS is not enough for them? They're retardness getting blamed on us while RTE is sitting on his ass waiting for the West. Which most likely isn't going to happen any time soon. Nobody wants to Touch Syria until we do, and we don't want to touch Syria until anybody else does! Let's say we did go in to Syria and fought off IS, there is a huge change the military will consider both sides as an enemy, specially with the recent rise of tension with PKK again. That will piss of the Kurds inside the country even if we save Kobani from IS, if we sit on the border like now and let IS take Kobani, they're eventually going to come over here and it's going to be even worst than it is with PKK... Like everyone here already said, we're the ones to blame for in both ways, let's just hope they attack Russia this winter :).
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They were trying that forming their own state thing since Ottoman fell, nothing new with RTE. Also the police killed more Turks in protests than they killed Kurds. Remember #OccupyGezi ?.. It wasn't retaliation, they're trying to make it look like one but they were shelling and burning waay before any Kurds got killed. RTE is the biggest dick, only reason he gets elected again (this time in a higher position btw) is because he's a good dick, can control a %50 idiotic part of the country (Ironically, mostly the eastern side.). ProfTournesol no body is willing to help PKK, not the secular party, not RTE, no one. They are terrorists and (again) only reason they fighting the other Terrorists is to keep their territory close to us, rather than them having territory close to us. They're both fighting for Kobani to eventually have a place really close to Turkey. I liked the resemblance though, fits with RTE's somewhat of a plan.
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I don't know specifically about ArmA 3, it kind of depends on your recording configuration (Seperate drives, lots of RAM, Nvidia's weird tech etc.). OBS has been the only game capture sofware I've been using for a long time, you can configure way more options than Action or Fraps, also unlike them OBS is free and actually getting updates when needed. If you like the configurability of OBS, you can take it to the next level by checking out DXtroy.
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There's Karts But.... BIS Please Finish What You Started FFS.
654wak654 replied to infiltrator_2k's topic in ARMA 3 - GENERAL
If we're talking about finishing left over things, I'd also like to point at insignias. The only reason Simple Rank Patches (Check sig) needs more than 2 lines of code is because insignias are no where near as persistent as squad XMLs! They have the system already there, the squad XMLs work perfectly since A2, with the insignias BI just has use whatever code they have on the symmetrical shoulder. -
That's the voiceover, I'm pretty sure they weren't talking about Allah when they were pointing at the English writing and stuff on it.
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That is the version which I think has the same problem with TAW_Yonose has, had the same thing myself too. Anyway your problem has a fix as easy as using "open with" rather than trying to navigate, I think it has something to do with the old program and newer windows explorer conflicting. En easier and less painful way is un-installing the ones you currently have, and get the actual tools package for ArmA 3 as seen in Here, you can get it from steam, and even though texView is same, ArmA 3 Tools is way friendlier and this decade than the one waltenberg posted.
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NATO SF and Russian Spetsnaz WEAPONS for A3
654wak654 replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You don't need the sound fix, just get the latest version... -
If the last two question askers just checked this page, not even read the whole small thread, but just the last 3 posts by the author...
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[COOP] Digital Infantry Combat Environment
654wak654 replied to Kushluk's topic in ARMA 3 - USER MISSIONS
Hey Kushluk, I saw your other thread about Addons and MANW stuff, and honestly a vanilla version whould be really interesting and way more accessible. I played DICE a lot when it first came out but all my friends dropped on it at some point because of the mod updates and sizes. I understand the @DICE content is needed, but by putting some of the things in the @DICE folder and making it one package to play could make it way more popular. Something like a "Light" version without the big addons if you have the time. By putting it on 2035's Altis you'll get rid of A3MP and the Aggressors for example, and rest of the mods barely pass half a gigabyte. Please consider lowering the download size not just because of MANW but publicity too. -
What new MANW projects could be coming up?
654wak654 replied to Kydoimos's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
That post made me think of something.... Sorry if it's too unrelated. EDIT: Realized it could have been "I'll make my own arma not war" -
Using the script since the ArmA 2 version, actual ropes whould be amazing. Also you just gave me the idea, can I modify the script to try and lift vehicles, with the people in them?