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f35flyer

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About f35flyer

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  1. Amazing job on all the textures. I have not run into the frame drop error recorded by other users so not sure what that is all about. As for the handling, This thing turns worse than a pig. <Warning: Nerd Alert!>The Maxxpro is a front engine AWD tank of a truck weighing in at approx. 13.5 US tons between the two CAT variants. With all that weight it was given a MaxxForce D9.3I6 engine which produces 170-375 hp (330hp@2,100rpm in the two variants you made in the mod) which is about 19.5 hp/t. <Nerd Speak is Done> All of that is fancy talk for this thing has a lot of power and weight which should limit the top speed to 70mph (~113kph) at a full tank as well as it will have a huge amount of torque, exact number I could not find. Also, with the front engine design, this should have a feeling of oversteer/loose at low speeds and a heavy understeer/tight feeling when at high speeds (~45mph-top speed). Also the brakes should be very good when carrying a light to medium payload with nearly no chance of locking up with all that weight, unless sustained full pressure is applied for more than, let's say around 2 seconds for ArmA's sake. I tested the mod out and found that there was nearly no torque compared to the real thing. The turning radius was stupidly large; I managed to drive it in a full circle around our base but just barely, and our base is huge! Roughly half a square kilometer. I also noticed the brakes locked up instantly when I pressed the slow down button. Top speed I was able to achieve was 85kph after straight acceleration from 0kph for 30 seconds. I would like to see this completely overhauled in the next version or two as this is purely irritating to me. Damage Model: Tires - I have no idea what you did to these things, maybe fill them with kevlar, but they will not go flat or pop for anything. 2 grenades tossed under the center of the truck did not manage to dent them. Everything else - I have yet to do extensive testing on the damage but those two grenades did not manage to damage it at all. I was given the option to repair it though, not sure why. Thank you for the mod, it is a solid starting block with amazingly detailed textures and more armor than a tank. The driving physics really need to be redone though and that is the only thing stopping me from making this my vehicle of choice for any terrain map. I can't wait for version 1.0 if the driving physics get pretty close to the real thing, which is pretty much like the off-road but just more planted into the ground for a reference. Keep up the good work, RichardsD!
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