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magnetar

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Everything posted by magnetar

  1. Yes. Also enabling full duplex can help. In the default mode, you cannot receive/transmit at the same time. Additionally if two radios are transmitting, you will only pick the one with the stronger signal or none of them
  2. It should be fixed in the upcoming dev-built. Thanks for reporting!
  3. Are they using 64bits? Are you on performance branch?
  4. If you can provide the RPTs it would be helpful. Also post them into the github in order to keep track of them. It is a mess to keep track of issues in the forums :) https://github.com/idi-systems/acre2/issues Please make sure that the issue is reproducible with CBA + ACRE2 only. Mod combinations are difficult to debug since we do not have control over them.
  5. Babel seems perfect for your problem :) http://acre2.idi-systems.com/wiki/frameworks/mission-making-intro#babel
  6. Maybe. Maybe in one year. Maybe it is already there. Who knows...
  7. If it is a conflict with another mod, only through combinations you can find what causes the problem. Sorry I cannot be of much more help. I had a quick look at the Framework and It "seems" fine but I did not test it.
  8. Tobii Eyetracker is known to cause troubles with dlls. Even BI disabled it for a while because it was causing problems to vanilla Arma 3.
  9. At a first glance I cannot see anything weird on the log file. Could you try to reproduce this without the Framework and only with CBA and ACRE (and ACE3)?
  10. No it is not required to use a dedicated server.
  11. No, we have not experienced this in any of the sessions. Are you launching Arma 3 with CBA + ACRE2 alone or are you using other mods? Are you using a dedicated server?
  12. Thanks for the RPTs. Can the same be reproduced by using CBA + ACRE2 (+ optionally ACE3) alone? If not, It would be helpful to determine which mods are causing the conflict so that it can be further investigated. It would be also useful if you open an issue in the github tracker. It is easier to keep things organised in that way than keeping several issue posts here in the forums :) Cheers
  13. This is sadly a known bug. It would be very helpful to attach the RPG and logs/acre_dll.log on the GitHub issue ticket.
  14. @Shifty.FR Hmm, odd indeed that you are not seeing any ACRE related options in CBA settings. Are you using latest acre stable (v2.4.0.942) and also launching the game with at least CBA + ACRE2?
  15. You forgot the SEM52-SL... Jokes apart. Nice summary!
  16. Hi, I would like to point out that the new version of ACRE 2 is 2.4.0.942 and not 2.3.0. Does the same happen only with CBA and ACRE (and maybe together with ACE)?
  17. Open in the 3Deditor the CBA settings (Ctrl-Alt-S). In there go to the Mission tab and force those settings that you specifically want. You can find more information on CBA settings on the CBA wiki.
  18. No, you can access cba settings (and thus difficulty settings) in the 3Deditor (Ctrl-Alt-S) and force difficulty settings per mission or leave them server side. You can find more information on CBA settings on the CBA wiki. However, difficulty settings module has not been entirely removed, it is only hidden in order to maintain backwards compatibility. As @jonpas said, modules will be removed in 2 versions (v2.6)
  19. At the moment they take preference for old missions. Although difficulty modules have been deprecated (not fully removed) and thus they cannot be found in the editor. API functions take precedence as well over CBA_settings until removed.
  20. I keep getting this error in game updater when trying to update the dev branch: None of the above seems a valid reason since: a) Internet connection is present. b) Non-protected folder. c) Only logged on steam. d) There are still 200 Gb available. The tool never finishes the update and I have to constantly restart it in order to advance the download. Any suggestions? This happens on a Windows 10 OS system.
  21. You can grab the latest dev-build that can be found in ACRE2 slack. This version is compatible with TS v3.1. Being a dev-build, use it at your own risk :D
  22. No, this is where you can find everything related to ACRE. If you have specific questions you can ask them here or you can join the ACRE2 slack
  23. You can find them under the misc entry of uniform, vest or backpack categories. ACRE does not use the radio slot as vanilla or TFAR. With ACRE2 you can have multiple radios in the uniform, vest or backpacks. I hope this solves your problem.
  24. I would like to use the menu that is provided with the respawn template "MenuPosition" using a custom respawn script. Is it still possible to open such menu at request? Prior to the new respawn template, it was possible to call directly "bis_fnc_respawnMenuPosition" in order for the respawn menu to appear. Now, however, when calling it without adding "MenuPosition" to RespawnTemplates, a bunch of script errors occur. The following is an excerpt from the RPT: Can the menuPostion still be called from script? Cheers and thanks for any help you may provide.
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