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MarcusCunningham

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Posts posted by MarcusCunningham


  1. I'm looking at making a Red vs Blue mission with A146 Wipeouts, similar to the one in this

    .

    I was wandering how to use setobjecttextureGlobal on a server. I ran this line below from the init of the A146 named a146 and it worked, the color was set to red. When I put the mission on the server, no one was able to see the color, but me.

    [[{a146 setobjecttexture [0,'#(argb,8,8,3)color(1,0,0,1)'];}],"BIS_fnc_Spawn",true,true] call BIS_fnc_MP;

    I am also able to use this code in the editor to change the color, but again does not work in a server

    a146 setobjecttexture [1,'#(argb,8,8,3)color(1,0,0,1)'];

    I was also curious how to set the color of the jet every time it respawns

    Any feedback would be awesome.


  2. The 160th Special Operations Regiment is an Australian based (International Players as well) ArmA 3 tactical unit which focuses on a virtual realistic military environment where missions and operations can be completed.

    Based loosely upon the 160th SOAR, the 160th SOR is a realistic ArmA regiment that forms realism and an entertaining environment. In order to create this realism we use real world military tactics along with real world military conflict.

    Most of the conflicts that our map editor creates can include simple “Capture and Hold†missions or full-fledged operations such as “Operation Stormâ€. Our Missions are challenging and push the boundaries of our Regiment but are often very enjoyable.

    We have positions available, and are constantly recruiting. All though we are a small regiment, it is mandatory to attend an interview session before you can be admitted into the regiment.

    The joining process and requirements can be found here, along with the rules, which are found here.

    To find out more information about the Regiment, take a look at our Recruitment and Contact Us page, and if you have any more un-answered questions or would like to join our Regiment, please report to the Forum page.


  3. I would have to agree of JonPL and kgino1045. Putting the vehicles and weapons in two different pbo's would be a major help for players who are not interested in say using vehicles or weapons. I would even say, put everything in their separate pbo's but if you are afraid of people steeling your work, then I understand.


  4. Hey Alduric, Ive seen some of you Arma 3 Coop videos of you clan, and by the looks of things, you already have a beta version out of the Arma 2 models, is there anyway we are able to test it with you, maybe speed up the process for you? Also, what kind of attachments are going to be on the weapons, the Arma 2 ones, or custom ones you have made?


  5. God I hope this is coming soon, Arma 3 needs so much more content, please release soon. Thanks for all of the content, its awesome. Also, will Arma 2 custom mods be usable after this content is released, for instance will I be able to use the M27-IAR (http://www.armaholic.com/page.php?id=18391) like with the A3MP how you could use modded maps after you ran A3MP? Thanks

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