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MarcusCunningham

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Posts posted by MarcusCunningham


  1. New Version released.

    Download (Dropbox) Here: https://www.dropbox.com/s/hhvtto9grusj573/%40US_Army_A3.zip?dl=0

    Download (Dropbox Alternative Version (NO CSE Required) : https://www.dropbox.com/s/2r4lg9av9gzpcb6/%40US_Army_A3_ALT.zip?dl=0

    Version 1.5 Changelog:

    -Added Non-CSE version (Available in seperate download)

    -Added modified Slatts AT-4

    -Changed Headgear for Recon Medic

    -Changed Headgear for Recon Radio Operator

    -Changed Recon Spotter, Sniper Loadouts

    -Added Recon Flanker

    -Added Fighter Pilot

    Still working on the M249 so that will be next update. Stay tuned.

    ---------- Post added at 01:42 ---------- Previous post was at 01:22 ----------

    Also could someone tell one of the Play with Six guys cause I can't seem to log into my account.


  2. Hi,

    1: Is it for creating maps, like exporting them into their own mod so they are playable in game? >>>>> YES

    2: Or is it just for placing objects in game for a mission? >>>>>> YES (but no units)

    http://i.imgur.com/cdInhOl.jpg

    http://i.imgur.com/j3xURhS.jpg

    http://i.imgur.com/TYx0SkJ.jpg

    http://i.imgur.com/KzdE96E.jpg

    http://i.imgur.com/UFJzoAs.jpg

    http://i.imgur.com/2P1o0Sb.jpg

    http://i.imgur.com/PmHww6B.jpg

    http://i.imgur.com/StdmvC3.jpg

    Greeting

    Silola

    Awesome, really looking forward to release.

    Hope we can see something soon.

    Good luck and keep up the great work.


  3. I asked the same question. And the answer was it can do both, but is designed I think more for Terrain builders. I.e. for permenant placement.

    I understand it can generate a data file that can be imported into TB to help automate the Placement of objects.... Now if I can only get that far with my own little Terrain experiment then this will be VERY VERY useful.

    SJ

    Awesome, so now I'm curious if you will be able to export a map directly from this mod, into its own folder so its ready for use.

    That would make map making alot more available for people with less modding experience, meaning we could see a flux of map creating because this would make it readily available to the public.

    I hope that's the case, I would love something like that.


  4. Frankly, im pretty damn sure its gonna be in the mod.

    They did the russian tigr, I am sure they will do HUMVEES

    Like think about it, they already are doing a certain level of US stuff that I find it hard to belive they would not include Humvees.

    I dont know the variant stuff your talking about, but yeah

    Also, you cannot bump on these forums, like, at all. (Its the rules)

    Yeah just found screenshots to confirm it.

    HMMWVS: http://cloud-4.steampowered.com/ugc/564393271938759976/C7D0FB81940CABB05E661ABBF860C32D0BB71B81/

    Looks great guys well done.


  5. Ah cmon.... you guys know you cant just pester them for word on stuff, and you even "bump" your own post... don't do that stuff man, come on you should know better.

    I just haven't heard anything on the HMMWVS and I think they are a pretty significant vehicle in the US Forces history, and my last post got buried from people talking about the PIP from the video, so I just bumped it to see if anyone had heard anything from them.


  6. Have you tried Google? Seems to have the answer to all my questions. Except the meaning of life.

    I've googled just about everything the subject, but haven't got a solid answer. Not sure if its just because they use the same fireteams as the US Army or Marine Corps, so I have no idea.

    Edit:

    Found alot of info on the American Special Forces groups on this website : http://www.americanspecialops.com/ if anyone else is interested.

    By the way, just because you are using a certain uniform pack, doesn't mean you can't make them look like Combat Uniforms, even if they aren't. For instance, on the Woodland uniform, on the chest and stomach, instead of having the Woodland camo, make it Tan or Coyote Brown. It'll look different, without actually changing the mesh.

    So your thinking something like this : http://cloud-4.steampowered.com/ugc/70124481630880607/AA055D7523DD3CD05DD52CBE5272895BB3A847D6/ ?


  7. Have you thought about using Niko's uniform mega pack?

    Yeah I did, I thought there wasn't enough options, and the lack of helmets was a major turn off. So until he releases helmets in the camos, I won't be using his pack.

    ---------- Post added at 03:59 ---------- Previous post was at 03:20 ----------

    Does anyone know the structure of a Special Forces Fire Team?


  8. Hey there, Marcus. Just a tip, instead of calling the V2 uniforms "V2" Call them the camo names. For instance, the Desert V2 should be "Desert Marpat" and the "Woodland V2" should be "Woodland Marpat" Overall, nice uniforms however, U.S SF use the newer Combat Uniforms. They take the sleeves from the old uniforms and sew them onto Underarmour type shirts. The most famous company that does this is Crye Precision, might want to look into that. The camo looks nice, though.

    Here is a link to the Crye Precision Combat Shirt - http://www.cryeprecision.com/P-APRCSE02LGR/G3-Combat-Shirt%E2%84%A2

    You can find the Combat Pants on that website, as well.

    Also, I have no clue why but it seems that most Special Forces guys tend to go for the "TactiCOOL" look rather than the "TactiCAL" look, and leave their sleeves and pant legs untucked. So, keep these things in mind. Just my 2cents and constructive criticism.

    Yeah I have their correct names, just put V2 for the sake of simplicity for showing off what has been done.

    I am just using the US Pack uniforms for this mod, therefore I cannot modify the uniforms, so I appreciate your feedback, but I really can't do much with them.

    ---------- Post added at 10:34 ---------- Previous post was at 10:33 ----------

    As as heads-up, the camouflages you have for Desert V2 and Woodland V2 are the U.S. Navy's AOR1 and AOR2 camouflages respectively, which are used by Navy SEALs.

    Yeah thank you, just thought I would name it V2 for the simplicity of the 'demo' before I get ready for release.


  9. Hello Everyone,

    I am looking at creating a US Special Forces addon for A3.

    This addon will be created with the RH-M4/M16, US Pack by Craig, and Task Force Radio Addon.

    Here are some screenshots of some of the units I am going to create.

    Special Forces Desert Rifleman: http://cloud-4.steampowered.com/ugc/70124481600170429/3E66D80B4CA919B7EC8B1BF7E7CDE7E15FCEF643/

    Special Forces Woodland Rifleman: http://cloud-2.steampowered.com/ugc/70124481600171360/3A06E72E6FCCABA57E4A2E374637B2C1F74F7214/

    Special Forces Desert V2 Rifleman: http://cloud-4.steampowered.com/ugc/70124481600173253/B373915F873397E9551DF550FD6338098F5C9E6F/

    Special Forces Woodland V2 Rifleman: http://cloud-4.steampowered.com/ugc/70124481600174171/16163A1CA512287FB8AFF7F25A4C6DC10D46A79D/

    Special Forces Diver: http://cloud-4.steampowered.com/ugc/70124481600172366/3ADC0C91099DBB39C97E8349BF8E2302666AB7D2/

    Now my question to you, is what is the standard structure to a special forces fire team.

    I was just thinking of creating the standard US Army fire team which would consist of

    1: Team Leader

    2: Autorifleman

    3: Grenadier

    4: Rifleman

    but I wanted to get the structure correct.

    I will also have an AT-4 and M249, possibly Mk 48 in the addon as well, so the correct class will have one of those weapons.

    Also what does everyone think of the camo's for each of the sections.

    Constructive feedback is more than welcome so if you have any suggestions, I would love to hear them.

    Thank you and hope you enjoy.


  10. Thank you for considering this, my friends and I use playwith SIx which forces you to download all of the dependencies for addons (which is logical) we however play with AGM and i'm sure CSE would cause an issue. We Really look forward to using this addon.

    Just waiting for a M249 port from A2 by WarLord 554, and once I get that, I will release an update.

    Should be within this week.


  11. Not sure that CSE built in is the best idea. AGM seems to be a much more complete package and I'm sure people are torn between the two at best. It's easy enough for people to add custom medical supplies (and in the case of AGM, nav tools and detonators and the like). I can understand weapons and stuff. But CSE interaction will make the pack way less friendly to a large audience.

    I dunno how CSE handles default medpacks, but AGM is smart enough to turn it into AGM stuff. Seems to me keeping that stuff default so you aren't forcing people to pick CSE or nothing. Nothing against CSE, I just don't think people need to be forced into an addon like that. Especially the seemingly less matured of the available options. You already have a lot of addons that you're asking people to use to make yours work. Why you'd make something like CSE one of them is a bit beyond me. At the least I'd make default variants or something.

    I know it's taboo to suggest such a thing around here so don't take it the wrong way! Just a friendly bit of feedback. Good job on the pack otherwise :)

    Yeah I understand where you are coming from, but like I have said to many other people wandering the same thing, I have made this mod for my community, at the moment we are using CSE because we feel its more professional and 'well done' compared to AGm. I have nothing against AGM or the AGM team, we just went with CSE instead. Therefore the units have CSE gear.

    I will release a version without CSE soon because I have had many requests to remove it, so I will provide an ALT version withiout CSE. Expect that either today or tomorrow, because I understand that you would like to use the mod and don't need the CSE gear in it.


  12. From this same thread:

    There are even images and videos :rolleyes:

    Awesome, that just made my day!!!

    ---------- Post added at 01:10 ---------- Previous post was at 01:02 ----------

    Just now wandering if the units that are coming aswell, will they be a separate mod?


  13. "I am just in the final phase of testing all objects to make sure they are all working correctly shortly after that I will be releasing the terrain hopefully with my afghan pack that has afghan and taliban units, weapons, and vehicles, sounds"

    So does that mean you'll have units like the CAF Aggressors? Because if you do, that will be awesome.


  14. Hey Marcus, thanks for your effort man!

    Have you considered adding group templates to the US faction? Some missions use it to generate units.

    I actually included groups with the last update, but for some reason I was getting clashing issues with Alive and CAF Aggressors, so I ended up removing them. I will do more testing with them because I would ultimately like to include them.

    ---------- Post added at 06:27 ---------- Previous post was at 06:24 ----------

    Update for 1.3:

    Version 1.3 Changelog:

    -Removed NV Goggles from the head, and placed them in their vests (Thought it looked out of place when playing during the day)

    -Removed the M16A4 for the Squad and Team Leaders and replaced with M4A1's

    Download link: https://dl.dropboxusercontent.com/u/108541901/%40US_Army_A3.zip

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