djotacon
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Everything posted by djotacon
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https://www.youtube.com/watch?v=KSFG6R1LV6k&list=UUuSpISkMgB74UHoCp2EaW6A
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https://www.youtube.com/watch?v=zmrc4XKvnbM&list=UUuSpISkMgB74UHoCp2EaW6A
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ASCZ A2 Community Map Fixes (for AIA TP/SA)
djotacon replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I guess to fix lighting problems and problems with the grass, apart from adding photos to the map selection. ---------- Post added at 13:04 ---------- Previous post was at 13:01 ---------- I guess to fix lighting and problems with the grass, apart from adding photos to the map selection (using the AiA maps mod). -
I do not understand this controversy by a genre film series b led to a video game. There are thousands of movies with the same plot in the genre of horror films and no one ripping their clothes. As the game is quite simple and that genre is practically dedicated to downloadable games (1gb or minus). I guess the game's creator wants to make something "new" but the game itself is a clone.
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=BTC= Revive [working version][code dump]
djotacon replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome fast response! Thank man! -
=BTC= Revive [working version][code dump]
djotacon replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good job! One question: This version has support for non 1080p pc monitors? The previous version has problems showing the respawn buttos in non HD resolution and the only solution is reduce the size of the fonts in the UI. I check the issue and theres related with the respawn window. -
Jaw dropping! Bravo!
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Awesome work Silola. I have no words.
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Easy Hostage Script (E.H.S)
djotacon replied to djotacon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://www.armaholic.com/forums.php?m=posts&q=21091 -
"You'll have to search on Battlelog for the DICE posts yourself."... You dont have a link but I have one that say: "warns that this could get players permanently banned" From "Gustav Halling" - Designer II at DICE (twitter) Well I'm gonna enter in a sterile debate about the use of "sweet" fx but I prefer believe DICE than you. I prefer dont take the risk of a ban in a server using a this.
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@jblackrupert: "You WILL NOT be banned from games using SweetFX, DICE, Punkbuster and VAC have all confirmed SweetFX is allowed." Can you provide the link to confirm that? A ban for using this is a serious thing. ---------- Post added at 13:56 ---------- Previous post was at 13:54 ---------- This links have a serious warn against this color modification: DICE Warns of Bans for BF3 Color Mod PC Gamer notes that DICE's Gustav Halling tweets his disapproval of a modification for Battlefield 3 that adds a little more color to the arguably drab environments in DICE's military shooter sequel. In addition to expressing the opinion that it is "to [sic] colorful," the Battlefield 3 gameplay designer also warns that this could get players permanently banned, adding "The hack is not only a 'brightness modifier', its a proper cheat." Thanks Joao. http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=135706
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Great news indeed.
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SP Control Module (Addon/mod)
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Get the mod from the direct link unrar and copy into your arma 3 root folder. See the first post. -
SP Control Module (Addon/mod)
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx. Is the same idea but I try do not break the missions authors rules giving the player excesive firepower (like tanks or something similar). -
SP Control Module (Addon/mod)
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@D4NI3L3 Try copy the mod from withSix default folder to Arma 3 root folder. -
SP Control Module (Addon/mod)
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I put 1.5 to test the wind speed. https://community.bistudio.com/wiki/setOvercast Set overcast to given value smoothly during given time (in seconds). Zero time means immediate change. An overcast setting of zero means clear (sunny) weather, and one means storms and rain are very likely. Higher overcast values also result in higher wind speeds. I'm thinking for the future rotorlib mechanic. -
SP Control Module (Addon/mod)
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New release ver 1.1 Changelog: Removed the red addaction text that appears in the centre of the screen. Now remove SPCONTROLMOD removes the action from the center of the screen. File: https://www.dropbox.com/s/9sab47gq4ta1btl/%40SPCONTROLMOD1.1.rar?dl=0 -
SP Control Module (Addon/mod)
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes is true...thanks. Pending for the release. W.I.P. -
SP Control Module (Addon/mod)
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The save option is only for enable save in some missions that have the save option in the game menu disabled. -
"Is something like that even possible (adding more Grass) ? My pc should be good enough for that (i7 & 770GTX SLi), would be great if something like that is possible to make " This option is only to activate/deactivate the grass on the ground.
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Nope. The grass_on/gras_off only remove/add grass to help the developer to run the mission when he has low-end pc. I create this tool because is lightweight and easy to use (is very simple) to everyone.
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Easy Hostage Script (E.H.S)
djotacon replied to djotacon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Update script to ver 1.2 Changelog: Removed all actions from hostage when is free. Changed captive to true when the hostage is secured. File: https://www.dropbox.com/s/x2dbbro3cm825sm/hostage1.2.rar?dl=0 -
Dj Otacon Ultimate Soldier mod set
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Easy Hostage Script (E.H.S)
djotacon replied to djotacon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep. Free hostage remains added to the action menu only if you are near of the hostage, but don't do nothing. I think the problem is related to the [join gprnull] command but right now I dont find a solution using only one sqf file (that is the other goal for this script). Pending for the next release. -
You cannot do that because you are using dinamyc values. The right way is connect you mission to a table (stored in a database) and read the values from that source (becacuse you need change sometimes).