dan morera
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I made the mistake to enable vsync - Now arma crashes and cant disable
dan morera replied to dan morera's topic in ARMA 3 - TROUBLESHOOTING
Thank you -
I made the mistake to enable vsync - Now arma crashes and cant disable
dan morera posted a topic in ARMA 3 - TROUBLESHOOTING
Guys, My arma has always worked perfect I was trying a few things, and I got creative and enabled vsync in my configuration, arma froze and had to go to task manager to close it. Opened it again and it crashed , launched it again and it launched but looked like crap. So I figured i'll just disable vsync and go back to normal. The thing is that when I select disable it won't restart arma. I have to manually do it. But it remains with vsync enabled. So now every time I launch arma I have to do it twice and the first time it crashes, gives me an error regarding my video drivers crashing but when I launch it a second time it opens. Any ideas how I can kill that damn vsync so it launches without it , from the menu it is not working,. Thanks in advance for your help Dan -
Authentic Gameplay Modification
dan morera replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Am I the only one having trouble with some scopes, if you have a scope with both magnification and a red dot, one of the two appears to be located inline with the barrel so when you switch to it it looks all screwed up. Like if you are looking inside the gun. Anyone having this problem? -
"Can't connect to server." via "Host your own session"
dan morera replied to Onto's topic in ARMA 3 - TROUBLESHOOTING
I love the game but it is just not worth it, thanks for trying to help. Hey are those $20 monthly? -
"Can't connect to server." via "Host your own session"
dan morera replied to Onto's topic in ARMA 3 - TROUBLESHOOTING
We use tungle , when it is up, and even with it sometimes not everyone can connect. Last night tungle was down. And why the hell do we need to use third party workarounds? Some people don't like having to install stuff just because things don't work like it is supposed to. -
"Can't connect to server." via "Host your own session"
dan morera replied to Onto's topic in ARMA 3 - TROUBLESHOOTING
We are on the same boat, it sounds like if they wanted us to pay for dedicated servers or something. Me and my friends are moving back to Battlefield, we had it wasting hours/days trying to play together. -
BTT Having the same problem.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
dan morera replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, when I try to play the COOP MCC SandboxAltis scenario, I spawn at the airport as usual, but in the middle of crazy fire fight and get killed almost immediately , I have tried restarting the mission with no luck. It used to work fine. Not sure what I did. There are hundreds of green and blue units when it starts right at the airport. Thanks in advance -
How the the explosives under 'Effects' module tab in dev build work?
dan morera replied to laverniusregalis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does this work now? I'm trying to simulate an artillery attack on an empty mountain while I walk with a patrol at night thru a valley. I'm a total new at scripting and mission editing so I have not yet learned the support provider and requester thingy, specially when I just what them to shoot at an area not a unit. Thanks in advance for your help. -
Respawn with Custom loadout
dan morera replied to slrruthless's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Guys I am terribly sorry to ask this but I just can't get it to work, this is my first time even creating a mission, and I'm brand new to arma. What I want to do is simple, have all of the units in BLUFOR respawn with the same loadout they started with. All of the units are using the same loadout. I keep respawning with the default stuff and can't figure what is wrong. Here is what I have so far: (your help will be really appreciated) :butbut: Init.SQF null = [this] execVM "customloadout.SQF"; this addeventhandler ["respawn","_this execVM 'customloadout.SQF'"]; DESCRIPTION.EXT respawn = "base"; respawndelay = 15; respawndialog = false; customloadout.sqf waitUntil {!isNull player}; //to prevent MP / JIP issues _unit = _this select 0; removeallweapons this; removeallassigneditems this; removeallcontainers this; removeuniform this; removevest this; removebackpack this; this addVest 'V_PlateCarrier2_rgr'; this addBackPack 'B_AssaultPack_rgr'; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "11Rnd_45ACP_Mag"; this addmagazine "11Rnd_45ACP_Mag"; this addmagazine "11Rnd_45ACP_Mag"; this addmagazine "11Rnd_45ACP_Mag"; this addWeapon "srifle_EBR_MRCO_pointer_F"; this addPrimaryWeaponItem "optic_DMS"; this addWeapon "hgun_Pistol_heavy_01_MRD_F"; this addmagazine "smokeshell"; this addmagazine "smokeshell"; this addmagazine "smokeshell"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; (unitbackpack this) additemcargo ["FirstAidKit", 5]; this additem "itemcompass"; this assignitem "itemcompass"; this additem "itemmap"; this assignitem "itemmap"; this additem "itemgps"; this assignitem "itemgps"; this additem "itemwatch"; this assignitem "itemwatch"; this additem "itemradio"; this assignitem "itemradio"; this additem "nvgoggles"; this assignitem "nvgoggles"; this setFace "WhiteHead_11"; this addGoggles "G_Tactical_Black"; this addHeadgear "H_Watchcap_camo"; this addUniform "U_B_CombatUniform_mcam_tshirt"; if(true) exitWith{};