LSD_Timewarp82
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Everything posted by LSD_Timewarp82
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J.S.R.S. 2.2 Soundmod
LSD_Timewarp82 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can confirm that -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
LSD_Timewarp82 replied to Wiki's topic in ARMA 3 - GENERAL
How many Levels comes within the Adapt Campaign addon? Cause i think i recieved a bug, cant finish mission "Bingo Fuel" i think that was the Missionname -
Blastcore Tracers A3
LSD_Timewarp82 replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Downloading NOW. Thank you for that :) -
Heckler & Koch G36C 5.56×45mm assault rifle
LSD_Timewarp82 replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks great, thank you. Love it ;) -
I heard once about a "floating magazine bug" which looks close to this i mean :confused:
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What do you mean what Mod is that? Yes, till now only with Weapons which uses the C-Magazine of your addon
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ShadowLOD Issue with actual RC10 Release. Weapon: Scar-LSW
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You need the "Classname Hotfix For SpeedOfSound both versions", that was fixing this issue i think.
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Blastcore: Phoenix 2
LSD_Timewarp82 replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I ll go test in 2 minutes Sir. Expect a statement. I was the bad one which start with the "yellowish" color at your first release, but glad i did, R2 was way much better :) No ill check R3. Thx man! -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Yeah it is definitley. I´ve played a mission from the new released singleplayer campaign with and withoud the bcombat mod, its difference like night and day. Enemy is using cover very well and they whipped my squad real fast. In your mod it´s now real hard to survive alone (you know i prefer walk alone into Mordor^^) cause the CSAT clowns are using tactics and other stuff, hanging out on 1st floor in a building for hours isn´t possible anymore :) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
By the way SaOk, i´ve tested the "bCombat 0.16" beta with your mod, it works very well meanwhile. On actual 0.15version it conflicts with your Respawn ability, after i´ve reported that he fixed it and now the AI is really clever. AI is entering buildings when u hide in it, thats great. Would advice you that u give it a try when 0.16 will be released, propably early next week. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
I´ve noticed when i buy the Automatic GMG for base defense it turns instantly into enemy after beeing placed. And yes, base is under my control^^ -
[OPEN BETA] [SP] bCombat infantry AI Mod
LSD_Timewarp82 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much. :) -
[OPEN BETA] [SP] bCombat infantry AI Mod
LSD_Timewarp82 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i talk about the not yet released 0.16 version. There is a window in the right corner which counts frames and shots and other stuff. And above my and other AI heads are balls, looks like its an editor mode or something^^ Can you be a little bit precise? just for the balls and the window, what to disable? -
[OPEN BETA] [SP] bCombat infantry AI Mod
LSD_Timewarp82 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to disable this balls above the heads and this debugwindow? -
[OPEN BETA] [SP] bCombat infantry AI Mod
LSD_Timewarp82 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah thx, just saw it. I´m also off for testing ^^ -
[OPEN BETA] [SP] bCombat infantry AI Mod
LSD_Timewarp82 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
maybe you can send me, i can betatest it with Whole Lotta Altis ^^ -
[OPEN BETA] [SP] bCombat infantry AI Mod
LSD_Timewarp82 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When 0.16 will be released? Cant wait to use this with Whole Lotta Altis^^ -
NATO 5.56 and 7.62 adjustor
LSD_Timewarp82 replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah i run mao, but just several files, not the bullet hits value file. Like i said, i m a noob in this cfg editing, need to work into it a little. Usually i didnt have problems with editing files for games (Crysis 1-3, Skyrim, Stalker, etc...) You mean i have to go into Editor Ingame and check there what is under Line1? -
NATO 5.56 and 7.62 adjustor
LSD_Timewarp82 replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
cpp code? u mean this? I used your from 1st side of thread class CfgPatches { class Redfield_Bullet_Hits_Value //This is how your addon will appear in the cfg viewer. You can name it whatever you want to reflect your units specific configuration { units[] = { }; weapons[] = { }; requiredVersion = 1.000000; requiredAddons[] = { "A3_Weapons_F", "A3_Weapons_F_beta", "mas_weapons", "Ej_u100" //Add any addons you are using that add new magazines to the game that you want to adjust. }; }; }; #define hitvaluecoef 8 //This is the magic number. The hit value coefficient is how we modify the damage output on any particular round. Mao uses 7 and I use 8. These are both very good numbers if added //However you can also choose to multiply this number below and change it to 2-3 but adding works best and Ill show you why. //for 5.56 hit value 8 + hitvaluecoef (8) = 16 so basically x2 damage on 5.56 but for more powerful rounds x2 damage can cause unwanted results like .50 machine guns overpowered. //using + gives diminishing returns on larger caliber weapons so the formula below works best. class CfgAmmo { class BulletCore ; class BulletBase : BulletCore { hit = 8 + hitvaluecoef; }; class B_556x45_Ball : BulletBase { hit = 8 + hitvaluecoef; }; class B_mas_556x45_Ball : BulletBase //In this area you can add any new rounds you want to be effected by the addon. You can see I have added Massi's 5.56 and others. { hit = 8 + hitvaluecoef; }; class B_mas_556x45_Ball_T : B_556x45_Ball { hit = 8 + hitvaluecoef; }; class RH_556x45_B_Mk262 : B_556x45_Ball { hit = 10 + hitvaluecoef; }; class TB_556x45_Ball : B_556x45_Ball { hit = 8 + hitvaluecoef; }; class B_56x15_dual : BulletBase { hit = 8 + hitvaluecoef; }; class B_65x39_Caseless : BulletBase { hit = 10 + hitvaluecoef; }; class B_65x39_Minigun_Caseless : B_65x39_Caseless { hit = 10 + hitvaluecoef; }; class B_762x51_Ball : BulletBase { hit = 12 + hitvaluecoef; }; class B_mas_762x51_Ball : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_mas_762x51_Ball_T : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_762x51_Minigun_Tracer_Red : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_408_Ball : BulletBase { hit = 21 + hitvaluecoef; }; class B_12Gauge_Slug : BulletBase { hit = 24 + hitvaluecoef; }; class ShotgunBase ; class B_12Gauge_Pellets : ShotgunBase { hit = 8 + hitvaluecoef; }; class B_9x21_Ball : BulletBase { hit = 5 + hitvaluecoef; }; class B_127x33_Ball : BulletBase { hit = 18 + hitvaluecoef; }; class B_127x99_Ball : BulletBase { hit = 27 + hitvaluecoef; }; class B_127x99_SLAP : B_127x99_Ball { hit = 34 + hitvaluecoef; }; class B_127x108_Ball : BulletBase { hit = 27 + hitvaluecoef; }; class B_127x108_APDS : B_127x108_Ball { hit = 34 + hitvaluecoef; }; }; -
NATO 5.56 and 7.62 adjustor
LSD_Timewarp82 replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can someone help me? Since i´ve copied Redfields cfg with has to be with mods i gain following message every time i fire a single shot with the M107 HE Ammo from R3F Weaponpack -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Oh man, 4 days? This is hard^^ Can do beta testing^^ :p -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Have u an ETA of your new version :biggrin_o: -
[OPEN BETA] [SP] bCombat infantry AI Mod
LSD_Timewarp82 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, try this for your killing problem :) http://forums.bistudio.com/showthread.php?171382-NATO-5-56-and-7-62-adjustor -
NATO 5.56 and 7.62 adjustor
LSD_Timewarp82 replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I use a ton of mods, specially weapon mods, i am a total noob in configure this, maybe an advice? Like u see, it´s a couple of mods active in here^^ So what to adjust :butbut: