Crash
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Arma needs some "interesting" areas for infiltration, hideouts, bases, etc.
Crash replied to Crash's topic in ARMA 3 - GENERAL
EXACTLY! All those icons, and people running around without a care for their lives. It would be nice to have something like this in Arma, with more serious players who actually value their characters lives, but in a spot of more "urban" environment, at least a large building or two in one of the Altis "towns". And of course, if I had it my way, I'd bring in the DCS:Ka-50 as well. Love that heli! -
Oh man, I hope for your sake their are no military females reading the forums... :eek::p
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Well, not exactly the Merkava, and yes, I know of the T-95 ( which I heard was horribly expensive ), but the "other" vehicles. Really, they could have done a better job. I know there's already a thread about this, so I'll leave it at that.
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What's up with new players not wanting the game to be realistic anymore?
Crash replied to progamer's topic in ARMA 3 - GENERAL
Oh, its ok. Pro made it to my ignore list. So did Steamtex. End of that. -
Arma needs some "interesting" areas for infiltration, hideouts, bases, etc.
Crash replied to Crash's topic in ARMA 3 - GENERAL
Yeah, but it would be interesting to take, say, the old chemical refinery for Infiltrations "Chemical Threat", or the Artic Station from "Frozen" ( don't know if any of you have ever played that mod ) or some of the old UrT maps ( like Subway ), and stick them into Arma 3. Most of these maps were pretty simple. It would give people a base they could concentrate their forces in, and would also allow for some awesome MOUT style battles. Of course, I know this would be added polys, in a rather large game, but it would make it a lot more interesting. You could spread 4 or 5 of these "interesting places" out across Altis. Kind of the best of both worlds. As for making them myself, unfortunately, I just don't have that kind of time anymore, and the editing tools are really ancient and hard to work with. -
Well, I can understand what the guy is saying, because it would bring a lot more people in. Unfortunately, consoles are no where near capable of running any of the Armas. Get a computer, bud. You'll be much happier.
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What's up with new players not wanting the game to be realistic anymore?
Crash replied to progamer's topic in ARMA 3 - GENERAL
Oh, sorry, didn't mean to double post. Some guy above, who has now been added to my ignore list, was trying to say everything was totally, realisticly placed on the island. I was just being sarcastic, because we all know thats probably not true. :) Oh, I bet they were very careful to "misplace" a lot of objects. :p -
Arma needs some "interesting" areas for infiltration, hideouts, bases, etc.
Crash replied to Crash's topic in ARMA 3 - GENERAL
Yeah, I don't know, it just doesn't feel like the old FPS games. I guess I'm looking for a place I can turn into a base for a terrorist group, etc. Something that is fortified with a lot of rooms, places to snipe and defend from, etc. I guess an old castle type place (not a ruins or anything ) like we had in Arma 2. That was just basically some walls. Somewhere you could make a really good base out of, to defend from. Crysis bases are not exactly the best example, but they're probably the best know on here. Something like that. But yeah, I'll take your suggestion and explore a little more. -
Arma needs some "interesting" areas for infiltration, hideouts, bases, etc.
Crash replied to Crash's topic in ARMA 3 - GENERAL
Lol, you make me laugh. -
Is that one of the crystal skulls? :)
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Well, I wouldn't bother looking for realism on the current tanks. They all appear to be a Frankenstein mish-mash of different parts welded together.
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What's up with new players not wanting the game to be realistic anymore?
Crash replied to progamer's topic in ARMA 3 - GENERAL
Yes, but they made very sure that every shack was in exactly the same place as on the real limnos. :j: And thats according to the "experts". -
Arma needs some "interesting" areas for infiltration, hideouts, bases, etc.
Crash replied to Crash's topic in ARMA 3 - GENERAL
Lol, whatever. I guess your the self proclaimed expert on this game, huh? And for your information, no. DCS is realistic. Arma is somewhere between game and sim. Closer to game right now. And even it was "realistic", making the place more interesting is within many players interests. Just look out how they're eating up the BF4 maps. I've played many "realistic" mods like Infiltration (UT1 mod). Weapons were pretty realistic. Places were made that were realistic, but interesting. Who cares exactly where some plant is in some town, if its really abandoned or not, or even if it ever really existed? Can you imagine how boring books and movies would be if we had to make them so realistic, they were given letters of authenticity by famous historians? Lighten up, bud. ---------- Post added at 03:16 ---------- Previous post was at 03:14 ---------- Oh, so the sci-fi crap is A-ok. But having an abandoned castle, or old chemical factory is not? You do realize that makes no sense, don't you? Exactly. Pardon me Mr. Experts, but I will wait for comments from other people. -
Even BIS seems to be ignoring the feed back tracker. Its totally useless.
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Arma needs some "interesting" areas for infiltration, hideouts, bases, etc.
Crash replied to Crash's topic in ARMA 3 - GENERAL
Yeah, that's why BF3 and 4 are doing so well. People went to play a different game. People play games to leave reality. I can't believe the island is that sparse. We want some realism, but a little fantasy thrown in as well. So there's no real industrial complex, or old mansion, etc on the real Limnos. Who cares? There's also no real Iranian invasion, and don't even get me started on the vehicles and weapons ( which are pure fantasy ).