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flex242

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Everything posted by flex242

  1. Hello What means the setting Presistant ? Is that importent fpr SP Mission ? Thanks !
  2. Holy shit ! The explosions sounds also the distant effect of them are so awesome ! Better then JSRS DragonFyre ! And more realistic i mean ! Would the distant effect also works for Addon-Weapons ? Is that a script that changes the sound of distantfire for all Weapons ? Thanks man, cant wait for release !!!
  3. No. there is AiA Map Pack, RHS, ACE, GL5, Leights OpforPack, JSRS DragonFyre SP-Version, Blastcore A3, and some other small stuffs and objekts. Thank you
  4. When i open the Editor Map with Alive Modules. I get the errormessage : "NoEntry ´bin\config/CfgVehicles/Alive_sup_combatsupport/combatsupport_respawn/values/Respawn_1.default" And i get another Message like: "NoEntry ´bin\config/CfgVehicles/Alive_sys_profile/Arguments/debug/Values/Yes.default"
  5. Hello, Now my CAS will not respawn at Base. I dont know why. Have anyone other the same problem ? Thanks for your nice work
  6. Hello, first thanks for the nice Addon. It makes the Combat in Arma 3 more exciting. But why the reinforcement Crew of Tanks or Jeeps with MG exit the vehicle at the combatzone ? Thanks
  7. flex242

    JSRS3: DragonFyre

    First: Great Job !! Awsome stuff !!! Great Cinema !! This bring a good atmosphere to Arma 3 !! The vanilla sound is to stupid for a military simulation ! Just on question... I can hear distant gunshot effects from the RHS Us Army but not from LOP Taliban Militia (Or CAF-Agressors Taliban). Is the Distant Sound only working with vanilla weapon and RHS Weapons ? Thanks you are doing a great Job for the community !!
  8. "You can speed how fast they move across the map int he module settings. i played a mission for like 45min and ran into a town full of IEDs and enemies. So maybe this is what you need to look into." Please can any one tell what i have to do ? How this works ? In wich Modul i have to change settings ? Greez
  9. Oh interesting !! In wich Modul and wich function i have to change ? How this works ? Greez
  10. Asymetric Mode: My Opinion is that it takes to much time until the insurgents establish IED Factories, Ambush (with IED) and Supply-Places. Last time i waiting so long for an IED-factory or ambush position. greez
  11. The Game-Idea works ! Great Job !! Only some Details in the placement, but its the first release with this gameplay. Also RHS Faction works now. But it seems like alive sometimes spawn Woodland-Unit instead of the desert ones (I place as Faction: rhs_faction_usarmy_d)
  12. Mhh i am playing a while. But i didnt see an IED-Factory from the inurgents. I have syncd IED Modul with OPCOM as like in the guide. Maybe the problem is that i placed only a Civilan Objektivs placment Modul ? I have also a suggestion, that you get Intel from some civilians/Informant or when searching the dead bodies after a firefight. About areas where might be some placement of the Insurgents. greez
  13. At first .... thanks for your answer. I have full respect for your Work, this projekt is Awsome and the dream of many Arma-Gamers !! Yes they dont go off, in this situation it was good, because i was suddenly afraid, as is saw the IED, horrible ;) I know in such a complexe projekt, few issues and bugs cant avoid. In every HQ that i see, the placement had a big issue, its destroying a little bit the atmosphere. But the function works, blow up with a C4 and the HQ is history. Good JOB Guys!!!
  14. No i just thought, Intel show me in wich area i can find maybe a IED Factory, HQ or Ammo Cache .... Ok i set presistent in all moduls to "yes", i think its right ?! After a intense Firefight at a HQ, good Work !! But maybe there are some placement issues ?? Like in this picture here: Is it usual to find IEDs in the HQ ?
  15. Should i place the C2ISTAR Modul for gettint Intel where IED Factory and Ammo Caches and HQ is ? Is it right ? I have to sync. AI Comander (Asymetric) with CQB, IED and Civ.Obj Modules, and set at all Modules presistent to "yes" ? Greetings and thanks !!
  16. flex242

    ASOR Gear Selector

    Hello Where i can find the loadout scripts when i save a lodout with this mod? greez
  17. flex242

    TRYK's Multi-Play Uniforms

    Hello, I missing some Items in the Classlist. Like Pakol+Headset .... some Carrier vests.... uniforms and so on. Seems like the Classlist is not actual. But for me its important to have all classname of all items with the "display-name". Because i want to make custom lodouts for AI-Units with a script. The best List is this here with Pictures and classnames. http://steamcommunity.com/sharedfiles/filedetails/?id=371483729 But also not show all actual Items. Thanks
  18. Hello, A Question: What is the class name of the USMC Headset ? Or where i can find the Class Name list of all items ? Thanks
  19. flex242

    Arma3 - AGGRESSORS

    Why the RPG-Rifleman didnt shoot with rockets at wheeled vehicle ? Also the GL-Rifleman .... and didnt shoot with the grenade Luncher the enemy infantry ? Is this a Bug ? Someone else make this epirience ? thanks
  20. Mhhh .... now i tried the CAF-Agressors middle east as the Alive faction ... instead of MEC (Middle east conflict Mod) and it works. But i dont know whats the Problem with the MEC is.
  21. It seems like that all static MG, mortoar etc .... also SUV with MG get spawned, the schooter of that can not been shot. Only Explosive or cal.50 destroy the MG or Mortar. What is the problem ? I dont know. Its bad Greetings
  22. flex242

    Middle East Conflict mod

    I have the problem, that i can´t shoot the MECs they are in static Weapon or SUV MG .... it seems Bullets goin trough ... only explosives destroy the car. But the Men i cant shot. I dont know why =( Please help because its such a good Mod.
  23. @Savage: Mhhh.. both Moduls MilPlac and CivPlac are set at Company 200 ... 100 is a little bit to few, i guess ? These both Moduls are get set in the force weighting "motorised" (to get som MG-SUV driving arround). My mission situation is one Military Commander as the Enemy (Middle east conflict MOD) is set to "control mode" occupation, no opposit Commander. Reinforcements : blocked. No MIL-Logistic Modul placed. The Player have a Infantry Group with support. The Map is Takistan (AiA) Thanks for your help !!
  24. Yes sometimes showing up, and than it disapear. Should i have to change something at the Moduls or is this bad for my Mission ? Or can I ignore that ? Yeah i mean when this Map is completed. Next time when the CQB Error message showing up in the debug, i will take a screenshot and post it here. That the CQB unit get invinsible happend to me only one time, i dont know how often i didnt see it exactly. Yes i running some Mods: TPW, Super Soldier Mod (only for test the mission), Speed of Sound, bCombat, Combat Space Enhancment, GetTactical Interface, and some other Unit-Mods and Addons.
  25. Ehhm i dont if this a Bug or I doing something wrong. But in Combat with CQB Units, suddenly the Enemy invisible. Befor i read a Debug Message that there is a CQB Error. Realy frustrating....
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