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flex242

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About flex242

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  1. Hello What means the setting Presistant ? Is that importent fpr SP Mission ? Thanks !
  2. Holy shit ! The explosions sounds also the distant effect of them are so awesome ! Better then JSRS DragonFyre ! And more realistic i mean ! Would the distant effect also works for Addon-Weapons ? Is that a script that changes the sound of distantfire for all Weapons ? Thanks man, cant wait for release !!!
  3. No. there is AiA Map Pack, RHS, ACE, GL5, Leights OpforPack, JSRS DragonFyre SP-Version, Blastcore A3, and some other small stuffs and objekts. Thank you
  4. When i open the Editor Map with Alive Modules. I get the errormessage : "NoEntry ´bin\config/CfgVehicles/Alive_sup_combatsupport/combatsupport_respawn/values/Respawn_1.default" And i get another Message like: "NoEntry ´bin\config/CfgVehicles/Alive_sys_profile/Arguments/debug/Values/Yes.default"
  5. Hello, Now my CAS will not respawn at Base. I dont know why. Have anyone other the same problem ? Thanks for your nice work
  6. Hello, first thanks for the nice Addon. It makes the Combat in Arma 3 more exciting. But why the reinforcement Crew of Tanks or Jeeps with MG exit the vehicle at the combatzone ? Thanks
  7. flex242

    JSRS3: DragonFyre

    First: Great Job !! Awsome stuff !!! Great Cinema !! This bring a good atmosphere to Arma 3 !! The vanilla sound is to stupid for a military simulation ! Just on question... I can hear distant gunshot effects from the RHS Us Army but not from LOP Taliban Militia (Or CAF-Agressors Taliban). Is the Distant Sound only working with vanilla weapon and RHS Weapons ? Thanks you are doing a great Job for the community !!
  8. "You can speed how fast they move across the map int he module settings. i played a mission for like 45min and ran into a town full of IEDs and enemies. So maybe this is what you need to look into." Please can any one tell what i have to do ? How this works ? In wich Modul i have to change settings ? Greez
  9. Oh interesting !! In wich Modul and wich function i have to change ? How this works ? Greez
  10. Asymetric Mode: My Opinion is that it takes to much time until the insurgents establish IED Factories, Ambush (with IED) and Supply-Places. Last time i waiting so long for an IED-factory or ambush position. greez
  11. The Game-Idea works ! Great Job !! Only some Details in the placement, but its the first release with this gameplay. Also RHS Faction works now. But it seems like alive sometimes spawn Woodland-Unit instead of the desert ones (I place as Faction: rhs_faction_usarmy_d)
  12. Mhh i am playing a while. But i didnt see an IED-Factory from the inurgents. I have syncd IED Modul with OPCOM as like in the guide. Maybe the problem is that i placed only a Civilan Objektivs placment Modul ? I have also a suggestion, that you get Intel from some civilians/Informant or when searching the dead bodies after a firefight. About areas where might be some placement of the Insurgents. greez
  13. At first .... thanks for your answer. I have full respect for your Work, this projekt is Awsome and the dream of many Arma-Gamers !! Yes they dont go off, in this situation it was good, because i was suddenly afraid, as is saw the IED, horrible ;) I know in such a complexe projekt, few issues and bugs cant avoid. In every HQ that i see, the placement had a big issue, its destroying a little bit the atmosphere. But the function works, blow up with a C4 and the HQ is history. Good JOB Guys!!!
  14. No i just thought, Intel show me in wich area i can find maybe a IED Factory, HQ or Ammo Cache .... Ok i set presistent in all moduls to "yes", i think its right ?! After a intense Firefight at a HQ, good Work !! But maybe there are some placement issues ?? Like in this picture here: Is it usual to find IEDs in the HQ ?
  15. Should i place the C2ISTAR Modul for gettint Intel where IED Factory and Ammo Caches and HQ is ? Is it right ? I have to sync. AI Comander (Asymetric) with CQB, IED and Civ.Obj Modules, and set at all Modules presistent to "yes" ? Greetings and thanks !!
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