gangolf
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ace [WIP] ACIM Script - Advanced Civilian Interaction - ACE extension - Problems in Multiplayer
gangolf replied to gangolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Please close this thread.. i'am dump as fuck ^^ By ACE Interaction executed scripts are only local... so i changed the exec command to [[[_player], "CW_ACIM\Scripts\Movement\surrender.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP; and it works now..! Gangolf -
ace [WIP] ACIM Script - Advanced Civilian Interaction - ACE extension - Problems in Multiplayer
gangolf replied to gangolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was able to find the problem but still don't know how to resolve it :( The Problem is not the ACE Menu, it is the script which execute the commands. For example: [_player] execVM "CW_ACIM\Scripts\Movement\stop.sqf" // _player is the caller _caller = _this select 0; _pos = getpos _caller; _nearZiv = _pos nearObjects ["civilian",50]; { _x disableAI "Move"}forEach _nearZiv; Don't work but _caller = _this select 0; _pos = getpos _caller; _nearZiv = _pos nearObjects ["civilian",50]; { _x setdammage 1}forEach _nearZiv; is working Any Ideas? -
Hey Guys, i hope you can help me to get rid of this error. I hope it is something simple and i'm don't see it. I try to add ACIM (http://www.armaholic.com/page.php?id=27355) to the ACE3 Interaction menü. In Singleplayer / Editor everthing works fine (sorry for the german) But as soon i start it as multiplayer / on a dedicated server i get this erros in my rpt file: To add all the Ace options i use this script: I know this part is very very basic, because i tried to reduce other possible error sources. I hope it is a fucking dump mistake and sorry for my bad english. Download Sample Mission: https://www.dropbox.com/s/hyhqsik17lhrpbx/ACIM-ACE-Extension-Test.Stratis.pbo?dl=0 Thx for reading so far! Greetings Gangolf
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Created my own Mod... but Zeus don't show my Objects
gangolf replied to gangolf's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Where do i add vehicles? Unit= ? or somewehere else? -
Created my own Mod... but Zeus don't show my Objects
gangolf replied to gangolf's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
i ll give it a try thx -
Created my own Mod... but Zeus don't show my Objects
gangolf posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi all, i created my own small mod... some retextured vehicles, weappons, uniforms and so on... but i cant see my new vehicle in Zeus... I can place them in 2D Editor, but not in zeus... Any Ideas? Mod works perfectly... but we play most Zeus-Missions... I know its not very "clean" scripted, i'll correct this later after my main work is done... Greetings Gangolf -
Problem with Public Variable
gangolf replied to gangolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey sorry didnt saw your answer. other Clans stole our Mission.. they have absolut no experience in scripting.. so this should stop them :D Greetings Gangolf -
Problem with Public Variable
gangolf replied to gangolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
THX All for the help.. i just forgot to launch the mod :lol: My Bad Greetings Gangolf -
Problem with Public Variable
gangolf replied to gangolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah my bad... same result ^^ -
Hi Guys, i've some problems by setting a global variable. Background: I try to write a small script to prevent that our mission ll be stolen. The Problem is, my init dont find my publicvariable // Description.ext - Define End6 class CfgDebriefing { class End6 { title = "Mission stolen"; subtitle = ""; description = "this mission is stolen"; pictureBackground = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; }; // init.sqf - Check if Server is mine execvm "verification.sqf"; wait 2; if (correctserver) then [ { hint"Starting Server" }, { failmission"END6" } ]; // verification.sqf- Set correctserver true correctserver= true; publicVariableServer "correctserver";