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flyinpenguin

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Everything posted by flyinpenguin

  1. flyinpenguin

    Multiplayer Not working

    It definitely is possible. At this point, im not too worried which is which. I just want the next patch so Bohemia can finally fix a few things ;)
  2. flyinpenguin

    Crash, Crash and Crash

    darn :(. its working on my system and a few others I believe. I guess most of you will just have to wait until the patch.
  3. flyinpenguin

    M1A1 MBT A2 Port

    is it a special treat? maybe a hood ornament of a penguin? or maybe, A loudspeaker so we can play music as we can go into battle! I don't know. But I was more interested in the changed tank model of the M1A2 you showed in the pictures. I just assumed the classified image was just a cool image for the others just to say your giving us a sneak peak at your progress. And yes me and Unit757 were slightly drooling over the pictures ;)
  4. flyinpenguin

    M1A1 MBT A2 Port

    Looking good! Can't wait to mount up and move 'em out!
  5. flyinpenguin

    Multiplayer Not working

    Well for now, don't worry about it. Bohemia will have an update very soon and it will be addressing this issue. For now, whether or not the steam version is being used or gamespy, as long as it works now, let it work. Once the 31st comes around, all you will have to do is sit pretty if Bohemia has not pushed out the update by that time.
  6. Actually no need to get the footage Karneck, I already know why its suddenly making you suppressed when out of a vehicle. I will let you know details tomorrow Nico. Btw, I like how you haven't yet put my name in the special thanks section yet, you jerk :P
  7. flyinpenguin

    Improved Fatigue System

    I think I know what you mean. I will delve once more into the post processing effect scripts. Into the breach! (yes this is what I think of while Im coding) Anyways, I think you will like the changes I will make once I am able to. I will not be messing with the speed of movement, but I will be messing with the amount of time it takes to get back up the more you fall over ;) Again, this will take time and will be for a future update.
  8. I have a slight improvement to it that may work better -maxMem=2047 -malloc=jemalloc_bi
  9. flyinpenguin

    Crash, Crash and Crash

    I have a slight improvement to my fix. change launch options to -maxMem=2047 -malloc=jemalloc_bi
  10. flyinpenguin

    Low FPS on startup issue

    I wasn't referring to your age or my age, just the practice ;)
  11. flyinpenguin

    Multiplayer Not working

    and if gamespy is shown?
  12. You can't make a new topic to avoid spammers. You need to be active on the forums for a bit until either the moderators will allow you or their built in system. It works well to keep out the riff raff. Just keep with it. And @Cerbatron, try just the maxMem option and make sure that is solid. Get rid of the maxVRAM
  13. flyinpenguin

    Crash, Crash and Crash

    Hello all, I have been hard at work trying to fix this issue. You will probably find that updating CBA does not work, it has nothing to do with temperature, and mods do not matter. First of all, the first possible fix could be really simple. Try running as administrator if you are not already. Second is this post I have in another thread As the quote says, let me know if this fixes the issue as it means I know exactly why this is happening!
  14. A lot of people have been plagued by this issue. I am currently trying to get a solution and I believe I will have one soon. At the moment, I believe what is happening is that Arma is trying to use memory outside of allotted space. So, to try and fix this, try adding some launch options for Arma in steam. If you have at least 4gb of RAM, put -maxMem=2047 And if you have a graphics card with at least 2gb, put -maxVRAM=2047 If you only have 1gb of graphics card memory, try lowering it to 1023. You cannot put in values more than 2047 though. Let me know if this fixes the issue!
  15. flyinpenguin

    Improved Fatigue System

    Yup, you nailed it greenfist. That is normal dropping down to 0.7. I did this because I felt just getting to fatigue level 1 was too short. You will also notice that it will continue to do this as it reaches fatigue level 1 over and over again and I actually use it as a timer for each blink or event ;) And of course as you gain all these, what Im going to call "stacks", you have to lose them as well.
  16. flyinpenguin

    Improved Fatigue System

    Woke up today to this amazing present, thank you very much Karneck! Im going to parse out the information and highlight the important information I am addressing and give each one a response. Im honestly not sure where bohemia puts regular sounds. I configured it while having all sounds at the same level, so it is likely that it is in effects. Then again I am using a sound system that amplifies lower ambient noises, so I will take another look with these in mind. I am slightly confused by this. Do you mean, make the blink faster? Or do you mean, make the blink lighter and have less black time? Either way, this is actually easy to adjust. Got something special in the works there ;) Will take some time however. On the second part I highlighted, I intended for people to still be able to get up and run, IE when they are under fire or have mortars on them, they can still move even if they will stumble. Good suggestion, but I will keep this how it is. Well this one is awkward. I have received feedback that it should be increased as well. What I will do is make make multiple versions of the fatigue part and have it select-able in the userconfig as you suggested (It will be in terms of integers, IE '0,1,2' because it takes less memory). Since this is designed for realism units, I don't think there will be much issue with people abusing the userconfig to gain an advantage since they are all there to have as realistic experience as possible. Final notes, I know you focused on the weight a bit, but I actually haven't touched those values yet. The entire system is based off of Bohemia's existing fatigue system which outputs a simple number. All I do is mess with that number. So everything to do with weight is already handled by bohemia. I believe how that is used is the players total weight is put into a formula that affects the players fatigue as they move. So a weight of 50.5 will affect the fatigue differently than a weight of just 50. Albeit not by much. On the subject of the weight bar not being correct, that is completely up to the modders or bohemia. Any weapon mod you use or item mod is able to set their weight on the item, or weight capacity on the clothing item. Unfortunately, it is up to them to make sure it is accurate in both real life terms and how it is represented in game. So I hate to say there is nothing I can do and throw the ball in other's court, but that is literally the case here. Again, thank you very much for the feedback! It is good to know that you enjoy the mod as well as the compatibility of it with your mod set! I have looked into AGM's work and am excited by their progress. I believe they still have a ways to go until it will be useful for my group. If they wish to use my mod within theirs or ask me about pointers to make their own, I am all to happy to assist if they ask. Though I believe they will be just fine without my help.
  17. flyinpenguin

    Flyin's Backblast [WIP]

    An update to this WIP, I will be doing the server side method. I have actually seen that someone has made a pretty good version of the second version I was thinking about. See HERE for that. Even with this out, I think having this one simulate the damage with fragmentation will be much more dynamic so I will continue to develop this. This will take me a while to make because I am currently am currently updating my Improved Fatigue System as well as some that I am helping develop. Hopefully the end result will be worth the wait!
  18. Hello! Im here to let you all know that I am currently working on a backblast mod for Arma 3! There are multiple ways of doing this and I would love some input. All methods will not introduce new weapons, and will apply this to all existing launchers (Including ones fired from vehicles) First method, and my personal favorite is all server side: Basically the idea is to have the launcher spew fragmentation rounds out the back. The rounds will be basically 'bullets' and will be able to mix with any medical system (XMedSys for example) without issues. Handling for player inside buildings will be implemented so that they are wounded when firing. This is where I need the most help for input. This can be done in three ways have a 'grenade' explosion go off about half a meter behind the person who fired have a 'charge' explosion go off about half a meter behind the person who fired have the fragmentation be fired in all directions have 'fire damage' be applied briefly inside building Second method is all client side The idea is much simpler. Cause damage to your player if they are within backblast area Cause damage to firer if they are inside a building Basically, its a choice of slightly heavier handling for the server or a simple client side to save the server all possible processing power. Let me know what you all think, I have already started work for the first server side method. After this mod is at a point where it is working sexily, my next venture shall be better fragmentation for grenades!
  19. flyinpenguin

    Improved Fatigue System

    Here is an update for today because I do not intend to push out an update today. I will start work on the next version once I get feedback from Karneck. It would be a bit silly to push out an update right before someone will have feedback from the last patch :P Some feedback I have already received is to increase the amount of fatigue until the player falls over. Another thing that I have been thinking of adding is to increase the amount of fatigue it takes until you cannot sprint (albeit not by a lot, just a little) I hope everyone is enjoying the mod as much as I do, especially when I see people in my group falling over because they thought they were clever in bringing all the ammo they could carry XD
  20. flyinpenguin

    Arma 3 + facetracknoir or xpadder

    Welcome to Arma :P, it has to do with how Arma deals with controllers. Try going into configure, controls and go to the controller section. You may have to enable xpadder and facetracknoir The joys of facetracknoir. It probably resets the centered look everytime you tab back into game or out of. So when you move your head slightly during this, it screws up how arma see's the input. All I can say is don't tab out
  21. flyinpenguin

    Low FPS on startup issue

    I think the culprit lies in the initialization saves. Possible that it error'ed on last save of settings and put in an incorrect value or something like this. I think deleting your Arma3 folders in my documents, or specifically your \Documents\Arma 3\Arma3.cfg. This should hopefully reset all the settings.
  22. flyinpenguin

    mission wont load here error

    can you link the mission? Only thing I can think of is a class name confliction with a possible mod you have, or some error inside the mission
  23. You have tried running as administrator, correct?
  24. flyinpenguin

    HUD Text cut off with Mini Handgrenades

    Yup, thats normal. The name is just too long for the small menu size. I think it might change if you switch to a larger menu size.
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