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PrivateBovine

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About PrivateBovine

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  1. PrivateBovine

    =BTC= Revive

    Many thanks :) I still seem to respawn without the ammo I used before being killed. No biggy for the moment, I will just chuck a couple of ammo crates at spawn. Thanks again :)
  2. PrivateBovine

    =BTC= Revive

    I hope I'm not stepping in to the middle of an argument here with my first post on the forums :/ Maybe my noobyness will lighten the mood :) First off, thanks for the script. Work like yours is most appreciated. Sadly, I think i'm too stupid to get it working the way I want it :) It is currently configured as below: BTC_r_new_system = 0; //WIP - set 1 to activate it BTC_r_wait_for_revive = 1;//If BTC_r_new_system set to 1 you can choose if you want or not a revive time available after death (Similar to wounding system in ACE) BTC_r_action = 0;//[NOT IMPLEMENTED] - 0 if you don't want the healing animation (ACE style), 1 if you want the animations (You can't stop the animation) BTC_r_med_fa = 1;//0 for only first aid kit, 1 if you don't have a medikit you need a first aid kit, 2 only medikit BTC_r_cpr_time = 60; BTC_r_trans_ratio = 100; BTC_revive_time_min = 5; BTC_revive_time_max = 600; BTC_who_can_revive = ["Man"]; BTC_loop_check = 0; BTC_disable_respawn = 0; BTC_respawn_gear = 1; BTC_active_lifes = 1; BTC_lifes = 10; BTC_spectating = 2;//0 = disable; 1 = units group; 2 = side units; 3 = all units BTC_spectating_view = [0,0];//To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free BTC_s_mode_view = ["First person","Behind the back","High","Free"]; BTC_black_screen = 0;//Black screen + button while unconscious or action wheel and clear view BTC_action_respawn = 0;//if black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too.... BTC_camera_unc = 1; BTC_camera_unc_type = ["Behind the back","High","Free"]; BTC_respawn_time = 0; BTC_active_mobile = 1;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 1;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 1;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 0; //(disable the revive option for the enemy) BTC_injured_marker = 1; BTC_3d_can_see = ["Man"]; BTC_3d_distance = 30; BTC_3d_icon_size = 0.5; BTC_3d_icon_color = [1,0,0,1]; BTC_dlg_on_respawn = 1;//1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile BTC_objects_actions_west = [bTC_base_flag_west]; BTC_objects_actions_east = [bTC_base_flag_east]; BTC_objects_actions_guer = []; BTC_objects_actions_civ = []; if (isServer) then I have two respawn markers on the map. One for East, one for West. What i'm trying to achieve is simple. When someone is killed I want them to be revivable for 2 minutes. During this time, I don't want them to be able to control camera etc, just be able to see themselves and for the indicator to tell them how far away the nearest medic is. If they are not revived, I'd like them simply to respawn at base without being given the option of where to respawn. I've tried tweaking the config to do this but I either end up unable to revive anyone, even with a medkit, respawning instantly to a black screen that will not go away (i can still hear myself moving, shooting etc) or respawning with an empty mag and minus any ammo I used before I died. For example, I might use two HE grenades to kill myself, and I would respawn at base without those grenades. Sorry if this has been answered before!
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