Piru
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Everything posted by Piru
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This! (and servers that actually run 1st person only)
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Official A3 campaign thread - discussion, wishlists & more
Piru replied to Polygon's topic in ARMA 3 - OFFICIAL MISSIONS
I think the blufor "base" shoud've been scraped and just tied the mission together in one great escape trying to stay under the radar. Doubt there would be any survivors left if they just sat in the open like that. All in all, ok missions so definetly waiting for the next part with bigger guns and more explosions. -
How does saving a player chosen variable and not reverting it count as telepathy? Quite the opposite. And yes, the game should retain the firing mode and scope settings on a dropped rife just like the ammo count, attachments, inventory items and a million other things. It's not rocket science nor demanding.
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"First shalt thou turn the Holy safety. Then shalt thou count to one, no more, no less. One shall be the number thou shalt count, and the number of the counting shall be one... " The marketing department wants you! :j:
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Where'd you think all the furniture went? I tell you there are no women left on Altis.
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Aye. Very annoying with the scopes reseting range also. Try doing some urban combat with and SOS scope. Selected range/mode should stick till death.
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THE AMD R9 290X is now the NEW champion for ARMA3 with @_@ performance at all res!!
Piru replied to wasserkool's topic in ARMA 3 - GENERAL
I'd llike to see them test these on multiplayer... There would be like the top 20 gfx cards at the same 30fps no matter what configuration or overclocks. :j: -
1rst Person Breathing noises way too loud and unrealistic.
Piru replied to big_t's topic in ARMA 3 - GENERAL
Spot on. In reality your own heavy breathing does not annoy you, as someone else breathing in your ears would. It can be simulated on a much lower level and still function as realisitc feedback of the soldiers state. Realisticly we should be damaging our hearing due to the amount of gun/rocket/artillery/whatnot sound were exposing ourselves into but since its a sim we are not. -
1rst Person Breathing noises way too loud and unrealistic.
Piru replied to big_t's topic in ARMA 3 - GENERAL
Not asking for the removal, just towning down so it doesnt get annoying. Getting info of the soldiers state can be done without it being intrusive and just plain silly since it IS a game (as the stance indicator shows). About the people wanting realism part? I want a working direction/distance of sounds. Usable bipods and weapon rests. Working bullet penetration. Climbing small obstacles. Better physics and terrain having an effect on movement. Maybe even the ability to reload on the move and tactical reloads actually leaving a bullet in the chamber. Oh and not to forget a better wounding system... Stuff that actually impacts the core gameplay. Instead I get puffing and panting dialed up to 11. :p -
1rst Person Breathing noises way too loud and unrealistic.
Piru replied to big_t's topic in ARMA 3 - GENERAL
Removed double post -
1rst Person Breathing noises way too loud and unrealistic.
Piru replied to big_t's topic in ARMA 3 - GENERAL
So how hard would it be to tone it down atleast just a tad. It's realy getting nerve wrecking to to listen to someone vomiting in your ear every evening. Then again seems like 98% of the servers are all running in 3rd person platformer mode where this doesnt realy apply so maybe people just dont care :mad: