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Piru

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10 Good

About Piru

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  1. Piru

    this is a driver view ....

    This! (and servers that actually run 1st person only)
  2. I think the blufor "base" shoud've been scraped and just tied the mission together in one great escape trying to stay under the radar. Doubt there would be any survivors left if they just sat in the open like that. All in all, ok missions so definetly waiting for the next part with bigger guns and more explosions.
  3. Piru

    Firing Mode Reset Glitch

    How does saving a player chosen variable and not reverting it count as telepathy? Quite the opposite. And yes, the game should retain the firing mode and scope settings on a dropped rife just like the ammo count, attachments, inventory items and a million other things. It's not rocket science nor demanding.
  4. Piru

    Firing Mode Reset Glitch

    "First shalt thou turn the Holy safety. Then shalt thou count to one, no more, no less. One shall be the number thou shalt count, and the number of the counting shall be one... " The marketing department wants you! :j:
  5. Piru

    No women at all

    Where'd you think all the furniture went? I tell you there are no women left on Altis.
  6. Piru

    Firing Mode Reset Glitch

    Aye. Very annoying with the scopes reseting range also. Try doing some urban combat with and SOS scope. Selected range/mode should stick till death.
  7. I'd llike to see them test these on multiplayer... There would be like the top 20 gfx cards at the same 30fps no matter what configuration or overclocks. :j:
  8. Spot on. In reality your own heavy breathing does not annoy you, as someone else breathing in your ears would. It can be simulated on a much lower level and still function as realisitc feedback of the soldiers state. Realisticly we should be damaging our hearing due to the amount of gun/rocket/artillery/whatnot sound were exposing ourselves into but since its a sim we are not.
  9. Not asking for the removal, just towning down so it doesnt get annoying. Getting info of the soldiers state can be done without it being intrusive and just plain silly since it IS a game (as the stance indicator shows). About the people wanting realism part? I want a working direction/distance of sounds. Usable bipods and weapon rests. Working bullet penetration. Climbing small obstacles. Better physics and terrain having an effect on movement. Maybe even the ability to reload on the move and tactical reloads actually leaving a bullet in the chamber. Oh and not to forget a better wounding system... Stuff that actually impacts the core gameplay. Instead I get puffing and panting dialed up to 11. :p
  10. So how hard would it be to tone it down atleast just a tad. It's realy getting nerve wrecking to to listen to someone vomiting in your ear every evening. Then again seems like 98% of the servers are all running in 3rd person platformer mode where this doesnt realy apply so maybe people just dont care :mad:
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