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Pitt Rivers

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About Pitt Rivers

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  1. Pitt Rivers

    Fire-Fight Improvement System

    Awesome to see this mod continue. What are the chances of addressing the vehicle damage and disembarking issue? When I go over a few bumps, or make a hard landing, my squad AI wants to disembark at the soonest opportunity. Have a very hard landing or vehicle crash (but no serious injuries) and they won't regroup or follow orders. I've also come across AI squads standing around perfectly servicable vehicles, because they've taken a littel bit of damage. At the moment this is the best for infantry combat, but seems to break anything involving vehicles.
  2. Firstly, thanks for this awesome mod. Secondly- when I run ALiVE, I'm unable to save during any missions (including missions that do no use ALiVE modules). Anybody else having this issue?
  3. Have a little problem with virtual support artillery- Artillery (mortar, M4 or MLRS) will often not fire full amount of requested rounds or (more often) not fire at all. The virtual piece will appear, wobble around near the required azimuth and elevation, then state 'adjust coordinates' and disappear. Running stable branch. Happens with or without other mods activated. Have also tried reinstalling AiA (Use PwS). I've used AiA and support artillery before in earlier stable branch versions with no problems. Have come back to the game after a break, so unsure when this might have started (AiA or Arma version wise). Cheers.
  4. Pitt Rivers

    Fire-Fight Improvement System

    This is what stops me using this Mod. I really love it for firefights, but if I make a hard landing or my vehicle takes some damage, all my guys get out. I've also come across AI lying outside perfectly operable (but a little damaged) armoured vehicles. Seems to break vehicular combat for me. Anyone have a solution for this? As to losing command with it, haven't been able to with this updated (thanks!) 1.1 version.
  5. When I sprint, I seem to do so in slow motion- the animation is slowed down and I move slower than the normal jog. Happens both in modded and vanilla ARMA 3. Any idea what might be causing this? Cheers.
  6. Just chiming in to say thanks for the mod!
  7. Having the same problem. Pretty frustrating, as it doesn't seem to be explained in the FAQs. Having to troubleshoot the troubleshooting forum before I can ask about troubleshooting...
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