-FW- Shaanguy
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Everything posted by -FW- Shaanguy
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if (!alive player) repeatly not working in .sqf
-FW- Shaanguy replied to -FW- Shaanguy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks it working :bounce3: -
how do i check the (vehicle player)'s AmmoType? then i can make a helipad, and when my chopper is near the helipad i wanted to rearm my vehicle, i also know when i type (vehicle player) setVehicleammo 1, will work too. But setVehicleAmmo does not work, when the vehicle ammo is 0, also then i can make hint format ["tihs vehicle magazines: %1", _My Vehicle Magazine Class Name]; i dont know how to check vehicle player's magazine class name, :confused::confused:
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addaction problem
-FW- Shaanguy replied to -FW- Shaanguy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks XxAnimusxX, it worked, looks like _target is global, and player is local -
i want to see, if a player get near "Land_Money_F", then they get a addaction, like in the wasteland. Here is the script that i used: PickupIDS = []; PickupIDS = PickupIDS + [player addAction["<img image='icons\money.paa' width='32' height='32'/> Pickup Money", "client\actions\pickup_money.sqf", [], 1, false, false, "", 'player distance (nearestobjects [player, ["Land_Money_F"], 5] select 0) < 5']]; this works in Singleplayer, but when i go to multiplayer, when i go near a "Land_Money_F" i can see the addaction, and the problem is the other players cannot see the addaction. Only i can see?, i want all the players to see that addaction, in every "Land_Money_F", like in Wasteland, anyway the script i used its also copied from wasteland, it does not work. :butbut:
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addaction problem
-FW- Shaanguy replied to -FW- Shaanguy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i didn't use "if (isServer)" or "if (isDedicated)" in my mission, i only wrote this in my init.sqf _____init.sqf_____ PickupIDS = []; PickupIDS = PickupIDS + [player addAction["<img image='icons\money.paa' width='32' height='32'/> Pickup Money", "client\actions\pickup_money.sqf", [], 1, false, false, "", 'player distance (nearestobjects [player, ["Land_Money_F"], 5] select 0) < 5']]; :confused::confused::confused::confused::confused::confused::confused: ----- I have made another mission for a test, i just only wrote that script, and start in on Multiplayer lan, to test. It does not work -
if getVaraible help
-FW- Shaanguy replied to -FW- Shaanguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is there a other script like this way? O_o. this script isn't working for me ---------- Post added at 17:04 ---------- Previous post was at 17:00 ---------- i found the good script , and it's working, i just have to remove that _price, and write a value. like this if (player getVariable "money" < 100) then { hint "You dont have enough cash to buy this gun"; } else { hint "you have bought a gun for $100"; player addweapon "classname"; //blah bla bla bla } -
this is the script i used, but this failed _price = 100; if (player getVariable "money" < _price) then { hint "You dont have enough cash to buy this gun"; } else { hint format ["You have bought a gun for $%1", _price]; player addweapon "classname"; //blah bla bla bla } just want to know, how to check a variable amount
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thanks Das Attorney, it worked :bounce3: now i can continue my mission
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I just want to make a deliver materials in my lan mission, but i cant continue the mission because of this problem. in my init --------------------- player setVariable ["materials",0]; and i made a waypoint, in my waypoint statements, i wrote this --------------------- player setVariable ["materials", + 100]; in the second waypoint my statement --------------------- player setVariable ["materials", + 5]; // and the variable does not become 105, the variable is changing to 5, this is my problem. i hope a other good :dj: scripter know how to solve this, because its really confusing :confused:
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ArmA 2/3 money (Buy a gun)
-FW- Shaanguy replied to -FW- Shaanguy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
//This script shows your money with color Add this + WalletCheck = parseText format [" <t color='#ffff00'>Cash = </t><t color='#FFFFFF'>%1</t><br/>", cash]; hintSilent WalletCheck; -
ArmA 2/3 money (Buy a gun)
-FW- Shaanguy replied to -FW- Shaanguy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
cash = cash + 100; You can use this script If you want to add cash. Example . You want to remove your cash. when you get inside a trigger. So put a trigger. And Put cash = cash + 100; To add $100 to add money. When you go inside the trigger -
ArmA 3 Gui Editor export or Import help?
-FW- Shaanguy posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have finished making my gui, and how do I export and give it a classname. to open the dialog :confused: like test = createdialog "classnamehere";. HELP??? :confused::confused::confused: -
Can anyone help me please. I dont know how to use Arma 3 Gui editor in the Debug. I know how to create it but I dont know how to save it. I dont know how to make defines and stuff like that. Please help me how to save it and run it?. :confused::confused: I need a help in Arma 3 Gui editor. :butbut: . Not Arma 2.
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add action double issue
-FW- Shaanguy replied to Fenrisswolf's topic in ARMA - MISSION EDITING & SCRIPTING
This May help you ---------------------- http://www.tacticalgamer.com/arma-mission-development/188657-addaction-help.html -
Arma 2 Shopping script
-FW- Shaanguy replied to duderide's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
here is a script that, when you buy a weapon. It will be in your hand :D. In init.sqf Make A Trigger ACTIVATION : Radio Alpha Text : Wallet repeatedly In Trigger Code : Than you make a unit Name him "p1" p1's init Make a buy.sqf Code in buy.sqf Now start the game and press 0 0 and click wallet to see how much money has in your wallet. Go near the unit and buy your weapon :D. HOW TO ADD MONEY HOW TO REMOVE MONEY I hope this works for you :bounce3: -
Changing text size and color within hint format?
-FW- Shaanguy replied to snkman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Guys here is a hint colour basic script hintSilent parseText format["<t size='1' font='Zeppelin33' color='#ff0000'>Hello %1!</t>", name player]; hintSilent parseText format["<t size='1' font='Zeppelin33' color='#ff0000'>Write your text here</t>", nothing]; If you want find colour codes here http://www.colorpicker.com/ -
Random objects spawning near buildings?
-FW- Shaanguy posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I try my best, to find Random any objects spawning near buildings or towns. I have been looking this script like a month now. So is there anybody that can help me?. I Tried this. _houseList = getPos _trig nearObjects ["House",200]; { _c = 0; while { format ["%1", _x buildingPos _c] != "[0,0,0]" } do {_c = _c + 1}; if (_c > 0) then { _ranNum = floor(random _c); _crate = "USBasicAmmunitionBox" createVehicle [0,0,0]; _crate setPos (_x buildingPos _ranNum); }; sleep 0.123; } forEach _houseList; But it didnt work :icon_sad: