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Everything posted by LykosMactire
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N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok then, send Atin a message and he will PM you the application, if he approves the application he will ask for a voice recording (whether it be youtube video or a audio clip) and then, if that is good, we will find a role for you, so far we have filled a few roles but not all of them, some of the actors already claimed are J. Burgess (me) as myself B. Nunez (atin) as himself T. williams (unit member) as himself and i cant remember who the other guy is but he is AFAIK he will play a role involving the AAF ---------- Post added at 15:28 ---------- Previous post was at 15:21 ---------- Also here is a picture of the UN helmet http://cloud-4.steampowered.com/ugc/469806264119053789/69B336DE6BB1860F462E626EAF07B0F61D24BE73/ (298 kB) -
HAFM - ArmA 2 HMMWVs import
LykosMactire replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anyone notice that if this goes too fast on a straight road it wobbles violently? -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have added a new faction in honor of the campaign, the blue helmets of peace, the United Nations, screens will come within the next few days Edit: heres a list of vehicles and nationalities the vehicles are from Warrior IFV(mora)-UK AW159 Wildcat(hellcat)-UK Otokar Arma(Marid)-Turkey Leopard 2a7 (Kuma)-Germany Fennek (strider)-Germany & Netherlands -
Mobile Arma 3 Map Viewer
LykosMactire replied to democore's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
will this work with custom maps or maps with AiA or A3MP -
[WIP] USAF Air Asset MOD
LykosMactire replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
good i dont wanna spend a long time downloading -
[WIP] USAF Air Asset MOD
LykosMactire replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will this mod come out as one pack or will you do what Dezkit did and make it seperate for all downloads -
Licensing issues with porting GL4 to A3
LykosMactire replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well as Dwarden stated, Being a BI Dev and all; the original mod had many authors and 1 author gave him the go ahead so really theres nothing really wrong here, now if another author had a problem with it, then its up to him to discuss it with both him and the author that gave him permissions. -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
as atin said, and also you should remember no to ask for updates, i'll let it slide. But the progress is nice -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
heres a little teaser of the Platoon Commander Unit, with the Squad Leader unit to the right and a rifleman on the left http://steamcommunity.com/sharedfiles/filedetails/?id=244212446 and heres a picture of all 3 uniform variants for basic infantry http://steamcommunity.com/sharedfiles/filedetails/?id=244182547 (winter) http://steamcommunity.com/sharedfiles/filedetails/?id=244182597(Desert) http://steamcommunity.com/sharedfiles/filedetails/?id=244182656(Wood) -
Boeing/SOAR MH-47E ArmA III - WIP
LykosMactire replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
they arn't the British use them aswell, but designated Chinook HC3s in a olive drab camo -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New screens on first post showing the units in their new camos plus the updated helmets and USAF JTAC for the A-10 -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
massi has the same problem with the sounds with everyone can hear it (its not a 100% chance thing on any mod, its just a server thing) -
Tracking point optics for arma3 ??
LykosMactire replied to dragonsyr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A optic is an optic and i say it should be in the arma franchise, i mean it could be possible to make one. And to be honest ArmA is a MILITARY simulator and there are CIVILIANS, so if you dont want it on the weapons we have in ArmA III, just make a hunting rifle then, i say this optic is a good thing, because remember, War is not fair. plus we need better optics to combat the CSAT with their OP syfy uniforms -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I do plan on default packs (siding towards kitbags cyote for Desert and winter, green for woodland) i do not have any plans for Massi's pack as the RH M4 optics are all the true ones used by the corps (the ACOG in massi's pack is a old model i belive) and RH is adding JSRS compatibility at some point, and we are making most weapons other than the M4/16s, so Atin would need to modify the sounds to be JSRS compatible ---------- Post added at 15:00 ---------- Previous post was at 14:59 ---------- The new woodland should look brighter and also fit into the Altis scene better EDIT: here is a picture of what washed out woodland looks like, id say its similar to the new http://bimg2.mlstatic.com/mochila-ilbe-marpat-woodland-usmc-marca-propperarcteryx_MLC-F-3395015686_112012.jpg -
yes you do need to ask, if you dont your one of two things, in trouble, or have a good comeback to why you didnt ask
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N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yet again, for the god knows how many'th time, i am remaking the desert uniform, i found a marpat that looks very good in template and i hope looks even better in game ---------- Post added at 02:59 ---------- Previous post was at 02:20 ---------- also taking a go at recoloring the woodland, i find it too dark for A3 heres a link to a picture and i want a vote on what camo is better, now you gotta think, they turn out darker in game and are adjusted to match enviroments of A3 How i want the Votes to work i will be taking a vote of 10 votes going like this WOODLAND:1/2 (1 for old, 2 for new) DESERT:1/2 (1 for old, 2 for new) http://i940.photobucket.com/albums/ad250/AngelWingGamingJacob/NBUSMCcamocomparisons_zpse20ee329.png ps. the woodland prototype is personal choice IMO, as i just put it on a kuma next to the current on a kuma and it fit MUCH better on Altis, you can see the old woodland is too dark in the current build -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
LykosMactire replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
its ACRE2, there wasnt ACRE for ArmA. And i cant wait till friday -
[WIP] USAF Air Asset MOD
LykosMactire replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i cant wait for that F/A-22 Raptor......soon...........sooon all of CSAT will have no air units left airborne -
Heres a better Russian-Made CIWS that would do good to balance http://previewcf.turbosquid.com/Preview/2010/12/03__07_56_00/AK630CIWS_image3.jpge20cc896-234b-440f-a68c-e28c37b6563dLarger.jpg http://previewcf.turbosquid.com/Preview/2010/12/03__07_56_00/AK630CIWS_image2.jpgbc8b17c1-dfe7-489c-a412-a0387588941dLarger.jpg its called the Ak630
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N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
may be in the update with the abrams, as we added groups in. -
STALKERGB's British Infantry
LykosMactire replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
stalker do you have the plan of DPM units in woodland and desert DPM -
All in Arma High Quality pack (AiA HQ) - Replacement addons for AiA
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
we (the NB_USMC) team will have an update soon and once thats out i will talk to my buddy to get this up as the USMC replacement (the next update on the mod is going to really increase the quality of my units) so i will PM you once it happens _____________ edit: if it happens :/ i dont know if Atin knows how to make replacement configs -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
update delayed reason not given -
i would but i have no good software other than windows movie maker, i have experience on pinnacle studios 15 but dont own it (use it for school)
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N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Managed to get the ArmA II CO texture on the model....now if only i could figure out the reason why the config.cpp and model.cfg isnt packing edit: the m240 wont texture for some odd reason