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Everything posted by LykosMactire
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M1A1 Coming to A3 [WIP/Suggestion]
LykosMactire replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the Loaders position is only on the M1A2 models by BI, i remember that because i failed to texture the M240 xD -
@RealSound - REAL Weather - What are your thoughts?
LykosMactire replied to LtShadow's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
HOLY *insert word referencing feces here* that is amazing, cant wait to hear the rain and wind -
Content Licensing - Questions and Answers
LykosMactire replied to Maio's topic in BOHEMIA INTERACTIVE - GENERAL
would i be allowed to take chernarus and replace all the buildings and roads and trees with ArmA III ones? -
@RealSound - REAL Weather - What are your thoughts?
LykosMactire replied to LtShadow's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
sounds....(incoming fail pun) shocking, must sound good, i like the sound of real rain -
M1A1 Coming to A3 [WIP/Suggestion]
LykosMactire replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well it was a free ride on A2 IMO, so why not include it, its spot is there so why not, the more guns the better -
M1A1 Coming to A3 [WIP/Suggestion]
LykosMactire replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i think it still has a loader to make sure no jams happen -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
in the meantime of Atin's Vacation, i am contacting BI to see if its ok to atleast attempt to recreate chernarus with A3 buildings and foliage, although many are skeptical, the A3 buildings actually look nice on chernarus -
[WIP] USAF Air Asset MOD
LykosMactire replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
has anyone considered, there a more C-17 models out there, and how many of them may look the same??? you gotta remember there is over 7 billion people in the world and most of them have some sort of internet connection. -
well BI released all of the map files for the community to use for their mods and such (A3MP only had permission for chernarus and takistan at first, then the models released giving them full permission to all official maps) also i made it to the point where no objects are on the map, but the map is there. im also contacting moderators to see if its ok before i progress further. But many people were skeptical about my idea, i have used mods like Drens editor to place A3 houses on chernarus and see how they fit and they actually fit very nicely, plus the community needs more maps without the need of A3MP or AiA.
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[WIP] USAF Air Asset MOD
LykosMactire replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i found this, as far as i know this is the only picture i can find on google with the RQ-4A lights http://www.wired.com/images_blogs/dangerroom/2012/08/globalhawk30.jpeg -
ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I want a remake of chernarus (using the original islands terrain texture and such, but remade with arma 3 setting trees and buildings, although it wouldnt be accurate to area, it would look nice (i would myself just i dont know how to use terrain builder properly and what files i would need) -
All in Arma High Quality pack (AiA HQ) - Replacement addons for AiA
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i couldnt get my marine mod updated in time because my partner went on a 'sudden' vacation where he wont be back for a couple weeks -
M1A1 Coming to A3 [WIP/Suggestion]
LykosMactire replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the spot where the "doghouse" is on the model is where it is IRL, so he just needs to set it there -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you cant atin has all the stuff -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This sets the mod at a standstill for a few weeks, by looks of the unit we are in forums, it will be not till next month till further updates -
CSAT Modification Project
LykosMactire replied to theevancat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow nice helmet -
ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
im talking to my partner to port it over because we need it for our USMC mod, we are going to mess with the texture a little bit, but if you have A3MP you can use a mod found in vehicle-Ships, into your game and it works, -
ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
you would have to wait for BI to release models, i already asked a Dev for the hunter model so we could put the A2 turrets on it and they said i had to wait -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And dont forget sir abrams le Tusk, (idiot for M1A2 Abrams TUSK) -
your welcome, marines look out for eachother (well i wish i could be one IRL, but i have type 1 Diabetes i got in junior high)
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ArmA 2 C-130J and MV-22 Redux
LykosMactire replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Cant wait to see how you have improved this and AI functionality with it -
Looks like the NB USMC team isnt the only one using the Marshalls USMC designation, except they spell it HAVOC, not HAVOK, i belive HAVOK is the Mi-28 still
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M1A1 Coming to A3 [WIP/Suggestion]
LykosMactire replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i sent you a PM raid -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Welcome to the team TheEvancat, we are processing possible roles for you, you may just be the main character -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I say keep it as is, most mods dont change their name while adding new factions, example is Suddens Russians, it has terrorists in it,