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LykosMactire

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Everything posted by LykosMactire

  1. LykosMactire

    HAFM ArmA 2 UK Wheeled - Import

    i know, its just me and atin were kinda the first ones
  2. LykosMactire

    HAFM ArmA 2 UK Wheeled - Import

    most of mine and atins PMs are old so if your talking about those we are digging through those problems ourselves
  3. will this break compatibility with A3MP maps?
  4. LykosMactire

    Arma3 - AGGRESSORS

    Mother of god this is gettin SERIOUSLY epic
  5. Will ACRE2 be compatible with ShackTacs Volume mod from arma 2 like the current one people use in a3 is
  6. LykosMactire

    N-B U.S.M.C Project

    which i WILL be talking to you about to make the USAF a separate addon
  7. LykosMactire

    C-RAM for Arma 3!!!!

    sounds like it, but if you want you can PM me i can enhance the turrets texture (or try to)
  8. LykosMactire

    MGS Raven [WIP]

    6000 rnd drum, cant run only walk
  9. LykosMactire

    MGS Raven [WIP]

    i thought you got your tank back?
  10. So is the Lee enfield planned as the next release?
  11. LykosMactire

    Nogovan Armed Forces [WIP]

    if you wanna port the Czech helmet i can Retex that too for you too roadkill :3
  12. LykosMactire

    Nogovan Armed Forces [WIP]

    I would consider giving the nagovan armed forces a stronger naval force due to being island based (ie. AAVs, Amphibious APCs like the LAV-25, Speedboats like A2s RHIB) also have you considered porting over the PASGT helmet from Arma 2 for the mod (usmc helmet), if you want you can message me if you do plan to and i can whip up a texture for you. I am willing to help since my partner is on vacation atm
  13. well according to science it would actually take some time considering sound travels at around the speed of 343 meters per second, so each second the sound would take ~0.343 Kilometers, and the distance in the video is probably around 700 IMO,the rumble is mostly heard from farther bolts as the sound waves have weakened significantly. while closer bolts make the crack because the sound has just started, its like guns, at some point the sound goes from the crack sound to the pop sound
  14. LykosMactire

    Mobile Arma 3 Map Viewer

    Democore, Adding in to the immersion since 2012
  15. LykosMactire

    Mobile Arma 3 Map Viewer

    are you planning on something like UAV connection via phone?
  16. LykosMactire

    ARMA 3 Addon Request Thread

    silly viper thats called make replacement packs
  17. like a boss xD, would be cool to have something like that
  18. This plus the ACSE mod will be perfect together
  19. no actually i found out i accidently deleated that part xP
  20. LykosMactire

    AWG "Project Zagoria" Chernarus rebuild

    i may, depends on how it looks, ATM im looking for someone to help me with knowledge of TB and how to bring the Chernarus texture to the terrain and also fix my buldozer problem of it crashing
  21. LykosMactire

    CTRG camo

    i cant remember were but theres a link somewere to a guide on making custom units
  22. LykosMactire

    AWG "Project Zagoria" Chernarus rebuild

    i was at school when i posted this, i will update the post later but: @Ck, theoretically yes and no,because this will use all A3 Assets, only using the original texture of the ground from A2, so it wont add a load of new objects @Misty, it will be all A3 assets, i will update plan log soon so you can see exactly what i plan @Tpw, i agree, thats one of my inspirations @evan, they actually fit in very nice, there are actually quite a few houses in chernarus with red roofs
  23. LykosMactire

    Chernarus Map help

    Im trying to rebuild chernarus using A3 objects purely, i want to keep it true as possible to the original terrain-wise, just all ArmA III stuff (houses, factories, castles, ect.) can someone help me understand how to accomplish this, all that i know is i need the original terrain data from ArmA II's chernarus for the terrain. but i dont know where to get that and also how to use terrain builder
  24. LykosMactire

    Chernarus Map help

    According to BI FAQ for the samples it looks like i am allowed to pull such a stunt, now i just need to find out how to use this magic operation called "terrain builder"
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