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Everything posted by LykosMactire
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HAFM ArmA 2 UK Wheeled - Import
LykosMactire replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i know, its just me and atin were kinda the first ones -
HAFM ArmA 2 UK Wheeled - Import
LykosMactire replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
most of mine and atins PMs are old so if your talking about those we are digging through those problems ourselves -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
LykosMactire replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
will this break compatibility with A3MP maps? -
Mother of god this is gettin SERIOUSLY epic
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
LykosMactire replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will ACRE2 be compatible with ShackTacs Volume mod from arma 2 like the current one people use in a3 is -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
which i WILL be talking to you about to make the USAF a separate addon -
sounds like it, but if you want you can PM me i can enhance the turrets texture (or try to)
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6000 rnd drum, cant run only walk
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i thought you got your tank back?
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Toadie's SmallArms and Animations for Arma3
LykosMactire replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So is the Lee enfield planned as the next release? -
Nogovan Armed Forces [WIP]
LykosMactire replied to R0adki11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
if you wanna port the Czech helmet i can Retex that too for you too roadkill :3 -
Nogovan Armed Forces [WIP]
LykosMactire replied to R0adki11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would consider giving the nagovan armed forces a stronger naval force due to being island based (ie. AAVs, Amphibious APCs like the LAV-25, Speedboats like A2s RHIB) also have you considered porting over the PASGT helmet from Arma 2 for the mod (usmc helmet), if you want you can message me if you do plan to and i can whip up a texture for you. I am willing to help since my partner is on vacation atm -
@RealSound - REAL Weather - What are your thoughts?
LykosMactire replied to LtShadow's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well according to science it would actually take some time considering sound travels at around the speed of 343 meters per second, so each second the sound would take ~0.343 Kilometers, and the distance in the video is probably around 700 IMO,the rumble is mostly heard from farther bolts as the sound waves have weakened significantly. while closer bolts make the crack because the sound has just started, its like guns, at some point the sound goes from the crack sound to the pop sound -
Mobile Arma 3 Map Viewer
LykosMactire replied to democore's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Democore, Adding in to the immersion since 2012 -
Mobile Arma 3 Map Viewer
LykosMactire replied to democore's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
are you planning on something like UAV connection via phone? -
ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
silly viper thats called make replacement packs -
Boeing/SOAR MH-47E ArmA III - WIP
LykosMactire replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
like a boss xD, would be cool to have something like that -
@RealSound - REAL Weather - What are your thoughts?
LykosMactire replied to LtShadow's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This plus the ACSE mod will be perfect together -
M1A1 Coming to A3 [WIP/Suggestion]
LykosMactire replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
no actually i found out i accidently deleated that part xP -
AWG "Project Zagoria" Chernarus rebuild
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i may, depends on how it looks, ATM im looking for someone to help me with knowledge of TB and how to bring the Chernarus texture to the terrain and also fix my buldozer problem of it crashing -
i cant remember were but theres a link somewere to a guide on making custom units
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AWG "Project Zagoria" Chernarus rebuild
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
1st post updated -
AWG "Project Zagoria" Chernarus rebuild
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i was at school when i posted this, i will update the post later but: @Ck, theoretically yes and no,because this will use all A3 Assets, only using the original texture of the ground from A2, so it wont add a load of new objects @Misty, it will be all A3 assets, i will update plan log soon so you can see exactly what i plan @Tpw, i agree, thats one of my inspirations @evan, they actually fit in very nice, there are actually quite a few houses in chernarus with red roofs -
Im trying to rebuild chernarus using A3 objects purely, i want to keep it true as possible to the original terrain-wise, just all ArmA III stuff (houses, factories, castles, ect.) can someone help me understand how to accomplish this, all that i know is i need the original terrain data from ArmA II's chernarus for the terrain. but i dont know where to get that and also how to use terrain builder
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According to BI FAQ for the samples it looks like i am allowed to pull such a stunt, now i just need to find out how to use this magic operation called "terrain builder"